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Star Wars: The Old Republic

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Companion List

============THE REPUBLIC============

Jedi Knght

T7-01 -Typhon (Astromech Droid)

-Ranged Tank

-Heavy Armor

-Blaster Rifle

-Grenade (AOE damage)

------------------------------

Kira -Courscant - Romance-able

-Melee DPS

-Light Armor,

-Doublebladed or single lightsaber

-AOE sweep ability

Kira: +5 Synthweaving Critical, +1 Rescarch Critical

------------------------------

Doc -Balmora - Romance-able

-Ranged Healer

-Pistol

-Special skill is healing

Crew Skills: +5 Underworld Tradeing Efficiency, +5 Biochem Critical

------------------------------

Sargent Rusk -Hoth

-Ranged dps

-Heavy armor

-Sniper rifle

-Special is aoe barrage

Crew Skills: +10 Armstech Efficiency, +10 Scavenging Efficiency

------------------------------

Lord Scourge -Empires Palace (Sith Pureblood) - Romance-able (?)

-Melee dps (tank)

-Heavy armor

-Shield generator

-Speciality tank

Crew Skills: +10 Artifice Efficiency, +10 Archaeology Efficiency

(You can read the story of Lord Scourge in the novel "Star Wars The Old Republic: Revan")

------------------------------

Jedi Consular

Qyzen-Fess -Typhon (male Trandoshan)

-Melee Tank

-Heavy Armor

-Electrostaff or Vibrosword

-Toggleable taunt-mode "lightning whip",

+5 BioChem, +15 Archaeology

------------------------------

Theran Cedrex -Nar Shaddaa (male Human) - Romance-able

-Ranged Healer

-Medium Armor

-Pistol

-toggleable healing mode

+10 Cybertech, +10 Slicing

------------------------------

Zenith -Balmorra (male Twilek) - Romance-able

-Ranged DPS

-Medium armor

-Sniper Rifle

-AOE Damage Kit.

------------------------------

Lt Iresso (male Human) - Romance-able

Planet: Hoth (Awarded at the end of Hoth class storyline)

Companion type: Ranged Tank

Armor:

Armament: Blaster rifle

Special: Taunt ranged skill

Starting Kit:

Gifts:

------------------------------

Nadia Grell (female, Jedi) - Romance-able

Planet: Belsavis (Misson after completion of Belsavis storyline)

Companion type: Melee Damage

Armor: Light

Armament: Doublebladed Lightsaber

Special: AOE Melee Attack

Starting Kit:

Gifts:

------------------------------

Smuggler

Corso Riggs -Ord Mantell - Romance-able

-Ranged Tank

-Heavy Armor

-Uses Blaster Pistols and Blaster Rifles

-has a Taunt ability

Crew Skills: +5 Underworld Trading Efficiency, +5 Armstech Critical

------------------------------

Bowdaar -Nar Shaddaa (Wookie)

-Melee Tank

-Heavy Armor,

-vibroswords/blades/

Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency

------------------------------

Risha -Alderaan - Romance-able

- Ranged Dps

- Medium Armor

- Uses Rifle, Sniper Rifle

- Barrage mode (aoe mode)

- Grenade Kit

------------------------------

Akavi Spaar (female, Mandalorian) - Romance-able

Planet: Balmorra

Companion type: Ranged Damage

Armor: Heavy Armor

Armament:

Special: Flamethrower move

Starting Kit:

Gifts:

------------------------------

Guss Tuno (Mon Calamari)

Planet: Hoth

Companion type: Healer

Armor: Medium

Armament: Blasters

Special:

Starting Kit:

Gifts:

------------------------------

Trooper

Aric Jorgan -Ord Mantell - Romance-able

-Ranged, Sniper Rifle

-Heavy Armor

-DPS Companion

-Starting Kit: Concussion Round

Crew Skills: +10 Armstech Efficiency, +2 Diplomacy Critical

-Gifts: Ammunition Belt, Survival Gear, Padded Weapon Case

------------------------------

Elara Dorne -Taris - Romance-able

-Ranged, Blaster Pistol

-Heavy Armor

-Healing Companion

-Starting Kit: Medpack

Crew Skills: +10 Biochem Efficiency, +10 Bioanalysis Efficiency

-Gifts: Republic & Imperial History Holo, Hutt Data Library, Republic &; Imperial Banners

------------------------------

M1-4X -Nar Shaddaa

-Ranged, Blaster Rifle

-Heavy Armor/Droid Parts

-Tank Companion

-Starting Kit: Flamethrower

-Gifts: ??

