or10nsharkfin Posted October 6, 2011 Share Posted October 6, 2011 I'm trying to learn how to use Blender by attempting to model one of my concepts. Needless to say, I'm not making too much progress. =/ Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted October 6, 2011 Share Posted October 6, 2011 Looks like a bullpup format combined with a conventional format, at least in the sense that, while the magazine is behind the grip, its not that far behind it to the point where the action is at the rear. Its neat. :o Quote Link to comment Share on other sites More sharing options...
Xoza Posted October 6, 2011 Share Posted October 6, 2011 Interesting design, if you know how to use illustrator I'd like to see something a bit more defined. Quote Link to comment Share on other sites More sharing options...
Altus Nirvana Posted October 6, 2011 Share Posted October 6, 2011 Looks Colonial Marine. *approves* Quote Link to comment Share on other sites More sharing options...
Christoph Batra Posted October 7, 2011 Share Posted October 7, 2011 From the drawing it looks like the mag would interfer with gripping the rifle due to how close the mag is to the rear grip. Migt want to moove the mag back a bit. I like the overall look futuristic yet modern great job. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 Now I need to learn how to smooth out edges on Blender. I moved the forward grip forward just a little bit to keep the rifle aesthetically "pleasing" (at least to me) while keeping the underslung railing (which isn't as pronounced in this image) the way it is. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 Take two. I'm getting better at this. (Sort of) Quote Link to comment Share on other sites More sharing options...
Xoza Posted October 7, 2011 Share Posted October 7, 2011 Great making progress, keep it up! Quote Link to comment Share on other sites More sharing options...
Vesper Akiri Posted October 7, 2011 Share Posted October 7, 2011 Looks like a fancy C14 Guass rifle, i'm digging it though. Quote Link to comment Share on other sites More sharing options...
Huttser Posted October 7, 2011 Share Posted October 7, 2011 Looks abit like a M41A pulse rifle from Aliens, and as such, is instant win. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 Working on it some more when I get home from school. The cushion on the butt definitely needs more work. It's a huge mess. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 This is as close to a "final" model as I can get, with the magazine included. The rifle butt was improved vastly, and the actual casing over the barrel has been shortened. Also, the red dot sight and the area it was mounted on was lowered to be more in line with the end point. If I was able to, I could put textures on it to make it look better. Quote Link to comment Share on other sites More sharing options...
Kellervo Posted October 7, 2011 Share Posted October 7, 2011 One thing I would suggest is to apply bevelling to the edges, like around the grip and along the top of the rifle. While they generally are pretty sharp / noticeable edges in reality, it doesn't look totally natural. And a razor-sharp edged grip would be incredibly uncomfortable to hold. ;[ Quote Link to comment Share on other sites More sharing options...
Agares Tretiak Posted October 7, 2011 Share Posted October 7, 2011 Also consider sculpting or modeling some aspects of it separately. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 One thing I would suggest is to apply bevelling to the edges, like around the grip and along the top of the rifle. While they generally are pretty sharp / noticeable edges in reality, it doesn't look totally natural. And a razor-sharp edged grip would be incredibly uncomfortable to hold. ;[ That's beveling? Thank you! Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 7, 2011 Author Share Posted October 7, 2011 The whole model was modified with beveling. I'll need to go back in there and change some things around. Since I'm proud of this work, I thought I would provide periodical updates whenever I change something major. As you can (probably) see here, the design is much shorter than it was intended. I took out the cartridge for the sake of adding it in as a sculpt if, and when, I decide to upload this weapon onto SL. The underails have also gone through a major redesign - and they don't even look like underails, anymore. Quote Link to comment Share on other sites More sharing options...
Lanny Ansar Posted October 7, 2011 Share Posted October 7, 2011 Maybe that second barrel underneath the main one can be a housing for an underslung? Like the Morita Carbine from Starship Troopers. It had the Assault Rifle portion and the Underbarrel shotgun. /2cents Quote Link to comment Share on other sites More sharing options...
Jayce Iredell Posted October 7, 2011 Share Posted October 7, 2011 Well if you can, go in and make the portions of the gun where the barrels are, hollowed out so they look more real. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 8, 2011 Author Share Posted October 8, 2011 Well if you can, go in and make the portions of the gun where the barrels are, hollowed out so they look more real. See, I don't know how to do that. If someone can tell me how, I would gladly do it. Quote Link to comment Share on other sites More sharing options...
Jayce Iredell Posted October 8, 2011 Share Posted October 8, 2011 Well you could ask a certain other sharky that makes these things. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 8, 2011 Author Share Posted October 8, 2011 All right. I've restarted the project, and it's already looking a whole lot better because, as I've learned, it's easier to fix things when they're their own objects and prims. I've edited the casing over the barrel, the handle and the forward grip, and I'm now working on the rifle stock - each as their own objects, which was the largest mistake I made when I was editing the original draft (I edited them all as a single object, which made it flipping difficult.) All of this has been done in the span of one hour, since now I know what I'm doing and how to do it. I've reworked it to be a lot slimmer, and a bit more compact to look more aesthetically pleasing. The "palm grip" as I called it behind the trigger was taken out entirely to allow the rifle to be more compact, and the magazine easier to place. All I need to figure out is this: Basically, I've made the face where the barrel goes through completely hollow, so that I can fit a twelve-vertices circle inside. After I do that, how can I fill in the spots between the edges surrounding the circle? Or should I look into making the "barrel" square and just stretched out? Well you could ask a certain other sharky that makes these things.Keller doesn't use Blender, and I don't know if all 3D Modeling programs are universal in design. Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 8, 2011 Author Share Posted October 8, 2011 I ran into an issue with texturing that's causing faces of the rifle to not appear when looking directly at them. Can anyone tell me how to fix this? Quote Link to comment Share on other sites More sharing options...
or10nsharkfin Posted October 8, 2011 Author Share Posted October 8, 2011 Once again. I'm extremely proud of this model, so I'm gonna keep showcasing my progress. I replaced the entire forward grip with a cube instead of extruded circles, and I already love the result of it. Still having the texture issue. Quote Link to comment Share on other sites More sharing options...
Jayce Iredell Posted October 8, 2011 Share Posted October 8, 2011 (edited) This is pretty cool, we get to watch your progress, not just on a weapon, but on your style and knowledge of how to sculpt! Edited October 8, 2011 by Jayce Iredell Quote Link to comment Share on other sites More sharing options...
Scarlet Flaks Posted October 8, 2011 Share Posted October 8, 2011 In edit mode, tap A twice to select all the vertecies, then tap CTRL+N to flip all the normals outside. Should fix a handful of issues you're having. Secondly, tap ALT+J while you still have all the vertecies selected, this will force all of them, at least the nearest groups, to be Quads, which are easier to model with than triangles. Your topology is looking really highpoly and in other areas, very low poly. Use a decimate modifier on parts of it to fix that. Likewise, delete those loops of vertecies that are making seams in the model, on the stock and the trigger guard(?), and join the two objects, select the end loops of vertecies (Alt+ Right click) and connect them by tapping F -> skin edge loops. Quote Link to comment Share on other sites More sharing options...