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Keystone Gray

Team Fortress 2 Line

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A project I'm working on. I've got the models and the sounds down entirely. All these weapons need is a scripter and animator.

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Syringe Gun

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syringegun1001.png

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Prims: 230

Rounds: 40 syringes

Used by: Medic

Other info: None

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Blutsauger

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blutsauger1001.png

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Prims: 95

Rounds: 40 syringes

Used by: Medic

Other info: None

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Bonesaw

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bonesaw1001.png

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Prims: 54

Rounds: N/A

Used by: Medic

Other info: None

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Ubersaw

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ubersaw1001.png

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Prims: 47

Rounds: N/A

Used by: Medic

Other info: None

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Rocket Launcher

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rocket2001001.png

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Prims: 58

Rounds: 4

Used by: Soldier

Other info: Reloads one round at a time.

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Shotgun

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shotgun1001.png

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Prims: 37

Rounds: 6

Used by: Soldier, Pyro, Heavy, Engineer

Other info: Reloads one round at a time.

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Makarov

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makarov001.png

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Prims: 33 (Almost throwable. >_>)

Rounds: 12

Used by: Scout, Engineer

Other info: None

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Wrench

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wrench1001.png

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Prims: 24 (You can count them in the screenshot. :D)

Rounds: N/A

Used by: Engineer

Other info: None

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Balisong (AKA Spy Knife)

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balisong2001.png

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Prims: 11

Rounds: N/A

Used by: Spy

Other info: GENTLEMEN

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Electro-Sapper (AKA Engineer Piss-Off Device)

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sapper1001.png

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Prims: 23

Rounds: N/A

Used by: Spy

Other info: Since the intended role of this tool is impossible in Second Life, I was thinking it could be a throwable electric grenade that shoots out arcs of electricity that kill on impact, and then it explodes after a few seconds. Could be used to lock off doorways for a small bit of time.

More in development, I'll post them as I update them.

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The syringes I do believe are 10 or 11 prims each (Yeah, ouch), and I think there are 12-14 of them. I'll send you a copy of one, Anly, and I'd appreciate any help. :3

Keller, the axes are all yours if you want to give them a try. I'll drop the textures on you, let me post a link here.

EDIT:

http://img113.imageshack.us/img113/5981/vfireaxe.png

Edited by Keystone Gray
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