fatalitywolf firehawk Posted August 7, 2011 Share Posted August 7, 2011 this was made by Australian Company named Euclideon and it seems to be a revolution in graphic engines />http://www.youtube.com/watch?v=00gAbgBu8R4&feature=player_embedded i thought it was kinda awsome so i thought id share since they most likely people with more knowlage about this kinda thing then i have here to have a descusion about it website/>http://www.euclideon.com/ website gallery/>http://www.euclideon.com/gallery/ Quote Link to comment Share on other sites More sharing options...
Desereck Creeggan Posted August 7, 2011 Share Posted August 7, 2011 Now we just need a brain implant so that you're real in the game too. Quote Link to comment Share on other sites More sharing options...
fatalitywolf firehawk Posted August 7, 2011 Author Share Posted August 7, 2011 yer but would not that actually running the risk of actually killing you if you die in a game ... Quote Link to comment Share on other sites More sharing options...
Desereck Creeggan Posted August 7, 2011 Share Posted August 7, 2011 That's half the fun! Quote Link to comment Share on other sites More sharing options...
Cygna Posted August 7, 2011 Share Posted August 7, 2011 http://notch.tumblr....7075/its-a-scam It’s a scam! Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post: />http://www.youtube.com/watch?v=00gAbgBu8R4 Well, it is a scam. They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic. So obviously, it’s not made up of that many unique voxels. In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine. Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do. It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before. There’s the very impressive looking Atomontage Engine: />http://www.youtube.com/watch?v=Gshc8GMTa1Y Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d: />http://www.youtube.com/watch?v=oB1eMC9Jdsw And there’s more: />http://www.youtube.com/watch?v=xUe4ofdz5o/>http://www.youtube.com/watch?v=lEHIUC4LNFE/>http://www.youtube.com/watch?v=Zl9CiGJiZuc They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited. Or, more correctly, get excited about voxels, but not about the snake oil salesmen. Quote Link to comment Share on other sites More sharing options...
Akara Posted August 7, 2011 Share Posted August 7, 2011 Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahahahahahaha. Quote Link to comment Share on other sites More sharing options...
fatalitywolf firehawk Posted August 8, 2011 Author Share Posted August 8, 2011 am not so sure its a scam as notch says since they were able to convince the austrilian goverment they are the real deal am still intrested in it i also found this/>http://www.kotaku.com.au/2011/08/infinite-detail-and-euclideon-the-elephants-in-the-room/ Quote Link to comment Share on other sites More sharing options...
Cyphre Iredell Posted August 8, 2011 Share Posted August 8, 2011 The other notiable problem is ignoring the basis of current 'polygon' technologies like Normalmapping, that have been around for quite some time. Their examples were pathetic and severely lacking. I mean come on, an example of not rendering additional geometry is a single-sided mutant cactus in bulletstorm? Everything they showed in the preview indicated they were doing the same; standard geometry, normal maps, and textures (as opposed to actual lighting). Convincing a government of burgeoning technologies in the works isn't new, either. :P Quote Link to comment Share on other sites More sharing options...
fatalitywolf firehawk Posted August 8, 2011 Author Share Posted August 8, 2011 i think its kinda funny it was notch who said this yer he was right to put out flaws but he is jumping the gun abit. i am still going to watch this and see what happens it going to be released next year if it happens like they say it will and if it works it be like 2014-2015 when you will see a game useing it. Quote Link to comment Share on other sites More sharing options...
Mark Karlfeldt Posted August 8, 2011 Share Posted August 8, 2011 am not so sure its a scam as notch says since they were able to convince the austrilian goverment they are the real deal am still intrested in it i also found this/>http://www.kotaku.com.au/2011/08/infinite-detail-and-euclideon-the-elephants-in-the-room/I am Australian and I can vouch for the technological ineptitude of my government. Quote Link to comment Share on other sites More sharing options...
fatalitywolf firehawk Posted August 8, 2011 Author Share Posted August 8, 2011 but they put 2 million australian dollers into the compnay you dont do that without research and knowing you ognna get something out of it Quote Link to comment Share on other sites More sharing options...
