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Odin047

CENTCOM [OIT]
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Everything posted by Odin047

  1. When I saw the thread title, I thought this was going to be an AP store lol.
  2. Planetside 2 We had double SC on black Friday, no other recent changes, for all previous changes see the patch notes
  3. Blizzard just wants a game in every genre now don't they.
  4. Chat commands Long Short Friendlies Hostiles Range /say /sa Yes Yes Very short /region /re Yes No Same region (base) /yell /y Yes Yes Same region (base) /squadsay /s Squad only No No range limitation /platoonsay /p Platoon only No No range limitation /outfitsay /o Outfit only No No range limitation /tell <playername> /t <name> Only named player Only named player No range limitation /reply /r Only named player Only named player No range limitation Other commands Command Effect /friend add <name> Adds a friends /friend list Lists all friends and their online status /squad invite <name> Invites a player to the squad /squad kick <name> Kicks a player from the squad /squad leave Removes you from the squad /squad disband Disbands the squad, removing everyone from it. Only works if you are the squad leader /suicide Kills you, allowing fast redeployment /location or /loc Shows values about your current position. Useful if you need to report a continent failure/map bug. /outfit invite <name> Invites a player to your outfit (if you can invite people) /outfit quit Removes you from your outfit /report <player> Reports the player to SOE (Sony Online Entertainment) Lingo Term or abbrevation Meaning AMS (Sunderer) Advanced Mobile Station: the passive ability on a sunderer than allows it to deploy and act as a mobile spawn point. Also used to refer to a vehicle with one equipped. EI Enemy Infantry ESF Empire Specific Fighter: Reavers, Mosquitoes and Scythes. EA/ET Enemy Armor/Tank Gal drop Using a galaxy to drop a large amount of troops on top of an enemy position/base. Think paratroopers. HA Heavy Assault (class). LA Light Assault (class) WG Warpgate. Lib Liberator gunship (vehicle). MBT Main Battle Tank: Vanguards, Prowlers and Magriders. Sundy Sunderer (vehicle) Gal/Space Whale Galaxy dropship (vehicle). Spandex/Barney If someone talkes about Spandex he's refering to the Vanu Sovereignty and it's players. Smurfs The players of the New Conglomerate are sometimes named smurfs because of their blue and yellow faction colors. Zerg The (mostly) mindless mob of players that just rolls forward in a direction without any clear command structure or strategy. Usually results from a buildup of individual people that follow in an organized units wake.
  5. General Setting a vehicle to "squad/platoon" allows your squad/platoon mates to drive the vehicle. You can use the Vehicle Management menu (Page Down) to lock a vehicle down (only you can enter) or to only allow people in squad/platoon to enter. All vehicle weapons have a 1 cert each upgrade for basic ammo capacity and added zoom. HE = High Explosive. Great against infantry. Less effective against heavy armor. HEAT = High Explosive Anti Tank. Not great for anything, small splash and not great armor damage. AP = Armor Piercing. Great against heavy armor. Less effective against infantry unless you can hit them. You can use cruise control with vehicles to make them go forward without having to press any buttons. Press the = key to enable and disable cruise control. Use the function keys (F1-F12) to change seats in a vehicle. If you try to change to an occupied seat, the person on the seat will be can choose whether to change seats or not. Set up your personal waypoint by right clicking the map screen. You are less likely to make a wrong turn if you know the general direction you wish to go to. Any squad member can spawn in any Sunderer or Galaxy that is owned and occupied by another squad member. Ground vehicles Press B to deploy the sunderer, allowing friendly troops to spawn in. When driving close to infantry with no nearby hostiles, press T to enter third person mode. This gives you more vision on possible nearby friendly infantry. As a gunner, do not shoot at everything moving. This will only alert the enemy to your presence without really doing any damage to that Liberator flying a mile away. The default 20mm dual-barreled machinegun on main battle tanks and Sunderers does damage even to main battle tanks. Help out your gunner when he is engaging armor. You shooting at the tank too can be the deciding factor. Parking a vehicle where people using a jump pad land on kills the people coming in flying. Avoid doing this to friendlies. Do not park vehicles on vehicle spawn points. When someone spawns a vehicle there, yours will be destroyed. Turn off your lights by pressing L. Using them only attracts attention. Air vehicles Fly in third person mode (T) for better view on your surroundings. Rebind air vehicle exit to something you won't hit accidentally when reloading. There is no parachute, if you have to bail out, get low and get slow, then jump out. If you are going too fast or too high, you will die, the exception being if you are in a Galaxy or some Valkyries. Consider binding the pitch controls to your keyboard or (if you have them) your additional mouse buttons. This allows you to turn at the maximum possible turn rate, for faster maneuvering. Set your personal waypoint to a safe location you can use to resupply and repair. This way, you'll instantly know where to retreat to if you get ambushed. Many a good pilots have "retreated" straight to an even greater danger in an adrenaline rush. http://www.reddit.com/r/Planetside/wiki/new_player_tips_and_hints#wiki_vehicles
