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[AA] Guide: Crafting

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ArcheAge is famous for a very huge and interesting crafting system. If you are tired of battles, sieges and dungeons the game offers you to relax building houses or crafting items. You can create a lot of beneficial things. Products of crafting are very helpful during the game. Want to build a ship? No problem, just get the resources.

The general difference between crafting in ArcheAge and crafting in other MMO games is that AA allows players not only gather resources but also generate them. Player can plant a tree and gather apples from it later. That’s amazing.

In most MMO games crafting is only about creating new gear and potions. In ArcheAge you can not only create small items but also build houses, castles, walls, big and small ships and so on. The greatest thing is that these objects are really useful in the game. For example a ship allows you to travel by the sea with your friends and explore underwater territory!

Labor

Each crafting action – mining, gathering, manufacturing and so on - requires Labor Points. The cost of action depends on the difficulty. If the action you want to perform is easy you will spend few points, but if the action is difficult you will most likely spend a lot of Labor.

When your character has no labor he loses his ability to craft, gather and produce items. Labor Power pool is limited and can be restored. All you need to restore Labor is to wait. Non-premium player recovers 1 point every 5 minutes of play (288 per day). Premium account allows player to get 5 points every 5 minutes, even when he is not playing the game (1440 per day). You can see your Labor bar above the experience bar.

Professions Alchemy.jpgAlchemy Alchemy is required to create potions that restore HP/Mana or add buffs, dyes, Lunadrops, Lunastones, Archeum Dust, and talismans. Cooking.jpgCooking Allows to craft different types of food that give temporary buffs or stat bonuses. Handicrafts.jpgHandicrafts Allows to create jewelry (rings, necklaces, earrings), chests for clothes, musical instruments for bards, parts for racing car and other items. Husbandry.jpgHusbandry Livestock related: butchering, milking, plucking, mount breeding. Farming.jpgFarming Allows to grow of crops and watering them, also allows to create shrub for planting. Vegetables and cereals created by farmers can be used in Cooking. Gathering.jpgGathering Gathering allows to gather different types of herbs and flowers for Alchemists. Machining.jpgMachining Machining allows to create different devices (tanks, gliders, tractors, parts for racing cars and tractors, submarines). This profession also allows to upgrade machines. Metalworking.jpgMetalworking Metalworking is required for smelting different ore into ingots. Also allows to craft heavy armor sets (plate armor) and diving suits. Printing.jpgPrinting Printing allows to create books and different scrolls for gear improvements. Masonry.jpgMasonry Masonry is required for producing different types of bricks out of stone. Also allows to craft Teleport Stone that allows to travel from one location within the island to another. Tailoring.jpgTailoring Allows to craft cloth and cloth armor from various textiles Leatherworking.jpgLeatherworking Allows to create leather armor out of leather. Weaponry.jpgWeaponry Weaponry allows to craft metal weapons (swords, daggers, axes etc), shields and explosives out of Ingots. Logging.jpgLogging Logging allows to gather logs for using in Carpentry. Carpentry.jpgCarpentry Carpentry allows to craft bows, staffs, furniture out of logs. Mining.jpgMining Mining allows to gather different ore and stone from nodes for Metalworking. Also allows to gather crystals (gems). Commerce.jpgCommerce Allows to create trade packs (commercial boxes) and sell the packs. Professions without Crafting Fishing.jpgFishing Fishing allows player to catch fish. The more you progress the better chance of catching big fish you have. Larceny.jpgLarceny Larceny allows your character to steal better. Composition.jpgComposition Composition allows to compose music. The more you advance the longer the music will be. Construction.jpgConstruction Construction allows to spend less Labor power when you build houses or ships.

You may notice that some of the professions are better to level together than others. For example if you are going to focus on Metalworking you may want to level up Mining in order to have enough ore for ingots. An alchemist may want to benefit from Farming and so on. Anyway it’s difficult to get all you need for your professions without trading with other players. Especially for crafting high level items.

