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Aryte

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Everything posted by Aryte

  1. I would like to cordially invite you all (old people too) to an informal sit down on Friday (the 24th) at 6:00 PM SLT. It will be an opportunity to simply shoot the breeze with me, discuss group history, tell stories, and just generally get to know one another better. It will be on TS3, but we will be gathering in the lounge.
  2. [18:46] Mercury: Lost contact: Remus Hyun [18:46] frisk Yifu is offline. [18:46] (COM) Azimuth Summerwind: mercury alarm off [18:46] (COM) Mercury: Killing sirens. [18:47] sasori Zwikel is online. [18:47] Romules entered the region (2900.37 m). [18:47] Romules is online. [18:47] Mercury: New Ordo contact: Milites Romules Resident (Terra)
  3. ✠ Missing a PRF? Please refer to your unit lead; if you've already done so and said unit lead has not provided a remedy, feel free to notify me. I will remedy it. ✠ Curious why you have not received a promotion? First, consider if you have fulfilled the necessary minimum requirement exams. If you have, feel free to ask me: we can discuss it and provide direction. Otherwise, keep in mind there is always next week! Keep up the good work. ✠ Contact me if you're an [E-5] and are eligible for elevation to [E-6]. We need to figure out what'cha gotta do to get there! Same goes for [E-6] to [E-7]. ✠ [E-1]'s -- please remember to read "Life After Schola" and remember to take your promotion examinations if you wish to seek elevation! The E-2 examination is painless, I promise. Don’t let it pass you up. If you need help finding them, send me an IM. [PRFS] George Reisman Heavy666 Bolden Incognitustealthy Resident Kasumi Quartz Larry Furlough Maddog Jonesford Maverick Garfield Ookamiwulf Lemton Riff Petrov Rowlerz5 Resident Shizzerk Kostolany Tomy Canis Vain Composer [Promotions] Carrious Darbyshire – [E-4] Conger Mint – [E-4] Dresden Xaris – [E-5] Nanaki Lordhunter – [E-2] Rhilowood Resident – [E-2] [Merits] Confiuzer Thor – [Corona Vallaris] +100 * cited for exemplary performance during challenge week. Corinth Resident – [Combat Prowess] +25 * cited for combat excellence in the commission of raids. Corinth Resident – [Marksman] +25 * completed Hawkeyes. Incognitusstealthy Resident – [Medicus] +25 * cited for outstanding medic skills. Incognitusstealthy Resident – [Marksman] +25 * completed Hawkeyes. Kaska Czarny – [Ordo Achievement] +100 * cited for exemplary performance during challenge week. Kurama Bingyi - [Marksman] +25 * completion of Hawkeyes. Marc Gravois – [Ordo Achievement] +100 * cited for exemplary performance during challenge week. Nightfall Foxclaw – [Corona Vallaris] +100 * cited for exemplary performance during challenge week. Riff Petrov – [instructor] +25 * cited for exemplary training skills and dedication to service. Ron Bleac – [Architect of Unity] +25 * cited for exemplary performance during challenge week; architect of unit's success through policy and motivation. Rowlerz5 Resident – [Combat Prowess] +25 * cited for outstanding demonstration in battle. [Misc] Aeriese Descenna (20QP) Arokh Takakura (10QP) Azimuth Summerwind (40QP) Carrious Darbyshire (20QP) Confuizer Thor (10QP) Digman Randt (10QP) Disraeli Calderwood (10QP) Dragon Massiel (10QP) Eliza Yatsenko (10QP) Genesis Ronmark (10QP) Heavyy666 Bolden (10QP) Incognitustealthy Resident (20QP) Kaska Czarny (10QP) Kasumi Quartz (10QP) Ken Bremer (10QP) Kiba Dreamscape (10QP) Kishoshima Dragonash (10QP) Kurama Bingyi (40QP) Liam Macalroy (10QP) Marc Gravois (20QP) Nightfall Foxclaw (10QP) Nivek Darkstone (10QP) Riff Petrov (210QP) Robwolf Dragovar (30QP) Romules Resident (20QP) Rowlerz5 Resident (20QP) Shizzerk Kostolany (30QP) Sircorn Alter (10QP) Tonet Millar (10QP) Tsume Xiao (10QP) Vain Composer (50QP) [special] Vain Composer - Master of Honors; cited by command for being a baller. Accumulated 1,000 QP. HE GONNA MAKE IT RAIN.
