Kastrenzo Benelli Posted August 23, 2010 Share Posted August 23, 2010 I've been in the military scene for something like 2.5 years, starting out as a Mercz Gwunt, when I started, I was taught that it was OK to use dead/void space to your advantage, Wireframe, ARC and Show look at was A-OK. And it was almost a miracle to see an engagement that didnt involve someone getting banned. Obviously that's not the case today, Most of these things have been taboo'ed and shunned upon.Weaponry on the other hand has gotten more and more advanced, but more unfair aswell. Explosions are getting larger, taking cover is pretty much useless now with the combonation of bad physics and simple arrogance of those who shoot through it. Machine-gun toting jetpackers now rival the capabilities of fighter aircraft. And trying to shoot someone with a basic rifle at medium range is almost suicide because you'll be showered in a hail of giant automatic shotgun bullets. How do you think things are different today than before? Quote Link to comment Share on other sites More sharing options...
Lysander Serrari Posted August 23, 2010 Share Posted August 23, 2010 Objectives have played a big part. When i used to play SL it was just a case of going over and shooting the hell into each other, and as their were no set ways of winning, most of the time armies just said they won even if they didn't do well. Whereas when i came back about 5 months ago, theirs objectives, which have changed a lot of things. Quote Link to comment Share on other sites More sharing options...
Scientific Waffle Posted August 23, 2010 Share Posted August 23, 2010 In my view, certain blatantly unfair technologies and tactics have thankfully faded away. I remember, for example, defending Badnarik a long time ago from 39th's flying mechs, which seemed content to fly around with infinite speed/maneuverability whilst shelling the spawn area with all manners of explosives. One needs only say the words "Spartan Mech" to conjure images of prim spam and sim-killing scripts. It's also no longer seen as a legitimate tactic by most respectable militaries to simply flood an enemy sim with as many people as you can muster (outnumbering the enemy five times over), and combat has for the most part become more civil (the community is now in nearly unanimous agreement that the point of combat should be to have fair fun on all sides, as opposed to demoralizing the enemy and otherwise trying to inflict damage beyond bullets).There always have been and always will be technologies and weaponry that are blatantly unfair, but I feel that for the most part it's only more noticeable because the rest of combat has matured while weaponry, in many aspects, remains somewhat immature (particularly with militaries who continue to adopt an immature mindset towards combat itself). Quote Link to comment Share on other sites More sharing options...
Anlysia Gregoire Posted August 23, 2010 Share Posted August 23, 2010 Don't worry, imma keep nerfin' your guns, chilluns. Nothing to worry about there. <3New assault rifle will have a ten round mag and eight second reload, only fire semi-auto. We'll call it the "Kastrenzo's Birthday". Quote Link to comment Share on other sites More sharing options...
Mickel Reed Posted August 23, 2010 Share Posted August 23, 2010 Objectives have really improved things for me. It's just a hell of a lot more fun to go to a sim and try to achieve something rather than just shoot people. Because like in any FPS there's really no point in shooting people - they just keep coming back.Sparta... now that brings back memories. Faint ones from when I first started with this combat thing. They disappeared not long after.I remember for a while there it seemed to me close combat was the thing. Everyone had these knives that just spawned killprims on everyone within five meters when you pressed the crouch key... except some armies that had those on automatic! Quote Link to comment Share on other sites More sharing options...
Ethan Schuman Posted August 23, 2010 Share Posted August 23, 2010 Quote Link to comment Share on other sites More sharing options...
Kastrenzo Benelli Posted August 24, 2010 Author Share Posted August 24, 2010 you couldnt help yourself could you Quote Link to comment Share on other sites More sharing options...
Ethan Schuman Posted August 24, 2010 Share Posted August 24, 2010 I don't know whether it was that I couldn't help myself, or that I could and I just chose not to.If it hadn't been for Cotton-Eyed Joe... Quote Link to comment Share on other sites More sharing options...
Kastrenzo Benelli Posted August 24, 2010 Author Share Posted August 24, 2010 (edited) You know Bruno contacted me on Youtube about that "incident" with the Bruno baby with the nanao ass tattoo. Bawwing about the video Edited August 24, 2010 by Kastrenzo Benelli Quote Link to comment Share on other sites More sharing options...
Tiridates Mikadze Posted August 24, 2010 Share Posted August 24, 2010 Vastly in some respects.Tactics have shifted from whomever fields the most insane nukes and shield-using jerk-faced kids to who has A) the most numbers or B) the quickest route to bantown.But we're still all jerks and assholes. Except Aryte <3.Weapons have improved in general (over, say, Sirlor scripting) and the general bar has been raised in terms of cooperation and professionalism, even in the dregs and micro-militaries.Progress doesn't seem like much when compared to where we want to go, but looking at where we came from, it's been a fascinating journey so far, and a greater distance than we may generally appreciate. Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted August 25, 2010 Share Posted August 25, 2010 Tanks have added to Combat, but now people are looking to fuck them up by making everything atni-tankGuns are getting more effecient, but people are using that as an excuse to spam more.Jetpacks, Dodgerolls. GTFO please.I'm an old style person when it comes to combat.A simple, non-spammy rifle (with a sensible mag size and reload time). My grenade HUD, and my Mini-Map.I love my tanks and my artillery, but I am perfectly happy without them. Quote Link to comment Share on other sites More sharing options...
RazorFox Posted August 25, 2010 Share Posted August 25, 2010 Remember when you'd attack somewhere and when you died you'd get sent back to your base and had to TP back into wherever you were attacking and re-rez the whole sim? Quote Link to comment Share on other sites More sharing options...
Nakita Posted August 25, 2010 Share Posted August 25, 2010 I remember when aircraft were slow as hell, only have forward facing guns, and it was fun to dogfight. Quote Link to comment Share on other sites More sharing options...
Inoue Katsu Posted August 26, 2010 Share Posted August 26, 2010 I remember having whole conversations with an AN Lt while we were waiting for physlock to stop and floating in mid air amidst 2 arrays of different colored bullets, in retrospect physlocking was a great socializer ..Auto turrets have pretty much left the field thankfully, I remember Timmahy's Praeda being a revolution in air combat maneuverability as everyone was still using hammerhead.As well as Fega's plane before that .. forgot the name but i think i still have it >.>Sculpty's are the new shiny.. as well as flexi prim antenna's =pIntroduction of jetpacks to get around chokepoints and walls, but imo there should be a more defined standard. Like someone should make a script and this script should be the mandatory script for every jetpack fielded by everyone.Our daily routine back in Venuma and Macaroth consisted of fending off griefers, griefers arn't that common anymore i believe, other then the occasional tard who ran into a freebie box of nukes =p Quote Link to comment Share on other sites More sharing options...