  6. General Be careful crossing the road near a friendly tank. The driver can't really see well and rarely can stop in time to avoid running you over.Consider friendly vehicles as merciless death machines. Never assume they will stop for you and try and avoid them.Let the medic heal you to full health after they have revived you.You do not take damage when dropping from a galaxy dropship as long as you are not close to the flight ceiling when you drop. You do not inherit the velocity of the galaxy, so where you get out is where you fall.All guns do damage to fighters. Shoot at them to scare them away if you are under attack and have no Anti-Air nearby. Be careful however, sometimes shooting at enemy vehicles will only draw their attention to you.The knife (T) two-shots all non-MAX infantry. Use it on unaware enemies to save ammo.You unlock the Spawn Beacon from the Command certification tree. This allows your squad members to hot drop on your beacon, with some cooldown. The certification requires Battlerank 10 and can only be used while you are the Squad Leader.Never run over vehicle spawn points. Spawned vehicles will kill you as they appear.Flashlights on weapons are not useful.Most weapons require burst firing and the use of sights to be effective.You can switch fire modes (single shot, full auto etc.) with B.You can stop your breathing when sniping by holding shift.Headshots do extra damage, so aim accordingly. Light Assault Use your speed and agility to strike from unexpected angles. Going head-to-head is usually a bad idea.Your jump jets automatically activate when you keep space bar pressed down.Using your jump jets when dropping from a galaxy (even for a split second) removes the fall damage immunity from you.C4 is extremely powerful against turrets, vehicles, MAX units and clusters of enemy infantry.A pump shotgun will make you more effective at extreme close range, great for very crowded areas. Medic Friendlies you revive come to life with reduced health. Heal them back up before carrying onwards.You can not heal a wounded MAX unit.You can revive a MAX unit that has been killed, though it takes longer than reviving normal friendlies.The medic's abilities are an Area of Effect (AoE) heal that affects all nearby friendlies, and a device that creates a shield regeneration zone. Use them when they do the most good for both you and your friends. You can only use one at a time.Make sure to upgrade your healing tool. Many will not accept your revives if you have not upgraded it, yielding you no points, because they do not want the health penalty. The increased time and range also allows you to revive more players, yielding exceedingly large amounts of experience.The revive grenade is great. Use it when a large amount of allies die in a confined space. However revive grenades do not revive killed MAX units. Engineer You can heal (repair) a wounded MAX unit.You can also repair friendly vehicles, base turrets, generators, and terminals.Always drop ammo near Heavy Assaults that are firing rockets. They need it bad and you get tons of points.You can replace the ammo box on your loadout and still give out ammo by selecting your turret and then pressing B (change fire mode).Deployed turrets can act as cover for friendlies, even if you don't plan on firing the turret yourself. Heavy Assault Shooting at the rear of a vehicle does insane amounts of damage. You can two-shot a main battle tank by shooting at it's rear with the default launcher.Your shields also negate damage suffered from dropping.The default rocket launcher does the second most pure damage, behind the decimator. The anti-air launcher does least damage. The anti-tank lock-on launcher sits right between the two. The annihilator does the least damage. The empire specific rocket launchers are often better than the other options.Both lock-on launchers need three rear hits against a main battle tank. The default destroys it with two. Infiltrator As an Infiltrator you are given a set of tools that, if they're right used, enable you to unleash a reign of chaos at enemy frontlines by appearing in the middle, taking down a few of them and disappearing again into nowhere.You can choose between two very useful tools to reveal the positions of enemies within a wide area not only to you but also to everyone else of your faction. Motion Spotters and Recon Darts often make the difference between being successful or not! Always use them as much as possible!Hack all the things! Every hacked terminal is free exp for you, a resupply station for your friends and a nuisance for the enemy.On several scopes, you can use the Shift key (holding breath), to steady your aim a few moments.Hacking an occupied turret forces the (confused) enemy out of it.Cloak is not an invisibility: you are only harder to see. You are easier to see when moving than when immobile. An alert enemy will easily notice you.Cloaking and uncloaking makes a distinctive, faction-specific sound. In quiet areas, an attentive enemy may be alerted to your presence this way.Do not play like a sniper, shooting from behind friendly lines. Play like an infiltrator and get behind the enemy positions for maximum effect.You can not be healed when cloaked.You can not fire while cloaked.Enemies can not spot you with Q when you are cloaked.If you have been spotted by an enemy (with Q), you can remove the spotting by cloaking.Consider cloaking into an enemy held base, hacking a terminal and spawning an AMS equipped Sunderer. If you have a platoon/squad that can then instantly spawn when you deploy your vehicle, the enemy won't know what hit 'em!MAX Wait for a few seconds if you die: a friendly medic can revive you! Friendly medics will have a "+" symbol on the main map.Everyone starts with a single Anti-Air Buster on their MAX loadout. Use this if you need AA and there is nothing better available.When doing Anti-Air duty, lead your targets. It's no use having the bullets fly past behind him.You can use the MAX units charge ability (F) to quickly move from place to place. Great for getting closer to enemies, running away and just changing location.Switching out of the MAX suit invokes the acquisition timer.You can, however, change your weapons at any terminal without any penalty. http://www.reddit.com/r/Planetside/wiki/new_player_tips_and_hints#wiki_infantry
  7. Odin047

    I'm back.

