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Everything posted by Deadmon
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21. Everything was always better in 2006 even though it was filled with nukes, and looked like only a tad better than minecraft.
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The different phases of development
Deadmon replied to SalemAdams Wobbit's topic in General Discussion
This is actually the general scheme of release process for everything. Even if not intentional. Something is made, if non scripted items the "alpha" is generally the conceptual and first takes on something, not generally distributed and just shown in WIP or demo in-world. Its the initial existence made for critique and subject to large changes. Beta / RC are blended and is when the idea is fully realized and is sent out to select group or friends for trial. Changes expected, "fine tuning" Release is obvious, the initial "completed" product. While it may get unforeseen updates later, its the final product. -
^Ron posted it first. ;p It depends on the zombies. 28 Days Style - "RAGE virus" Virus essentially took over control over infected and replaced all senses with "Rage" (first scene of first movies has apes being force-fed gore and war videos and given various concoctions) and continuously pumps adrenaline into the body giving them speed and strength, but also forcing their metabolism to over exert and the infected tend to have spasms in their extremities and vomiting blood from their internals freaking out. They can starve and while immune to pain it does not appear they can survive life-threatening limb loss and traditional "living dead" style zombification. http://zombie.wikia....wiki/Rage_virus ____ of the Dead Early adaptation of non-wtf magic type zombies. Dont tend to be excessively gorey and stubmle / are generally stiff moving. SOME brain function past feeding, one in middle was pumping gas into air and later fired a gun on accident and figured out how. More like cave-men than zombies. Can die off 'naturally' and can be fooled into people being zombies And then, the more extreme The Walking Dead - WTF Magic Everyone is infected before death, and become zombies when they die no matter how they die (unless involving brain destruction) something happened that created zombie magic and nobody knows what. I intentionally didnt show any of the zombies from the show because they tend to be a lot more gruesome. Talking like no jaw tongue hanging down to rib cage or a female torso dragging herself through the grass to snap at your ankles and various "how the Ffff are you alive" including a zombie that was stuck in a well for months and was bloated beyond human recognition / skin tore like paper. Weather, elements, disease, rot, infection, all would do jack to these. Obviously the least likely to ever become reality, but this level of gruesome living dead / coming back from the dead is what started off zombies and is really what I think of when I think true "zombies". The other "infected" are sort of an off-shoot of zombies, since they are not really the living dead
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Zombies dont really decompose past a certain point. At least (obviously) in theory. Their 'life' is the existence of animated tissue that wouldnt normally function for a multitude of reasons. I suppose it would really depend on the cause of zombification. If its classic zombies then its some sort of magical force that re-animates the dead and stops their bodies from rotting further and so temperature would not really effect. If disease / infection that can essentially be parasites or something that pushes the body to basic function past norm / still kinda magic but "infection / diseased" based then the temperature could have more effect. Theres a few kind of zombies, classic night of the living dead style and the more recent 28 days later "Rage virus" style where they retain more muscle function because they arent really 'dead' just infected. Or the happy middle "The Walking Dead" style where corpses re-animate from a magic airborne infection that only effects you on death. Everyone is infected while alive.
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You cant assume that will have any effect on them. They walk with mising chunks of body, without much blood, rigor mortis not really setting in ect. Aside from the unique elemental hazards of the areas (avalanches, getting frozen in spot if staying still too long (zombies tend to just stand around if they have eaten recently and theres no food in sight), unable to navigate sand and snow ect. I dont think the temperature will throw them off by itself
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wood gas-ifier FOR LIFE
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The bottleneck works both ways, Id prefer not to be stuck on a strip of cement with only 2 entrances/ exits that can get clogged by a horde of zombies. My land option would be to fortify a prison. Most have castle-like walls as well as razer-wire fences around them. Plenty of space to grow food or livestock. Armory, Infirmary, and various other necessities are available. Most are off by themselves so you should have plenty of opportunities to leave for resupplies. If you DO get over run because someone left the big giant steel door open then you can funnel them all into the cell block area, lock it down (if you are keeping generators fueled) and have a zombie turkey shoot from the guard walk-ways. You can also manufacture escape plans (dropping ladder over wall or some shit) since it would take a "you're Ffffed anyway" amount of zombies to actually surround a prison with impunity.
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I was actually going to post that. Haha. Most older ships run on "Bunker Fuel" which is relatively close to crude oil and ships have run off crude oil for a time. Diesel boats can run off cooking oil (itll eat up engine after a time, but who cares its the apocalypse) as well, since less people own diesel its going to be in higher availability. Theres a good chance you could siphon some from gas stations for a few months longer than regular, depending on the living population taking from it. The goal with the floating island carrier / oil rig would be to use one of the ones that are visible from land, so trips can be made for supplies in smaller craft. On the cargo ship (even if left stationary beside oil rig) you have plenty of room for food production and living. Vertical gardens do not require a lot of soil, and there several non-soil ways to grow plants.
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thats my theory behind the floating island tactic. (oil rig or cargo ship) That even if they COULD swim, or walk underwater, I dont think they would be physically able to climb the hull of the ship in the middle of the ocean.
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use already owned guns to raid wal-mart for provisions and extra guns and ammo repeat at local gun stores drive to Galveston hijack a nuclear or crude oil fueled cargo ship live on the ocean till zombies no longer exist and pirate all needed to survive via smaller boat raiding parties / refuel at sea-based oil well.
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those have never worked for me, in any game. Ive tried like 4 of them.
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When I say as high I mean its not the top DPS class. Lol. That and I havent gotten past the demo to unlock most abilities ect. :[
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I still havent bought it , but from playing the demo with all classes monk is tops. It heals, it stuns/slows, its got medium range, and it can take as much damage as it can dish out. There are very few downsides to Monk. its DPS isnt as high but with its kiting and healing abilities it doesnt need it to be.
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The interface is a bit clumsy, but if it got to optimal user friendlyness I would adopt it and probably encourage its use in all raids. Not so much because it would form the basic CR to be filled in with details, but because it (theoretically) would track unit activity and thus I could better reward pilots for continued raiding. While this can be accomplished by manually browsing the last week of offensive raids (3 a day, 7 days a week, 21 total, not too much to ask I dont think) it would save time if used on a large scale by all raiders. If it were made so that the OIC handled all of it for the entire raid party so that people joining / people just along for the ride dont have to worry about clocking in so to speak. If it were streamlined and made large scale I would. As it is, its a bit of a hassle.
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i probably wont be able to buy it until people have beaten it a few times ;p
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Lol, cannot unsee.
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ImA#8055 AryteVesperia#1337 one of the two, #1337 changeable with #8055
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Cant buy it yet. Im hoping soon ;p
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The world ends tomorrow.
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THAT WAS ALMOST AS QUICK AS IT TOOK MARCUS TO FINISH
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http://store.razerzone.com/store/razerusa/en_US/pd/productID.169415800/categoryId.35096300 I use this, its great. I would murder someone for this: http://store.razerzone.com/store/razerusa/en_US/pd/productID.242705100/categoryId.35096300
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Monk, Got them mid-range DPS and support skills + heals n shit. Good times.
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