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ribena Homewood

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Posts posted by ribena Homewood

  1. I'm back, I'll be online tomorrow when I can be bothered to reinstall Second Life (I reinstalled Windows).

    "I hope you choke on your beast roast.

    (Have fun!)"

    -Aryte

    I choked on some bacon. Lol. Second morning there, too! :( Cursed for life. thx

  2. Alright then. I'll be setting off on holiday tomorrow to Torquay! Just thought I'd tell you all again. Have a good week stressing out with the filming whilest I'm eating a 'beast fry up', somebody knows what I'm talking about. Lol.

    Have a good week.

    And! Please PM the meeting logs to me if you haven't put it up on the forums. Danke!

    Rib

    And no, Sera. I found out the hotel doesn't supply an internet connections. :(

    Jerks.

  3. It's a novel and well thought out idea, but I personally dislike the concept. From the looks of it you spent an extensive amount of time thinking this out, but I simply don't see this being feasible, worth the effort, or enjoyable on a personal level. One of the reasons I love SL military life is that its all very practical; you don't do quests to get some cool title like "Waffle Rouge Master Slayer of Dragons"; it's much more direct and simple. And yes, pretty much anything out of the ordinary would be complained about and banned from all practical situations.

    This might work if this system were in a closed, centralized military RP system. However, for the SL military community, it just simply doesn't fit with how combat and military life is conducted. To be blunt, it's a whole lot of busy work for an array of relatively small rewards, which is why I don't play World of Warcraft or other MMOs instead of Second Life to begin with.

    However, I don't think all of this work should go to waste; what I DO think is feasible would be to incorporate a similar system into our developing Academy system. What I would suggest is that perhaps such unlockable equipment could be accessed through special training sessions or "schools" in Academy. However, I think such a system would have to be much more practical. Creating huge lists of busywork for people to do is in my opinion an incredibly inefficient waste of manpower resources. You can argue that people will better themselves in the process; however, if this is the end goal I think there are certainly more efficient ways of achieving this. I hate to sound like someone simply resisting change for the sake of continuance, but this system in my opinion simply does not mesh with how SL military culture operates.

    Simply seeing the huge amount of work you put into this, I want these ideas applied to something. I think a simplified version based solely on direct and practical achievements could work (just look at the Mercz BP system, as an example). However, I am personally very much against implementing this in the form you've proposed.

    WAFFLE ROUGE MASTER SLAYER OF DRAGONS.

    Lol'd.

  4. Why I play Spy?

    I play it for:

    The thrill.

    The adrenaline.

    The deceit.

    The acting.

    The complexity.

    The havoc.

    -----

    The sound of your balisong flipping open.

    Tricking the enemy into thinking you're one of them for over a minute, and then betraying them all in the span of a second.

    Stabbing a Sniper who thinks he's badass.

    Making said Sniper ragequit because you ruined his killing spree... and kept it ruined.

    Seeing Engineers curse your name in open chat.

    Hearing a friend on the enemy team informing you that the entire team is raging about "that damned spy"... even if they're winning the match.

    Weaving in and out of members of the enemy team, dodging them in a ballet fashion, uncloaking, then turning around and stabbing them all.

    Making your mark on the enemy team, then retreating while being fired at, escaping unscathed.

    Scaring the enemy, watching them check behind them every five seconds... but ironically, getting them from above like a ninja.

    Making half of the enemy team switch to Pyro... and still kicking their asses.

    Standing on a rock somewhere cloaked, laughing maniacally as you watch said enemy Pyros running in circles everywhere spamming their flamethrowers.

    Catching some poor sap of a Pyro offguard when you show him that the revolver is not, as most people believe, "useless".

    And lastly, but definitely not least...

    That satisfying crunch of digging a knife into someone's spine.

    -----

    gentlemen.png

    It's ironic. In Second Life, I'm a gentleman. In TF2, I'm a maniac.

    Why do you play your class?

    Omg. Awesome shit.

  5. Everyone, quickly! Spam Scientific with Happy Birthday messages! :D

    He has already given me his thank you. :O

    [10:19] Scientific Waffle: I assume your mother should be arriving any moment now for my "birthday gift"?

    [10:20] Scientific Waffle: Or is she in the cake I haven't started yet?

    [10:20] ribena Homewood: She's in the cake armed with an hand grenade. Yeah.

    [10:20] ribena Homewood: Makes the impact more explosive.

    [10:21] Scientific Waffle: "Hand Grenade" must be a new technique. Wonder how her other customers enjoyed it.

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