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Acheron Gloom

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Posts posted by Acheron Gloom

  1. [15:28] Desereck Creeggan: HEY ACH

    [15:28] Desereck Creeggan: BE MY BUDDY

    [15:28] Awanken Wasp: poor sheppy :|

    [15:28] Afevis Sodertelge: i was doing good so... yeah :P

    [15:28] Desereck Creeggan: DO ARMATURA KKK

    [15:28] Acheron Gloom: I JUTS GOT OFF A RAID

    [15:28] Acheron Gloom: AND I DO DO DO DO ARMATURA

    i hat u

  2. I used to play this constantly.

    I think the hardest level I found (that was possible/fun) was one called big ben. To start you had to jump off your segway and grab onto a clock-hand that would spin around. If you jumped off at the right time you would fly through a tunnel and land on a catapult which would fling you at a rope. You had to maneuver your body in order to catch the rope correctly. Afterwards it would use your momentum to start moving a cart that it was attached to. You once again had to jump off at the right point to go around a bunch of spikes before sliding down a ramp, grabbing onto a chandalier, and then letting go to land on the end-point.

  3. Yeah those tracking HUDs either don't-work or work-really-shitty or kill-the-sim-thus-making-them-not-work.

    Not to mention they use sensors which means they can't see anything further than 96m away.

    I made a radar that integrated with Phoenix/Emerald to do sim-wide tracking. You could do the same concept. The only issue is that lag scales with the amount of people in the sim, so like 60 people is p. laggy.

  4. Those huds that track through walls are pretty damn laggy, most f the time at least. Not sure of what the FRAG one is, but one I checked was like 1.1 ms.

    As for wireframing and the like, I wouldn't suggest using it at all personally. I actually find that I got a lot better when I stopped using show look-at, and I don't have to worry about being fair/unfair in that regard. The mini-map gives me more than enough help.

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