    Hi and welcome back to Ordo. I played SMITE a bit, its the only moba I actually like to play.
  8. Yeah but everyone can submit something next meeting so like I'm asking for you to make something for us if you have time.
  9. Hey Xoza so our alliance is called the Western Allied Republic and we need a logo and everyone is going to submit designs to vote for a next weeks alliance meeting.
  10. Sure, no problem! I'll be honest, in other games we try to run dungeons and stuff with our less skilled and those with awful computers that run poorly. We try to be about the community more than forcing people beyond their limits.
  11. That's okay, we have enough people that don't know when to stop talking ;) Welcome aboard!
  12. As Head Start and Release get closer, I'm noticing a lot of players that are newer to the game. That's actually an awesome thing, and I'd like to repost some things I had put together a few weeks ago -- in the hopes that it will help people who may be having trouble finding things out on their own. I'm also adding some new information! Hellswamp/Sanddeep (Available late 30s) Cloth, Leather or Plate Uppers - (Hellswamp)Cloth, Leather, or Plate Lowers - (Sanddeep)Hood, Cap, or Helm - (Sanddeep)Bow, Shield, or Lute - (Hellswamp)Sword, Nodachi, or Staff - (Hellswamp) Rookborne Basin/Windscour Savannah/Perinoor Ruins (Available late 30s) Cloth, Leather or Plate Uppers - (Rookborne Basin)Cloth, Leather, or Plate Lowers - (Windscout Savannah)Hood, Cap, or Helm - (Perinoor Ruins)Bow, Shield, or Lute - (Hellswamp)Sword, Nodachi, or Staff - (Rookborne Basin)Hasla/Karkasse Ridgelands (Lv45) Cloth, Leather or Plate Uppers - (Hasla)Cloth, Leather, or Plate Lowers - (Karkasse Ridgelands)Hood, Cap, or Helm - (Karkasse Ridgelands)Bow, Shield, or Lute - (Hasla)Sword, Nodachi, or Staff - (Hasla) In addition to these quests, there's lots of great armor and weapons available through the PVE Dungeons. I put together a list of what armor drops from what instance, you can find it here. It's incomplete at the moment, in that I do not have a full listing of all weapons available from each instance. However, the armor portion is complete to the best of my knowledge. Originally from: http://www.reddit.com/r/archeage/comments/2fzmrn/gearing_up_in_archeage/
  13. If you just hack and slash you don't get as many combo points or build that slow time meter as quickly.
  14. Getting started Alright so you are just starting out in Archeage or are thinking about getting in to the game but need some direction. You are not alone because Archeage is such a massive game with so much to learn that it can feel overwhelming, especially if you are a new player to the MMO genre. This article will try and break down the introduction to the game in to bite size chunks to help you get started. Please keep in mind that there is a lot more depth to ArcheAge than what is written below, this is just a taste of what to expect as a brand new player progressing through the first few levels. We will have more articles and guides up in the near future for more in-depth content. Character Creation The first thing to do is to create a character that matches your play style. The first step to creating a character is choosing a race. (If anyone tells you there are more races they are a dirty easterner and not to be trusted.) Once you have selected a race and customized the appearance of your character to your liking, you can then move forward to select an initial skillset. A skillset is like a talent tree that contains a mix of combat and passive abilities. At level 1 you will have your initial skillset but once you reach level 5 and level 10 you will get to choose one additional skill tree. Every few levels you will earn a skill point that you can spend in any of your skill trees. This will eventually allow you to build a class of your choice. You won’t have complete customization right away because the skills are locked behind level restrictions but as you level up you will truly be able to build a class that matches your play style. For more information on the abilities that each skill tree possess you can refer to our Skill Calculator and view each skill tree. You can reset a current skill tree by clicking on the Reset Skills button beneath the particular tree. For a small cost it will refund the skill points that you have spent in that particular tree. To change skill trees completely you can speak with a Skill Manager NPC or a Nui Goddess at the respawn point. The UI The UI is one of the most important aspect of any game. If you don’t like the look of the UI then it can be difficult to enjoy the game. Fortunately the UI in ArcheAge does have customization options. Upon logging into the game your UI will look something like the picture below. I have also provided a key that explains what each of the UI elements are. 1. Skillsets - Just above the health and mana bars there will be 1-3 icons, depending on your character level. These icons display your current skillset and it is visible to other players. If you mouse-over it you will see your current mix of skill trees. 2. Chat - This is where you will see the various chat channels of the game. These include Trial, General, Faction, Trade, etc. You can move this to anywhere you wish by clicking and dragging the All tab to the desired location on the screen. You can also re-size the chat box by mousing over the edge of the chat box until you see the re-size icon. Chat can be customized further by right clicking on the relevant tabs and selecting tab settings. 