------------------------------

Tanno Vik (male Weequay)

Planet: Balmora

Companion type: Melee Tank (?)

Armor: Heavy

Armament: Rifle, Suppression, Grenade (?)

Special:

Starting Kit:

Gifts:

Note: Demolitions expert.

------------------------------

Yuun (Gand)

Planet: Hoth

Companion type: Melee Damage

Armor: Medium

Armament: Electrostaff

Special:

Starting Kit:

Gifts:

============THE EMPIRE============

Sith Warrior

Vette -Korriban (female Twilek) - Romance-able

-Ranged DPS

-Medium Armor

-Dual Pistols or Blaster Rifel

-Default-Kit: Concussion Round

Crew Skills: +5 Underwould Trading Efficiency, +5 Treasure Hunting Critical

------------------------------

Malavi Quinn -Balmora - Romance-able

-Ranged Healer

-Mediuma Armor

-Blaster Pistol and Shield Generator

-Default-Kit: Medikit

Crew Skills: +10 Armstech Efficiency, +10 Diplomacy Efficiency

------------------------------

Jaesa Willsaam -Hutta - Romance-able

-Mele DPS

-Light Armor

-One-Handed or Doublebladed Lightsaber

-Default-Kit: Shockwave

Crew Skills: +5 Archaeology Efficiency, +5 Synthweaving Critical

------------------------------

Lieutenant Pierce -Taris - Romance-able

-Ranged Tank

-Heavy armor

-Blasterpistol/Rifel and Shield Generator

-Default Kit: Grenade

Crew Skills: +10 Cybertech Efficiency, +2 Research Critical

------------------------------

Broonmark -Hoth

-Melee Tank

-Heavy Armor

-Vibroswoard Shield Generator

-Default Kit: Energy Shield

Crew Skills: +10 Scavenging Efficiency, +2 Bioanalysis Critical

------------------------------

Sith Inquisitor

Khem Val - Korriban

-Melee, Vibroblade + Generator

-Heavy Armor

-Tank Companion

-Starting Kit: Shockwave

-+15 Artifice Efficiency, +5 Research Efficiency

------------------------------

Andronikos Revel - Tatooine - Romance-able

-Ranged, Dual Blasters

-Medium Armor

-DPS Companion

-Starting Kit: Concussion Round

-+2 Slicing Critical, +2 Underworld Trading Critical

------------------------------

Ashara Zavros - Taris - Romance-able

-Melee, Dual Lightsabers

-Medium Armor

-DPS Companion

-Starting Kit: Energy Shield

-+10 Synthweaving Efficiency, +10 Diplomacy Efficiency

------------------------------

Talos Drellik - Hoth - Romance-able

-Ranged, Blaster + Generator

-Medium Armor

-Heal Companion

-Starting Kit: Medkit

-+5 Treasure Hunting Efficiency, +5 Archaeology Critical

------------------------------

Xalek - After Voss

-Caster, Lightsaber + Generator

-Light Armor

-Ranged Tank Companion

-Starting Kit: Shockwave

-+10 Bioanalysis Efficiency, +2 Scavenging Critical

------------------------------

Imperial Agent

Kaliyo D'jannis -Hutta - Romance-able

-Ranged DPS

-Medium Armor,

-Dual Wield Pistols

-Grenade Kit Default

Crew Skills: +10 Armstech Efficiency, +2 Underworld Trading Critical

------------------------------

Vector Hyllis -Alderaan - Romance-able

-Melee DPS

-Medium Armor,

-Vibrostaff

-AOE Swipe Mode special

-Gound Slam Kit Default

Crew Skills: +5 Bioanalysis Efficiency, +5 Diplomacy Critical

------------------------------

Doctor Lokin - Romance-able (?)

-MeleeTank

-Light Armor

-Vibrosword and Shield Generator

-Tank Transformation Mode

-Ground Slam Kit Default

Crew Skills: +15 Biochem Efficiency, +10 Research Efficiency

------------------------------

Ensign Raina Temple (female Human) - Romance-able

Planet: Quesh (Hut space, Hoth?)

