I will agree on SP stories being progressively shorter, and Russia being the stereotypical bad guy of most games. But as i recall, the MW2 storyline actually did branch a bit further than "US vs. Russia lololol". That Russian Revolutionary, "Makarov", actually made a third branch in the story, since nobody ever really figured out where he went, and he was the entire reason Russia invaded the US. (That controversial Airport scene, where your character was undercover and working for the CIA, then killed by makarov and used as a Scapegoat.) And then the tossed-under-the-table feeling when the story shifts down to just Soap and Captain Price, and their now global burn notice. But i can understand how it feels entirely two-sided with the US / Russia. But from what i saw, nobody was really the bad guy in that story. It was just a crapton of poor decisions, followed by a cheesy war criminal / vigilante storyline. It was more a 2.5 sided thing, with two explosives on each side, and then the guy in the middle (Makarov) lighting the fuses.