3. Mini-Map Settings - As I am sure you can tell the mini-map on the screenshot is a bit large. This can be adjusted by clicking on the L button at the top of the UI, just above where I have the number 3 on the picture. This allows you to toggle between 3 map sizes; small, medium and large. To the right of the size button there is a mini-map settings button. This allows you to hide the mini-map and gives you the choice to show or hide icons on the mini-map. 4. Time - The bar at the top right of the UI indicates the current game time. This is NOT a measure for real life time, it moves much faster. The game time provides a new dynamic that allows for certain events to only occur at specific times of day or night. An example is a group of Undead enemies and quest givers that only appear at night. You can mouse over the bar to get the current game time. 5. Action Bars - As expected, the action bars will contain your skills. The picture above is a reflection of how your action bars will look when first creating a character. Abilities worth a mention is the Dash ability at the Shift + 1 position. The gives you a boost in move speed at the expense of mana. You can also activate this by pressing the W key twice in quick succession. Shift + 9 is your Recall ability which will teleport you to your resting point. The = key is your Teleport Scrolls. As you explore the zones you will unlock locations that you can teleport to with a Hereafter Stone, a material that can be crafted by Stonemasons or purchased on the store. You can move the action bars by clicking and dragging them and you can add additional action bars in the Options > Shortcuts menu. 6. Labor Points - Labor is a very important resource in ArcheAge. Crafting, gathering, fishing, etc all require labor points. You start out with a low amount of Labor points but for every 100 Labor you spend, you get 10 added to your total cap. Labor is regenerated at a rate of 10 Labor every 5 minutes when online and 5 Labor every 5 minutes while offline. Free players will not have any Labor generation while offline and will have reduced Labor generation compared to Patrons when online. There other ways to restore Labor, such as resting in a bed, but this costs Gilda Stars which is a currency that you will not have to spare for quite some time. You can also purchase a Worker’s Compensation potion from the in game store which will restore 1000 labor but this has a 12 hour cooldown. 7. Menu Shortcuts - Finally we have a bar of icons at the bottom right of the UI. These are buttons that you can click on to access specific menus such as your character sheet, the quest log, profession recipes, skills window and more. If you ever manage to get stuck then you can free yourself by opening the skills window (K), clicking on the Basic tab and using the Escape ability. After a period of time it will teleport you to the nearest respawn point. Inventory Like any other MMO you have your own inventory and bank access for storing items. As standard you have 50 slots of inventory space. Sounds like a lot but in a game like ArcheAge it can be consumed quickly, especially if you are an item hoarder like me. To help alleviate any storage issues in the beginning you have your bank which is referred to as a Warehouse in game. Just search for a Warehouse Manager, they are often found near a mail box. As you progress in the game you will acquire more and more items and your space in your inventory or bank may not be enough. To solve this issue you can upgrade your inventory and bank size using Expansion Scrolls. Expansion Scrolls are purchased on the cash shop but you may be able to find some on the auction house as well. Once you obtain an Expansion Scroll you can click the + icon in your inventory UI or on your Warehouse UI. Each Expansion Scroll will add an additional 10 slots of storage up to a cap. Your inventory can hold up to 130 slots and your Warehouse can hold up to 100 slots of storage. Questing Questing in ArcheAge is like most MMO games but there is a slight twist that provides extra reward for extra effort. The system is known as Overachieve. When you complete a quest such as kill 6 Elementals, you can actually kill additional Elementals for extra progress and once you reach 50% more than the original quest asked for, the quest will be marked as Overachieved and you can no longer gain progress towards it. The benefit of Overachieving on quests is that you get bonus XP when you turn it in. It doesn’t affect the amount of money you get or the quality of the item rewards but the XP is reason enough as it does boost your leveling speed substantially. There are some quests that use a quest item such as using a potion to heal some NPCs. Once you reach the quest requirements the quest item will disappear from your quest tracker, however you can still overachieve on these quests by opening your inventory/bags, going to the quest items tab and from there you can still use the quest item to overachieve in some cases. Zone Status ArcheAge does have a large focus on world PvP, it is one of the primary attractions of the game. The first thing that may spring to mind at the thought of this is high levels spending time in low level zones killing players that simply can’t compete with them. Well luckily ArcheAge has a solution to this. All zones below level 30 have PvP disabled by default so you don’t have to worry about unwanted PvP. You can still participate in PvP if you like, you just need to enable Bloodlust mode by pressing CTRL + F. Bloodlust mode will mark you for open PvP with members of your own faction and it will allow you to attack NPCs. You can disable it again with CTRL + F. I don’t really recommend using this unless you want to become a pirate, even then you should wait until level 50. You can refer to our guide on Piracy for more information. In higher level zones there are different stages of conflict. This is reflected in the screenshot below. The zones that are highlighted in Red are active in PvP conflict. There are 5 levels of conflict and during these stages of conflict you can attack players of the other faction and if you activate Bloodlust mode, by pressing CTRL + F, you can even attack members of your own