Companion type: Ranged Healer

Armor: Medium

Armament: Pistol(-s?) and Shield Generator

Special:

Starting Kit: Med Pack Kit

Gifts:

------------------------------

Scorpio ("female" Droid)

Planet: Belsavis

Companion type: Ranged Tank

Armor: Heavy

Armament: Blaster Pistol and Shield generator

Special:

Starting Kit: Shield Kit

Gifts:

------------------------------

Bounty Hunter

Mako -Hutta - Romance-able

-Ranged Healer

-Medium Armor

-Blasters

Crew Skills: +5 Cybertech Efficiency, +15 Slicing Efficiency

------------------------------

Gault -Tattooine

-Ranged DPS,

-Medium Armor

-Riffle

Crew Skills: +10 Underworld Trading Efficiency, +2 Biochem Critical

------------------------------

Torian Cadera -Taris (Mandalorian) - Romance-able

-Melee DPS

-Heavy Armor,

-Ground Slam Kit Default

-AOE flame swipe taunt special.

Crew Skills: +10 Research Efficiency, +2 Bioanalysis Critical

------------------------------

Blizz -Hoth

-Ranged Tank

-Heavy Armor,

-Suppressive Fire Special (Taunt)

Crew Skill: +15 Armormech Efficiency, +1 Armstech Critical

------------------------------

Skadge - Belsavis

-Melee Tank

-Vibrosword

-Heavy armor

-Flamethrower kit

Crew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting Critical

==========================================================================================

Playable Races, Classes and Passive Abilities

Human: Can play every class.

Planet: Coruscant

Allegiance: Both

Racial Bonuses: Passive: 3% Bonus to Presence

Social: Rallies nearby allies

Zabrak: Can play every class.

Planet: Iridonia

Allegiance: Both

Racial Bonuses: Passive: Increase healing given/taken by 1%

Social: Inspire loyalty in nearby allies

Miraluka: Jedi Knight, Jedi Consular

Planet: Alpherides

Allegiance: Galactic Republic

Racial Bonuses: Passive: +1 Stealth Detection

Social: Perceive alignment of the target via the force.

Sith Pureblood: Sith Warrior, Sith Inquisitor

Planet: Korriban

Allegiance: Sith Empire

Racial Bonuses: Passive: 1% force dmg/healling

Social: Punish-Punish your companion for his or her continued failures.

Chiss: Imperial Agent, Bounty Hunter

Planet: Csilla

Allegiance: Sith Empire

Racial Bonuses: Passive: +1 stealth/stealth detection

Social: Salute-Prompts nearby allies to stand at attention

Rattataki: Imperial Agent, Bounty Hunter, Sith Inquisitor

Planet: Rattatak

Allegiance: Sith Empire

Racial Bonuses: Passive: 2% Crit Dmg

Social: Shadowbox - Perform a series of mock blows, blocks and counters, warming up for the fight to come.

Mirialan: Trooper, Smuggler, Jedi Knight, Jedi Consular

Planet: Mirial

Allegiance: Galactic Republic

Racial Bonuses: Passive: Increase precision of Force and Tech powers by 1%

Social: Focusing Ritual - Undergo a focusing ritual to rest and recuperate spirit.

Twi'lek: Sith Inquisitor, Jedi Knight, Jedi Consular, Smuggler

Planet: Ryloth

Allegiance: Both

Racial Bonuses: Passive: 5 minute reduction on Rapid Travel

Social: Parlor dance - Perform an uniquue cultural dance.

Cy'borg: Trooper, Smuggler, Imperial Agent, Sith Warrior, Bounty Hunter

Planet: None

Allegiance: Both

Racial Bonuses: Passive: Increase precision(Hit rating) of Force and Tech powers by 1%

Social: Scan Target - Scans target with a critical cybenetic eye.

============================================================================

Crafting

SWTORCrewSkills800.png

Facts

- you can have 1(or 0) crafting skill, no limit on gathering skills, and mission skills

- you can learn all crew skills on Dromund Kaas / Coruscant, after those planets, you will find every crew skill trainer on every planet’s main base (main base is where your ship arrives)

- you can discover rare recipes while using crafting skills (I mean when your companions are using crafting skills)

- there are some companions with bonuses like “cybertech critical +1″, it gives the companion more chance to discover rare recipes

- you can only do gathering skills, your companions can do everything

- yes, your droid is a companion

- every character knows reverse engineering, and you can reverse items your companions made (not all of them, for example you can’t reverse mods)

Gathering skills

- by “mining”, I mean there’s a node, like mining nodes on wow, and you harverst materials from that node, like you did in wow

- by “skinning”, I mean there’s a dead monster of some kind, and after you loot it, you can harverst some materials from it, just like with skinnig beasts in wow

Slicing

How it works: There are electronic safes, broken computers, data storage units, and other stuff like that on the planets, and you can “mine” from them.