Leveling Professions

Each profession has 5 ranks (levels) defined in points. The maximum number of points is 50 000 for each profession. You earn points for every action of a definite profession. Here is a list of ranks:

Points Rank/Level Novice 0 - 10 000 Apprentice 10 000 - 20 000 Journeyman 20 000 - 30 000 Expert 30 000 - 40 000 Master 40 000 - 50 000

When you reach the required amount of points for advancing to the next level you will see up and down arrows next to the name of the profession. The “Up” arrow allow you to advance to the next rank if you wish. NOTE: you can’t level all professions in ArcheAge up to the highest possible level. There are restrictions. There are 21 professions right now and each player can advance up to 5 of them to Apprentice rank, from which 4 can be Journeyman rank, from which 3 can be Expert rank, and from which only 2 can be leveled to the Master rank.

So the crafting cap for one character is: 2 Master rank professions, 1 Expert, 1 Journeyman and 1 Apprentice (5 in total). As you see a character will have to set focus on limited number of professions and can become Master only in 2 of them.

Benefits from Leveling

 

  • When you level up a profession you decrease labor consumption for all actions within that profession. It’s a great way to spend less labor power.
  • Sometimes new rank will give you new possibilities / recipes. For example you may be allowed to collect higher level resources or to use higher level items for crafting.
  • Your chance to gather rare resource / or craft rare item increases.

 

As you see there are many interesting professions. A character can become master only in 2 of them. That’s why trading and communication with other players is very important in ArcheAge.


http://archeage.info/crafting


http://archeage.gamepedia.com/Crafting

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http://archeagesource.com/topic/1553-archeage-craftable-item-enchantments-moonstones-initial/


 


Improved and refined version of the previous post.

 

All items can receive a single enchantment stone.

The stones can be found as drops, extracted from existing gear, or crafted.

 

The Following Stones can fit into any equipment.

Basic stones color:

Red: Strength

Yellow: Dexterity

Green: Stamina

Blue: Intelligence

Purple: Spirit

 

Basic Stone Bonuses:

Transparent: +1

Dim/Faint: +2 

Vivid: +3

Brilliant: +4

Shining: +5

Colorful: +6

Dazzling: +7

Radiant: +8

Ecstatic: +9

Pure: random (sealed)

Powerful: random (sealed)

 

Improved Stones:

Brilliant: Base Stat +3 (color as above) &  +1 to secondary Stat

Glowing: Base Stat +3 (color as above) &  +2 to secondary Stat

Gorgeous: Base Stat +5 (color as above) &  +1 to secondary Stat

Dazzling: Base Stat +5 (color as above) &  +2 to secondary Stat

 

Improved Stone Bonuses:

Earth: +Stamina

Air: +Dexterity

Water: +Intelligence

Life: +Spirit

 

--So a Gorgeous Yellow Life stone would be +5 Dexterity / +1 Spirit

 

Specific Stones:

 

Head:

- Broken Shadow: 1% reduced cast time

- Solid Shadow: 1.5% reduced cast time

- Enduring Shadow: 2% reduced cast time

- Broken Shadow Droplet: +10 seconds underwater breathing

- Solid Shadow Droplet: +20 seconds underwater breathing

- Enduring Shadow Droplets: +30 seconds underwater breathing

- Honorable Moon Shadow Serenity: +10% reduced casting delay

- Glorious Moon Shadow Serenity: +20% reduced casting delay

- Honorable Moon Shadow Intuition: +10% increased stealth detection range

- Glorious Moon Shadow Intuition: +20% increased stealth detection range

 

Chest:

- Broken Shadow Animation: +1 Health Regeneration

- Solid Shadow Animation: +2 Health Regeneration

- Enduring Shadow Animation: +3 Health Regeneration

- Broken Shadow Vigor: +1 Mana Regeneration

- Solid Shadow Vigor: +2 Mana Regeneration

- Enduring Shadow Vigor: +3 Mana Regeneration

- Honorable Moon Shadow Warrior: +1% reduced damage taken

- Glorious Moon Shadow Warrior: +2% reduced damage taken

- Honorable Moon Shadow Blessing: +5% increased Healing

- Glorious Moon Shadow Blessing: +10% increased Healing

 