faction! Once the war in the zone is over there will be a short Peaceful Period in which nobody can attack each other, not even opposing factions but Pirates can still attack anyone. Mounts & Flight In such a large world as that in ArcheAge you are going to need some way of getting around on your own time. This is done by mounts. In most games you purchase a mount and that is the end of it, you just mount up and ride forward. In ArcheAge you get a mount quite early on, I was level 7 when I got my first mount. Instead of purchasing a mount you actually purchase a baby version that you need to raise. This only takes a couple of minutes but in this time you need to amuse your new pet, wash it and feed it. You need water to wash your mount and this can be gathered from a nearby well. To feed him you will need to plant some Vita seeds, these can be purchased from the Stablehand or a Seed Merchant. The Vita seedsonly take 30 seconds to grow so you can plant it and harvest it next to the Stablehand. After following these activities with your mount it will become fully grown and ready to ride. That isn’t it for your mount though. Your mount will gain XP as you ride it and kill monsters while it is summoned and as it level ups it will learn new abilities and will be able to access new items. As you can see from the screenshot above, mounts also have health and mana. Mana isn’t really an issue but health can be because other players or enemies can kill your mount so it can’t be used until it is healed by a Stablehand or a Pet Dual-Recovery Potion. At levels 10, 20, 30 and 50 you can purchase gear for your mounts and this gear will increase health, mana and mount speed. There are no dedicated flying mounts in ArcheAge, instead you have gliders. Gliders allow you to fly around for a short period of time, gradually descending as you glide, so you will eventually hit the ground either by flying too low or by the 3 minute glider timer ending. At the end of the 3 minutes your glider will pack away, regardless of where you are in the air. You get your first glider through a quest line, which occurs around level 14 but this can vary. There is also a number of gliders available on the in game store. Your first glider is just an Experimental Glider as shown below. It is nothing special but it is incredibly helpful in covering long distances. There are better quality gliders available through crafting and a quest and these gliders will have special abilities of their own, as shown in the glider skill bar above. These abilities allow you to boost your altitude for a longer glide and they also have some offensive skills that allow you to bombard enemies below and shoot enemies in front of you. There are even more advanced gliders with special skills but they are nothing to worry about in a getting started guide. Farming & Housing Farming is your primary method of gathering materials that are required for crafting. You will get your first scarecrow garden by questing quite early on. This farm is 8 x 8 meters in size, the smallest available, and you will need to find an area on the map to put it down. There are designated areas in each zone for placing farms and there will be a lot of competition for desirable locations if you play on a high population server. If you require help or just want more information on the quest lines to get your farms you can refer to either ourNuia Scarecrow Guide or our Haranya Scarecrow Guide depending on which continent you are playing on. Once you find a location for your farm and place it you have 1 week to pay your land tax. You can pay this by going to your mailbox. There should be a mail there that shows the details of your tax break down. You can pay it and your farm/house will be safe from other players and it will continue to be protected as long as you pay your taxes each week. The amount of tax you pay will rise drastically depending on how much property you own so don’t get ahead of yourself. To pay taxes you need Tax Certificates such as the Bound Tax Certificate which can be crafted at any property at a cost of 200 Labor or you can purchase them on the in game store. The Tax Certificates on the store can be traded or sold on auction house to earn gold but the Bound Tax Certificates are bound to the character that crafts them. You will receive Bound Tax Certificates when you receive a new farm which should cover you for that week. Assuming you follow the farming quest line you will eventually get a quest to do a trade run to the continent of the opposing factions. The reward for this trade run will be a larger farm, 16 x 16 meters in size, which will give you much more farming space. Seeds and trees take time to grow, this time varies depending on what you plant. With seeds you can water them to reduce the time it takes to grow. You can get water from a well which is likely to be near the seed merchant. You can remove your farm and place it in a separate location at any time by interacting with it and selecting the Demolish option. This will send you a mail with the recipe to place a new farm a long with any decorations that you had placed on your land. You will not receive any of the materials you used to build the farm/house in the mail, they will need to be gathered again. Crafting Crafting is a primary feature in ArcheAge as it is a sandbox MMO. There are so many different professions that I will need to cover them in a separate article. The main difference in ArcheAge is that you don’t have to visit a trainer and learn how to do a profession. As standard your character knows all of the professions that are available in the game so you have a wide variety of items that you can craft, including decorations for your house. There are various skill levels for professions and even just to get past the Amateur level requires 10,000 skill points so it is a process that will take time. You could level