What it gives: Lockboxes, and the lockboxes can contaion: money (mostly), items, blue cybertech materials.

What crafting skill uses it: Cybertech.

Note: If you have slicing, you’re rich, if you don’t have, you’re poor.

Archeology

How it works: There are crystal nodes on the planets, and you can “mine” from them.

What it gives: Color crystals (for lightsaber mods), power crystals (basic material for lightsaber, and force user armor stuff), artifact fragments (datacron assembling stuff).

What crafting skill uses it: Artifice, synthweaving.

Note: Nothing extra. It works exactly like mining in wow, minus the mining pick.

Scavenging

How it works: There are scrap nodes, metals, and stuff like that on the planets. You can “mine” from them. Other than those, you can “skin” strong / elite / boss droids.

What it gives: Metals (basic materials for armormech, armstech, and cybertech).

What crafting skill uses it: Armormech, armstech, cybertech.

Note: Very easy to level, because there are *****loads of strong / elite / boss droids in the game.

Bioanalysis

How it works: There are some plants on the planets, which you can “mine”. Other than that, you can “skin” strong / elite / boss bioligical enemies.

What it gives: Generic materials (basic biochem material).

What crafting skill uses it: Biochem.

Note: Nothing extra. I think you get the idea here.

Crafting skills

Item slots on a character: Head, chest, hand, waist, legs, feet, wrist, ear, implant, 3x relic, and of course your 2 hands for weapons / other stuff.

Don’t get confused, you will see power / color crystals here too (as you saw at archeology). They have the same name, but they’re not the same stuff. The power / color crystals here are made from those “mined” by archeology.

Synthweaving

Light, medium, heavy armor for all force users, for the following slots: Head, chest, hand, waist, legs.

Armormech

Light, medium, heavy armor for all non-force users, for the following slots: Head, chest, hand, waist, legs.

Artifice

- color crystal (lightsaber mod – normal (green) recipes can teach you green, blue, and red)

- emitter matrix (lightsaber mod)

- focus lens (lightsaber mod)

- hilt (lightsaber mod)

- power crystal (lightsaber mod)

- offhand gadget (jugger’s offhand shield item)

- feet (item slot)

- wrist (item slot)

- harness (armor mod (str + end, willpower + end))

- overlay (armor mod (str + end, willpower + end))

- underlay (armor mod (str + end, willpower + end))

Cybertech

- droid armor (core, motor, sensor unit, parts – works the same as armormech for non-furce users, or syntweaving for force users)

- ear (item slot)

- feet (item slot)

- wrist (item slot)

- offhand gadget (powertech offhand shield item)

- granedes (nothing to explain on that)

- harness (armor mod (agi + end, cunning + end))

- overlay (armor mod (agi + end, cunning + end))

- underlay (armor mod (agi + end, cunning + end))

Armstech

- assault cannon

- blaster pistol

- blaster rifle

- sniper rifle

- barrel (ranged weapon mod)

- color cartridge (ranged weapon mod, it determines your blaster’s laser color – works the same as color crystals, so red, blue, green can be learned from trainers, other colors are rare)

- scope (ranged weapon mod)

- trigger (ranged weapon mod)

Biochem

- adrenal (15 sec strong buff, 3 min cd)

- implant (item slot)

- medkit (“healing potion”, 90 sec cd)

- med unit (same as medkit, you can use these on allies within 10 meters)

- stimulant (1 hour stat buff, you can have 1 at a time)

Mission skills

Underworld Trading:

- blue Biochem material

- blue Armormech material

- companion gift

Treasure Hunting:

- blue Armsmech material

- blue Artifice material

- lockbox (the same as in slicing)

- companion gift

Investigation:

- purple recipe for any of the crafting skills

- blue Armormech, Synthweaving material

- companion gift

Diplomacy:

- dark/light side point

- blue Synthweaving material

- companion gift

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I already got to 12 on inquisitor and 16 BH on the imperial side.

Probably gunna run light side this weekend beta to see how their story line fairs. I definitely wont use them for my main character but im still curious as to how the story progresses for them.

Edited by Disembodied Hand
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