  4. [18:01:11] Aryte Vesperia: Meeting start time: going forward please be certain to hold your comments and questions until given the opportunity to speak. Failure to do so will result in a dismissal from the meeting. [18:01:52] Aryte Vesperia: Today's meeting with a bit expedited. Your Imperator is bad at telling time and set a dinner date at 7:30 because he forgot that SL is an hour behind him. So bear with me. [18:01:54] Aryte Vesperia: Lol. [18:02:02] Aryte Vesperia: Statistics Members: 317 Cadets: 12 Applications New: 10 Accepted: 2 Denied: 3 Review: 5 Operations Defensive: 72 Offensive: 24 Allied Assist: 0 [18:02:13] Aryte Vesperia: Diplomatic notes for this week: interactions remain varied; no one “core enemy” has popped up. Notably, there has been a rise in interaction (as predicted) with both the AN and SK. Assaulting the AN has proved to be as entertaining as ever—kudos to them for sticking to their guns by having a no frills, no bullshit atmosphere. SK has focused on engaging us at the early hours. That is standard modus operandi for them, to be frank. Our early morning defense has maintained and continued to demonstrate Ordo excellence, despite number limitations. [18:02:51] Aryte Vesperia: Unit reports this evening? [18:02:52] Hollowmengitus Yifu dances for Terra. [18:03:05] Aryte Vesperia: Mr. Yifu. [18:03:12] Hollowmengitus Yifu: COHORS A: > A-I, Invictus: From Pr0wer Miles: This week saw several large scale deployments for A-1, allowing for multiple, simultaneous and devistating deepstrikes into the field of battle (Commander Indrick Boreale). On another note, I'd like to see all of the A-1 perticipating in this weeks ART, as always >:/. In short, good week, lots of raids, plenty of PRFs, and +1 maddog Jonesford. Also A-1 meeting on the station to follow directly after the weekly meeting. [18:03:37] Hollowmengitus Yifu: > A-II, Evalidus: From Kurama Bingyi:Compared to last week, we saw our activity dip a little bit, but we remain wholly active. The Adjutant hasn't gotten off of his lazy rear to do some work, but good times are around the corner as plans are being put together! To those who wish to join, please seek out Huttser Ishelwood or Awanken Wasp. You can join in on our Dance, Magic, Dance. [18:04:06] Hollowmengitus Yifu: > A-III, Insidiae: From Mackenzie Macbain: Insidiae had yet another solid week, everyone is staying consistent on their numbers and we added a new member to the fold. Insid FTW! [18:04:32] Hollowmengitus Yifu: > A-IV, Praescius: From Liam Macalroy: Kinda busy week for A-4 In real life. Glad to see our members still got their raids in! Other than that, wasn't a bad week. New training program will be started at the end of this month/ beginning of March! IF YOU'RE INTERESTING IN JOINING PRAESCIUS, OR JUST WANT TO KNOW MORE ABOUT US, DON'T HESITATE TO ASK~ IM Afevis Sodertelge or Liam Macalroy anytime! Nothing much more to say.. keep up the good work [18:04:49] Hollowmengitus Yifu: COHORS B: > From thatguy Andel: Not a whole lot going on this week in Cohors B. With the new influx of members coming in (yay for that), Cohors B will be focusing on keeping people active with things to do as well as bringing in people back from inactivity. Just a friendly reminder, personel in B-I are to be meeting their one raid a week quota to stay up there and move on to A. Other than that, looking forward to a good week with new faces full of activity. PS: be sure you're getting you're requesting those PRFs. Good way to get QP for the armory! [18:05:09] Hollowmengitus Yifu: MISC.: Fact: Promotion exams are graded by me; additionally, they are reviewd by the Adj. of Terra, Burrwolf Qin. But, please, remember to take them as serious as you can; it shows that you, by proxy, take this group seriously -- which goes a long why in the grading. In addition, Praefectus Office Hours are on Friday. Feel free to check out the Terra thread for exact times; I'm 98% of the time going to be there. :) [18:05:18] Hollowmengitus Yifu: Shit, I meant way, not why. [18:05:35] Hollowmengitus Yifu: That's it for Terra. [18:05:41] Aryte Vesperia: Thank you. Mr. Schuman? [18:05:54] Ethan Schuman: Oh, I see how it is. Not even going to wait for me to raise my hand. [18:06:02] Ethan Schuman: This was a fantastic week for Astra. The first thing of note is that Dascede is in the process of a move, so she's out of commission for the time being. That hasn't been a barrier to Aquila activity, even when you combine it with RL events for a few other members. Until Dascede