every profession up to 10,000 but you can only specialize in a limited amount so try and plan ahead for what you want to craft – even communicate with friends to get the best possible group of professions that can compliment each other. You gain skill points in your crafting professions based on the labor points you spend. For example, converting 3 Logs in to 1 Lumber costs 5 labor points so it will give you 5 skill points in Carpentry. That is how the skill leveling works for all professions. Crafting is also a great source for XP as you level. Everything you do whether it be crafting or gathering will give your character XP, it is possible to get to max level purely through crafting after around level 20 or so but it would just take longer than crafting alongside questing. Some of the best crafted items in the game such as ships, farm wagons and large houses are part of a process as they can require a lot of materials, some of which can be quite expensive. For this reason it is worth having some friends/guild members in-game that can you can work with so that you can spread the work of large scale projects. We will be posting separate articles on crafting in the future so please stay tuned. Guilds & Families Guilds in ArcheAge are similar to most other MMOs with a small exception. In ArcheAge a guild just isn’t something you join for raiding, it is required to be able to take part in other aspects of the game successfully. Remember that ArcheAge is an open world PvP game and it can be difficult to be alone and that is one of the primary reasons for needing a guild. In a guild you can team up with friends and take on members of the opposing faction to gain honor points which can be spent for a number of rewards. Guild members can also offer protection to each other when doing trade runs which is priceless when pirates show up on the scene. Guilds are a big part of the end game because as a guild you can claim land on the continent of Auroria. Once the land is claimed your guild can build a castle on it. Regardless of whether or not you own land in Auroria you can still place a house or a farm there but if your guild has control of the zone then you can set the tax rate to be much more favorable. There are times when even your castle walls can’t save you because other guilds can lay siege to your guild castle, more on this in a separate article, and it is up to your guild to defend their land. Will you rise to the occasion? In addition to being in a guild you can also be in a family. A family is similar to a guild in that you have a leader and then other members but it can be a place for close friends to be together, even if they are in different guilds. Families can be very useful if you are not able to play the game for a few days because you can set the permissions of your farm so that it can be used by other family members. It can also be set so that other guild members can use it but use this at your own risk. Family members can harvest your crops for you, plant new ones for you and maintain your farm until you return. Ships Land is not only place for players to explore. There is a large, open ocean with many islands to explore and to do that, you will need a ship. One of the first boats you might come across is a row boat. The row boat is just a basic boat, it doesn’t move very fast and is vulnerable to monsters in the sea such as sharks and jellyfish so you need to be careful. At a cost of 50 Gilda Stars, more on those later, you can purchase a Clipper which is a larger, faster boat. You will earn enough Gilda Stars to purchase a Clipper by following your story quests – you can then purchase the design for a Clipper at Mirage Isle. This boat requires 100 Iron Ingot, 100 Lumber and 100 Fabric to build. Once you have these materials and the recipe you can begin building your boat. Once you begin building, similar to when building a house, you will be able see your building/boat as it is being built from the ground up. Once placed you have 3 days to complete the construction or else it will lose the protection it has that makes it immune to damage so only start construction when you have the required materials. Trade Runs & Currency Trade runs are a way of life in ArcheAge, if you want to get some of the best items that is. A trade run is the act of crafting a specialty item and then delivering it to an NPC Trader. There are NPC traders located all over the world and your reward for turning in these trade packs will increase with the distance you have traveled and if other players are not delivering that same pack. Specialty items can only be crafted at specialty workbenches in certain zones and the crafted trade pack can’t be turned in to a trade vendor in that same zone. You can see a full list of possible trade packs by pressing O and selecting Commerce. This will give you the full list of trade packs that can be crafted and tells you which zone they can be crafted in. Once you have crafted a trade pack you then need to decide where you want to deliver it. If you deliver it to a trader on the same continent then you can only receive gold. If you take it to the continent of the opposing faction or Freedich Island then you can choose whether to trade it for Gilda Stars or resources that are necessary for crafting but can also be sold on the auction house. When you equip a trade pack your character will move at a reduced move speed, this is due to the weight of the pack so it will take time to deliver therefore you will not be going for the long distance deliveries at first. The Blue Salt Brotherhood will give you a variety of trade quests. The first quest gives you a small scarecrow farm and the fourth trade quest gives you a large scarecrow farm. After you complete your third trade run quest with the Blue Salt Brotherhood you will get a donkey mount. This donkey allows you to move much faster with trade