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Acheron Gloom

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Posts posted by Acheron Gloom

  1. ++some trainings

    trainings=-~trainings;

    :3

    On topic: To be honest I've only been shot once or twice by allies during defense. Its always on assaults. I tend to be shot at least two-to-three times during assaults by allies.

    And even then I just mention it and say its no problem, just try to check fire a little bit more. Often if you have the time its also better to use IMs, I think, rather than publicly on vent where they might get more defensive/offended.

  2. [00:46] (COM): Zack Teichmann: PURGE THE HERETICS

    [00:46] (COM): Zack Teichmann: BURN THEIR VILLIAGES

    [00:47] (COM): Zack Teichmann: RAPE THEIR WOMEN

    Rape their villages; burn the women!

  3. Acheron is confused ;_;

    Nevermind, google says its morse code.

    W E L C O M E T O T H E O R D O I M P E R I A L I S

    THOUGH TO BE COMPLETELY HONEST, MORSE CODE IS RARELY EVER USED THESE DAYS. THE "JOKE" WASN'T LOST AND IS APPRECIATED.

    OH YEAH WELCOME TO THE GROUP AND STUFF :)

  4. Well, I have yet to log on and try it personally. And I didn't see it in any of the release notes, but maybe they threw it in without documentation.

    Or maybe Keller is imagining things.


    />http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/10

    10.10.20.212725

    Scheduled for deploy: 2010-11-02

    Features

    Enable tcmalloc-1.6 by default to help with memory and performance debugging.

    Simulator disk operations moved into threads for performance reasons.

    Bug Fixes

    SVC-583[c]: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.

    Several stuck presence issues resolved.

    Several simulator crash fixes.

  5. It would appear today's rolling restart fixed the derendering glitch, at least in Titan. Haven't seen the glitch occur just yet.

    Woo~

    Also the latest Le Tigre Release Candidate is supposed to fix the 5 minute log out bug.

    Also adds some other significant fixes, but I'll talk about that later/post a link.

    Then again they were also supposed to fix sim teleporst when the region was full, but that wasn't fixed for request/send teleports.

  6. Database updated.

    Congratulations everyone, especially those Primus merits.

    It may not seem like it but there are only three Castorum Primus merits recorded on the database and two Dominatum Primus merits recorded. And thats including Keller and Huttser's addition.

    Maybe we can increase that number a bit ;].

  7. [20:34] Picklez Zenoria (Channel 1): i am sorry guys i didn't mean to demote u, i don't need mutiny now... plz

    IF thats real and not just another named object: LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO

    Alright my roflcopter is all fueled up.

  8. Hey how about that database Nikki, Niiya, and I worked my ass of on? :(

    Honestly I have no issue with less, because right now, honestly, people don't follow the damn denied list Curia posts a lot of the time anyways (though it used to be much worse)

    Also, Shouting out brands based on hear-say is really dumb. Dont sit and say X brand is bad or "laggy" without some concrete evidence.

    "Well My friend said they are laggy" is not evidence. <3

    I agree with this wholeheartedly. The whole military community throws around their opinions thinking they are worth something without even the slightest evidence other than their 'experiences' to back them up. A database would be a godsend, and if its not already public I would even recommend making it public. Next is that it needs to be actually put into use. I still see people using denied weapons such as the TI M4A1 AXE, which was even used today on a raid.


    />http://forums.ordoimperialis.com/index.php?/page/ordo-weapon-database/_/machine-gun-heavy/ti-m4a1-axe-lm-v20-r20

    I'd also like to mention that instead of leaving out results we should still fill it in, it only takes a moment. For example the AXE says "too high" for the firing script time with effects. It should give the statistics, not "too high", as obviously statistics were found if we can say its too high.

    ------------------------

    [18:20] Ethan Schuman: Unless it's TI or Ironsight

    [18:22] Andriste Nesiote: Fox, you forget ISA.

    The only reason I'd agree to this is to support ourselves by increasing the amount of money we receive through our stores. Otherwise as long as weapons fit the requirement criteria they should be allowed. Hell, rather then cut out all third party why don't we just cut our script time requirements down?

    ------------------------

    All three Project Saturn testers tested it on different class 5 sims. Mercz can be annoyed all they like, that wont change what was recorded. Anyone can tweak things in house to fudge script time tests and make weapons look better.

    I wouldn't say Lurdan is one to fake script time checks. He says he tested it three times with an average of 0.085 on Badnarik. Its a single gun and I know that at least a few Ordo have it, so it wouldn't take too long to re-test the firing script time.

    ------------------------

    Training should be more toughly graded, and should teach slightly more with regards to combat. We need to see how someone performs combat-wise, too, before allowing them to progress to the slightly more advanced phases of Armatura and into the Ordo Imperialis.

    Grading I don't really think should be told to them on the database. Perhaps still entered and if they reach a position that allows them to see it then go ahead, but I believe part of the reason cadets tend to get excelled is because the Magister doesn't want to annoy/stress any relationship with the cadet. It's probably different with Schola where most phases have an exam to go off of, but things such as Armatura aren't as concrete and is almost entirely up to the Magister.

    But, yes, grading should be stricter and I would like to see the above happen to help with it.

    ------------------------

    They are integrated into the killhouse. They are the reason the killhouse is there. The killhouse is not designed for avatar-avatar combat. I didn't design the walls to be thick enough.

    To be honest I rarely see them used other than when someone decides to be a dick and turn them all on during an actual training. From what I recall they are also all separate prims to activate/start firing anyway, so you could just remove them if it was required. But it really is your choice, and they aren't hard to turn off anyway, so it doesn't matter.

    ------------------------

    Chronus

    I could also help, too, if needed and Tsume is too busy. Some of the stuff is extremely simple such as kill water and so on, the objective system being a bit more complex.

    Though I'm sure Tsume has it handled.

    ------------------------

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