returns, Azimuth Summerwind has stepped up to take on her responsibilities. Reapers were able to not only mount a successful gathering for flight night, they opted to turn that into an impromptu raid. Props to Achtai and Rei there. In the meantime, Sebris has been working through the roster, contacting pilots who aren't participating as much as they used to. Some of these pilots will be moved to the reserves if their activity remains low, to make room for new blood. [18:06:28] Ethan Schuman: The most important thing I want to mention is Palaestra. We've picked up a half dozen recruits (maybe more, I can't remember specific names), and Xoza and company are busy getting them trained and ready for combat. It's wonderful to have you guys aboard. Astra is a strong, proud unit, and additional pilots only add to that. I do want to mention one new member specifically. SalemAdams Wobbit has joined up with us, and we're going to make him feel welcome. [18:06:44] Ethan Schuman: That's all for Astra this week. [18:07:19] Aryte Vesperia: That is close. I believe five is the total, Schuman. Thank you. Any additional reports? [18:07:22] Drasamax Python raises hand for the IEA. [18:07:30] Aryte Vesperia: Ms. Python. [18:07:34] Drasamax Python: From myself for The Imperial Education Administration: 24 Schola classes, 67 Armatura classes(Seperate Modules) and 1 NCO-A Ludi Class. Damn IEAs been busy this week. Good work everyone and have some free cookies. :D [18:07:46] Drasamax Python: To report from my end of things on the Armatura Walkthrough rewrite: B-3, B-4, C-1, C-2, and D-1 are now complete as we continue progressing through the modules. [18:08:07] Drasamax Python: And for you new folks' who might of been thinking during Schola along the lines of, "My teacher is so awesome, I want to teach classes like them when I graduate." lmao. Or other words simply wondering how to get into the teaching department. You can do so by filling out a form on this forum topic and then posting it in there. Link found here: http://forums.ordoimperialis.com/index.php?/topic/13701-iea-scholaarmatura-recruitment-application/ That is all from the Imperial Education Administration. [18:09:10] Aryte Vesperia: I am pleased to hear of your progress on the Armatura revisions. :) [18:09:14] Aryte Vesperia: Thank you. [18:09:16] Aryte Vesperia: Additional reports? [18:09:42] Aryte Vesperia: Final opportunity. [18:10:10] Aryte Vesperia: Moving on, then: [18:10:15] Aryte Vesperia: > Developments [18:10:23] Aryte Vesperia: It is proving to be an outstanding month for development projects. Over the last week, several major construction designs were completed and are prepared for release to the main gear pool. [18:11:22] Aryte Vesperia: Foremost, the first of our new fleet ships has reached release stage. The Enforcer will be a rather challenging item to gain access to, but the power that it carries shall really be secondary to few. The opportunity to pilot the gun cutter shall fall only to those in Astra. As a side note, each Enforcer shall be individually named after individuals in our history and current members who have done feats of greatness on behalf of the group. Naming will likely be done by commission discussion among officers. [18:12:28] Aryte Vesperia: Additionally, we have begun prepping for release of a bit of a surprise/unexpected project: the Tonitrus. Born primarily out of Disembodied Hand’s whims, the Tonitrus will be a significant inclusion to our fire team powers as a semi-automatic grenade launcher. Sporting a six round magazine, it is capable of laying out a great deal of hurt. It includes multiple grenade types: fused rounds, air burst capabilities, and impact shells. We are exploring the potential of adding a DOT capable grenade to the mix, as well. [18:13:33] Aryte Vesperia: Along those same lines, the primary Ordo HUD is due for some change. We will be giving it more bite, while making some necessary adjustments to the barricade. The HUD will be picking up a DOT grenade, an EMP (anti-mine) grenade, and somethin’ rather special that will be reserved for unique situations. [18:14:02] Hollowmengitus Yifu: A bazooka. [18:14:26] Aryte Vesperia: No. [18:14:48] Aryte Vesperia: As always, a big thank you to the developers for keeping our gear flowing. You are all awesome. [18:15:03] Aryte Vesperia: Moving right along~ totally running out of time. Oh lord. [18:15:08] Aryte Vesperia: > Reimagining the Praetorian Auxiliary [18:15:51] Aryte Vesperia: As part of our ongoing Winter Revisions, talk has been