packs and when the donkey reaches level 20 it will learn an ability called Dreaming Donkey. This ability will consume a carrot from your bags to increase the donkey’s move speed by 30% for 1 minute. This will speed up your deliveries even more, just remember to plant carrots at your farm because they are consumed rather quickly. Crime & Punishment If you commit a crime such as murdering a member of the same faction or theft then you will leave bloodstained footprints behind. Other players can report your bloodstains and you will accumulate crime points. Once you reach 50 crime points you will get a wanted debuff. When you die you will be teleported to a prison cell. You will get the choice of accepting a default prison sentence or standing trial for your crimes. If you choose a trial then you will get teleported to a court room with an NPC Judge and 5 players that serve as the Jury. The player-made Jury will be able to review your reports and decide your fate. If they find you innocent then you are free to go and your infamy points will be reduced. If you are found guilty then you will be sent to prison for a length of time, it depends on how long the Jury voted to give you. After the trial your crime points are converted to infamy points and your crime points are reset to 0. Once you reach 50 crime points again, the process will restart. You can become a Juror by following a chain of quests that you can get from the city of Marianople at level 30. In order to qualify for the quest you need to have 0 infamy points. If you have any infamy points then you won’t be able to take the quest. Instead you will need to do quests that reduce your infamy. When you reach 3000 infamy points you will be kicked out of your faction and guild and be exiled to live as a pirate. Pirates are considered hostile for all players and NPCs so it will be difficult to get things done. There is a small pirate island out on the ocean that will give you quests. In order to revert your pirate status you will need to do quite a lot of quests to reduce your infamy. If you want more information on the trial system then you can check out our Crime and Punishment article. Source: http://archeaegis.com/getting-started-guide-updated/
  15. Original Source The Farm Wagon, also referred to as a tractor, is a vehicle in ArcheAge that all traders should aspire to build at some point. It provides a significant boost in efficiency by allowing you to carry multiple trade packs at once and even at a faster pace than a Donkey, especially if you use fuel to boost your speed. In this guide I am going to cover absolutely everything you need to know about getting a tractor and building it. Building a Farm WagonUsing a Farm WagonUpgrading a Farm WagonTo begin, you can’t build a Farm Wagon without the required design! You can purchase the design in Mirage Isle, you can teleport there using the portals found near auctioneers. At the time of this guide you can purchase the Farm Wagon Design for 50 Gilda Stars. You may also be able to purchase it on the Auction House but this is not always possible, especially when the game launches and Gilda Stars become more difficult to get in great numbers. Once you have acquired the recipe we can now start to look at materials. The first thing you will need is 4 Strong Wheels but luckily you get 2 each time you craft them. Strong WheelTo craft 2 Strong Wheels you need 4 Archeum Logs and 1 Sturdy Ingot. Once again you can purchase these materials of the Auction House but that may not always be possible. Archeum Logs are gained from chopping down Archeum Trees. The bad news is that Archeum Trees can’t be found in the wild, you have to purchase them from Mirage Isle for 3 Gilda Stars. You can find them directly across from the Farm Wagon design, next to the cows. Archeum Trees aren’t like other trees. They require water to grow, but not any kind of water – they require Auroria Mineral Water which can only be found at, you guessed it, Auroria. Auroria Mineral Water can be found around Auroria, most notably near flaming forests. They look very similar to ore veins as you can see. You need to extract them from the ground via mining and it will appear as a trade pack on your back. You need to remove your glider before you mine it because your glider fills your trade pack equipment slot. Once you extract the Mineral Water you need to take it to your Archeum Tree and water it. Once the tree has grown, you can chop it down for Archeum Logs. Remember that you will need more than one Archeum Tree because you require 8 Archeum Logs in total. The next item needed to make Strong Wheels is 2 Sturdy Ingots. These are slightly easier to get your hands on. To craft a single sturdy ingot you need 8x Iron Ingot, 1x Copper Ingot, 1x Silver Ingot and 1x Opaque Polish. The only slightly difficult item on that list is the Opaque Polish because the ingots can be easily acquired through mining Iron and Fortuna Veins. Opaque Polish requires a material called Charcoal Stabilizer. This can only be obtained by delivering trade packs to the Resource Trader in Solis Headlands or Two Crowns – you need to deliver the packs to the opposite continent that you started on to be able to trade for resources. You can purchase it on the auction house to but it can be pricey. If possible, just get a group of friends/guild members and head to Solis with some trade packs. Once acquired you will be able to craft your Strong Wheels. Next item on the agenda is a Solid Shaft which is easily the most expensive and hard to get material you need. Solid ShaftThe reason is that you need two Thunderstruck Tree and a Sunridge Ingot to craft it. Thunderstruck Trees are incredibly rare. They are created when lightning strikes a tree during the growing stages. I won’t go into the full details of this as it can get quite lengthy, if you need more information on Thunderstruck Trees I