Hand:

- Broken Shadow Blades: +1% melee crit rate

- Solid Shadow Blades: +1.5% melee crit rate

- Enduring Shadow Blades: +2% melee crit rate

- Broken Shadow Arrows: +1% ranged crit rate

- Solid Shadow Arrows: +1.5% ranged crit rate

- Enduring Shadow Arrows: +2% ranged crit rate

- Broken Shadow Glare: +1% magic crit rate

- Solid Shadow Glare: +1.5% magic crit rate

- Enduring Shadow Glare: +2% magic crit rate

- Honorable Moon Shadow Serenity: +3% increased melee crit damage

- Glorious Moon Shadow Serenity: +8% increased melee crit damage

- Honorable Moon Shadow Serenity: +2% increased magic crit damage

- Glorious Moon Shadow Serenity: +5% increased magic crit damage

- Honorable Moon Shadow Serenity: +3% increased ranged crit damage

- Glorious Moon Shadow Serenity: +8% increased ranged crit damage

 

Foot:

- Broken Moon Shadow Assassin: +1% move speed

- Solid Moon Shadow Assassin: +3% move speed

- Enduring Moon Shadow Assassin: +5% move speed

- Broken Moon Shadow Waves: +4% swim speed

- Solid Moon Shadow Waves: +8% swim speed

- Enduring Moon Shadow Waves: +12% swim speed

- Broken Moon Shadow Wildcat: +10% reduced falling damage

- Solid Moon Shadow Wildcat: +20% reduced falling damage

 

1H weapon:

- Broken Moon Shadow Chaos: +2 melee damage

- Solid Moon Shadow Chaos: +3.5 melee damage

- Enduring Moon Shadow Chaos: +5 melee damage

- Rugged Moon Shadow Chaos: +10 melee damage

- Broken Moon Shadow Divinity: +2 spell damage

- Solid Moon Shadow Divinity: +3.5 spell damage

- Enduring Moon Shadow Divinity: +5 spell damage

- Rugged Moon Shadow Divinity: +10 spell damage

- Broken Moon Shadow Roar: +4% increased aggro

- Solid Moon Shadow Roar: +8% increased aggro

- Enduring Moon Shadow Roar: +12% increased aggro

 

2H weapon:

- Broken Moon Shadow Destruction: +3 melee damage

- Solid Moon Shadow Destruction: +5 melee damage

- Enduring Moon Shadow Destruction: +7.5 melee damage

- Rugged Moon Shadow Destruction: +15 melee damage

- Broken Moon Shadow Eternity: +3 spell damage

- Solid Moon Shadow Eternity: +5 spell damage

- Enduring Moon Shadow Eternity: +7.5 spell damage

- Rugged Moon Shadow Eternity: +15 spell damage

 

Ranged weapon:

- Broken Moon Shadow Beam: +2 melee damage

- Solid Moon Shadow Beam: +3.5 melee damage

- Enduring Moon Shadow Beam: +5 melee damage

- Rugged Moon Shadow Beam: +12 melee damage

 

Shield:

- Broken Moon Shadow Commitment: +67 Armor

- Solid Moon Shadow Commitment: +131 Armor

- Enduring Moon Shadow Commitment: +270 Armor

- Broken Moon Shadow Scaled: +1% melee block chance

- Solid Moon Shadow Scaled: +2% melee block chance

- Broken Moon Shadow Barrier: +1% ranged block chance

- Solid Moon Shadow Barrier: +2% ranged block chance

 

=-=-=-=-=-=-=-=-

 

The Recipes are hopeless without in game assistance,

For instance one basic stone recipe uses;

- 1x "Garden of Mysterious Powder"

- 1x "Moonlight Oh Kiwoom Flour"

- 1x "Moonlight Dew, light Catalyst"

- 10 Labor

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