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Posts posted by Acheron Gloom
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<3s for you, too, hessel. Feel free to IM me if you ever want to talk or anything :).
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<3. I GOTCHO BACK KITH.
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Congratulations everyone, especially to you Keller.
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words
Oh god, I love you now. I agree with everything there. I have to go now though, otherwise I'd add one.
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I will... not be there ;_; I'll be in China, mining for cows.
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"Oh, what rank are you again?"
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[15:28] Desereck Creeggan: HEY ACH
[15:28] Desereck Creeggan: BE MY BUDDY
[15:28] Awanken Wasp: poor sheppy :|
[15:28] Afevis Sodertelge: i was doing good so... yeah :P
[15:28] Desereck Creeggan: DO ARMATURA KKK
[15:28] Acheron Gloom: I JUTS GOT OFF A RAID
[15:28] Acheron Gloom: AND I DO DO DO DO ARMATURA
i hat u
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Note that you can also right click the object, go to tools menu, and hit remove scripts from object if you use Phoenix.
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Welcome back. <3
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Will do, Sircorn :>
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Hi5 on the promoats, too.
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:O Hiya! Also welcome back :>
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:> Hiya
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Congratulations Hollow, Huttser, and Steeltael on recieving Custos. Also congrats to everyone else as well, keep up the great work.
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Hai :3
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Welcome, Tamos :>
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I think lots of places ate lots of food for celebrations.
I mean, thats just a guess of course.
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Have fun, Kith :3.
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Congratulations to all.
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Welcome Laura :>
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I used to play this constantly.
I think the hardest level I found (that was possible/fun) was one called big ben. To start you had to jump off your segway and grab onto a clock-hand that would spin around. If you jumped off at the right time you would fly through a tunnel and land on a catapult which would fling you at a rope. You had to maneuver your body in order to catch the rope correctly. Afterwards it would use your momentum to start moving a cart that it was attached to. You once again had to jump off at the right point to go around a bunch of spikes before sliding down a ramp, grabbing onto a chandalier, and then letting go to land on the end-point.
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Yeah those tracking HUDs either don't-work or work-really-shitty or kill-the-sim-thus-making-them-not-work.
Not to mention they use sensors which means they can't see anything further than 96m away.
I made a radar that integrated with Phoenix/Emerald to do sim-wide tracking. You could do the same concept. The only issue is that lag scales with the amount of people in the sim, so like 60 people is p. laggy.
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Those huds that track through walls are pretty damn laggy, most f the time at least. Not sure of what the FRAG one is, but one I checked was like 1.1 ms.
As for wireframing and the like, I wouldn't suggest using it at all personally. I actually find that I got a lot better when I stopped using show look-at, and I don't have to worry about being fair/unfair in that regard. The mini-map gives me more than enough help.
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Agreed. Theres not much more to say about it.
Happy Holidays!
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Happy Holidays Kith, and have fun. Can't wait to fight alongside you again once we both get back (AKA do combat reports :p). <3
Also you have fun, too, 'fevis. <3