will refer you to our guide on them. Sunridge Ingots can be expensive to obtain. You need 10 Sturdy Ingots, which we have already covered above. You need 5 Mysterious Garden Powder which is a rare drop from monsters in the world. The drop chance is higher from elite monsters but depending on your free time you may want to purchase it from the auction house. Finally you need Rough Polish to craft the Sunridge Ingot. This won’t be readily available right aware at release because it requires 10,000 alchemy to craft. In addition to that you also need 3x Rock Salt Stabilizer which can only be obtained by delivering trade packs to a Resource Trader in either Solzreen Peninsula or Villanelle. Once you have acquired the 2x Thunderstruck Trees and a Sunridge Ingot you can now craft a Solid Shaft at a carpentry workbench. Your tractor won’t be very useful if it won’t move so we need to build the engine! High Power EngineTo craft a High Power Engine you need: 5x Flaming Log, 10x Silver Ingot, 10x Gold Ingot, 1x Archeum Ingot. All of the ingots are obtained via mining Iron and Fortuna Veins. Once again you do have the option of purchasing of the auction house if you have no gold issues. The flaming log, which can also be purchased from the auction house, can be obtained in Auroria. In the zone of Marcala there is a flaming forest, shown in the picture below. (Click to Enlarge) Once you arrive at this forest you need to look around until you find a Blazing Tree. They look exactly like the other trees in the area but you can interact with them. Once you find one you will see that you need water to extinguish it. Ordinary water will not do the job, you need Auroria Mineral Water. Fortunately you should be able to find some nearby. Just mine it and bring it to the tree to extinguish the fire. When you extinguish the flames the tree will turn into either a Cooling Tree or a Smoldering Tree. A Cooling Tree can only be harvested for Fiery Seeds, used in crafting other items. If it is a Smoldering Tree then you can chop it down and you typically get 3 Flaming Logs from it so you will need to chop down 2 Smoldering Trees to get enough for your High Power Engine. I highly recommend just running around the area first because you may find some trees that are Smoldering already so you won’t need the water. Last but not least is the Cart Bucket. This is where you will store your trade packs when moving them around. Cart BucketThankfully this is one of the easier items to craft. You just need 2x Copper Ingots and 2x Leather. The Copper Ingots are obtainable through mining, as mentioned previously. The Leather is crafted from pelt at a Leather Workbench. If you have no leather/pelt you can get it from butchering livestock. If you are in no rush then a Cow or a Goat can yield a lot of pelt but they have a long mature time. The fast track would be to use Turkey’s because they can mature in 6 hours. Even though Turkey’s don’t yield a lot of pelt, 4-6 when thriving, you don’t need much. To get the required amount of Leather needed for the Cart Bucket you only need 6 pelt which you can get from placing 2x Turkeys on your farm. Alternatively you have the option of purchasing from the auction house. Congratulations, you now have the required materials to build your Farm Wagon! Visit your nearest carpentry workbench and get crafting! This will be the result of your hard work. Now that you have built a Farm Wagon you will notice that when you are mounted on it you have a skill bar such as the one below. The Farm Wagon comes equipped with a few very useful skills for any farmer. I have outlined them individually below. Owner’s MarkThis is a buff that you apply to your Farm Wagon for 90 seconds. It prevents other people from mounting your Farm Wagon and driving it away. You should apply the Owner’s Mark when you are crafting Trade Packs so that you don’t have to worry about people driving off with your Farm Wagon. First Round in New MorningThis is a primary skill that you will be using pretty much anytime you are carrying trade packs on your Farm Wagon. You consume 1x Eco-Friendly Fuel to increase the speed of your Farm Wagon by 50% for 8 minutes. The duration of the buff stacks but the effect does not. You can craft Eco-Friendly Fuel at a Farmer’s Workstation. The required materials are 5x Fresh Fertilizer and 1x Hay Bale per fuel. Sound HornDoes exactly what it says, sounds the horn. Beep Beep! Water PlantConsumes 10x Water to water the area in front of your tractor. Incredibly useful if you fill your farm with crops/seed bundles because you can water them all in one click of a button. Massive time saver. Create WaterYes, your tractor has the power to fuse 2 part Hydrogen and 1 part Oxygen to create water from nowhere. You don’t even need a well, it is your own infinite source of water. Each cast creates 10x Water. Now that you have a Farm Wagon and know how to use it, you can take it to a new level and upgrade it. On the in game store you can purchase a Wagon Upgrade Ticket for 2385 credits. Please keep in mind that this price may change in future. You can also sell/purchase the Wagon Upgrade Ticket on the auction house so it is worth doing a price check because it may be possible to get it cheaper on the auction house. Once you have it, go to your nearest Carpentry Workbench, open the Machining crafting menu, select Vehicles and you can convert your Farm Wagon into a Farm Hauler. The Farm Hauler moves slightly faster than the Farm Wagon and has extra capacity to carry two additional trade packs, bringing the grand total to 7 Trade Packs at once, if you include the one on your own back. Note: You can upgrade the tractor even further to a Red Farm Hauler however the Red Hauler Fusion Certificate needed to do this is not available in the game yet. This page will be updated when it is available.
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