Akara Posted August 8, 2011 Share Posted August 8, 2011 They might want the young people's votes. Doesn't matter about the result as long as you're helping the compooter games. The technology is awesome, and used in several games already but not on the scale they describe, they're clearly bullshitting in that video by the way they poorly describe everything. Quote Link to comment Share on other sites More sharing options...
George Reisman Posted August 8, 2011 Share Posted August 8, 2011 but they put 2 million australian dollers into the compnay you dont do that without research and knowing you ognna get something out of it Have you ever heard of this concept called failure? It happens when you think something will happen one way, when in reality, it doesn't. Quote Link to comment Share on other sites More sharing options...
Mark Karlfeldt Posted August 8, 2011 Share Posted August 8, 2011 They also put 40 million dollars into an internet filter that got cracked in ten minutes by a 13 year old. Quote Link to comment Share on other sites More sharing options...
Desereck Creeggan Posted August 8, 2011 Share Posted August 8, 2011 Now that is Ffffing gold right there. Quote Link to comment Share on other sites More sharing options...
Mark Karlfeldt Posted August 8, 2011 Share Posted August 8, 2011 (edited) Or rather an $84mil filter was cracked in 30 minutes by a 16 year old. My bad. http://www.zdnet.com...s-339281500.htm In conclusion, voxels are a neat but impractical toy, and don't take everything a company says at face value, especially when that company is making millions of dollars in funding. Edited August 8, 2011 by Mark Karlfeldt Quote Link to comment Share on other sites More sharing options...
George Reisman Posted August 8, 2011 Share Posted August 8, 2011 Wait, Australia has government porn filters? That's p. Ffffed. Quote Link to comment Share on other sites More sharing options...
Mark Karlfeldt Posted August 8, 2011 Share Posted August 8, 2011 (edited) It was a voluntary download which parents could use on their local networks. Not a national enforcement. But it was $84 million dollars for a project that could have been done for $200,000. Edited August 8, 2011 by Mark Karlfeldt Quote Link to comment Share on other sites More sharing options...
George Reisman Posted August 8, 2011 Share Posted August 8, 2011 Lame. Quote Link to comment Share on other sites More sharing options...
Cygna Posted August 8, 2011 Share Posted August 8, 2011 They're hyping the technology up with the hopes of making some money off it. [media]http://www.youtube.com/watch?v=rkRIbUT6u7Q Quote Link to comment Share on other sites More sharing options...
Tsume Xiao Posted August 8, 2011 Share Posted August 8, 2011 I IM'd several people with this the day it was posted asking them if it was legit or some crazy bullshit. I figured it would be too good to be true. Quote Link to comment Share on other sites More sharing options...
Altus Nirvana Posted August 8, 2011 Share Posted August 8, 2011 Id rather have people focus on the game being fun before they decided on if the graphics had artistic value. Quote Link to comment Share on other sites More sharing options...
Xoza Posted August 9, 2011 Share Posted August 9, 2011 Artistic Value is a large part of it though, It should be about balanced, a game you're going to spend a lot of time playing, you should be able to appreciate and feel comfortable in. I'm a huge story player, but detail takes a lot of the cake as well. Quote Link to comment Share on other sites More sharing options...
Altus Nirvana Posted August 9, 2011 Share Posted August 9, 2011 I still play the old Quake and Unreal games from time to time, and its about as pretty as shit on a shingle but they're gameplay packed. I mean yeah its good games nowdays look good and immersive, but itd be nice if the game itself came first but not if it was gonna take advantage of the latest video cards. Quote Link to comment Share on other sites More sharing options...
Deadmon Posted August 9, 2011 Share Posted August 9, 2011 but they put 2 million australian dollers into the compnay you dont do that without research and knowing you ognna get something out of it if anything that actually shows skepticism. 2 million is generally a very short amount of time in a R&D type situation. Quote Link to comment Share on other sites More sharing options...