ongoing about making changes to the Praetorian Guard. Among those changes is a second look at how we handle the Auxiliary elements. Originally, the Auxiliary was intended to serve as a recruitment tool. By practice, it has really seen very little use or purpose. [18:16:36] Aryte Vesperia: Compliments of an idea provided to me by Teron Gray, we are currently exploring a revitalization of the Auxiliary into a sort of revolving specialty group. Under this concept, membership in the Auxiliary will be temporary and reset every X number of days (60, 90?), providing batches of enlisted personnel the opportunity to train and work with the Guard. Auxiliary members would deploy with the Guard on Guard only raids and focus on the combat elements only. [18:17:37] Aryte Vesperia: Upon the expiration of one’s service with the Auxiliary, the individual would be awarded a merit and a grade based upon their experience. Said grade (and repeated service in the Auxiliary) would be used during Praetorian trials to determine selections to the permanent Praetorian Guard. [18:18:36] Aryte Vesperia: The details are still in process, but it is looking like a fair probability that we will employ this. In short, the Auxiliary will take the form of . . well, the Ordo’s version of the Deathwatch. [18:19:13] Aryte Vesperia: Moving right along~ [18:19:19] Aryte Vesperia: Moving right along~ [18:19:24] Aryte Vesperia: > Munitorum Administration [18:19:36] Aryte Vesperia: For those of you in Munitorum, this does not come as a surprise. However, we are making a few changes to the overall structure of Munitorum to include administrative non-developers into the mix. The parameters are up to Anlysia Gregoire, but the basic idea is to include a few NCO positions that are management tailored—for example, someone responsible for updating all the project threads, someone responsible for corresponding with gear requests, and someone who handles beta testing. [18:20:25] Aryte Vesperia: This will give folks interested in Munitorum/assisting in development, who aren’t necessarily developers themselves, to have a chance to work hand in hand with our construction team. Anlysia and I were supposed to discuss this at length last weekend, but it just never panned out. We will do our best to get it finalized and rolled out this weekend. [18:21:34] Aryte Vesperia: Keep an eye out for position postings on the forums. I speculate at least two NCO roles to open up. [18:22:08] Aryte Vesperia: Next up~ [18:22:12] Aryte Vesperia: > Information and You (:D) [18:22:26] Aryte Vesperia: As a general reminder: we post a lot on the forums. Use them. Use your resources—like the rosters and the policy section. They are there to ensure consistency. There’s even an FAQ area. Post any questions or necessity for clarity, so it can be documented for everyone. [18:23:34] Aryte Vesperia: I am very big on folks being able to look up their answers if there’s an answer to be looked up. It saves me a lot of time (and saves a lot of confusion) if things are documented and reviewed. However, if you aren’t sure where to find something or simply can’t find something, don’t be afraid to ask! [18:23:50] Aryte Vesperia: Next: [18:23:51] Aryte Vesperia: > Where’s the squad lockers? [18:23:58] Aryte Vesperia: They are gone. As is anything that is not unlock related. It didn’t make sense to have them anymore. Just click the master locker! Lockers will henceforth only be for unlock items. Additionally, as soon as I can figure it out, we will be switching to a sort of multi-vendor style that will give folks a chance to unlock the special upgrades for some items (etc). [18:24:15] Aryte Vesperia: Annnnd lastly: [18:24:18] Aryte Vesperia: > Raids [18:25:18] Aryte Vesperia: Short raids are fine and dandy, but please be sure they're the exception to the norm. If we get the impression short 20 minute excursions are being used to pad numbers for elite units, then they will be invalidated. Raid quotas are there to inspire /quality/ combat. If you're waiting until Friday to get your squad #'s in, you've already fucked up anyways. [18:26:21] Aryte Vesperia: Make use of the time you have and focus on /quality/ over quantity. Sometimes short raids are unavoidable (ex: popped the objective in 20 minutes), but other times .. pretty avoidable. [18:26:56] Aryte Vesperia: That said. I'll skip the keynote and go over it next week. :} Hey! Four minutes to spare. Thank you all for coming-- sorry for the brief meeting (I know you lament). Use the extra time to get some combat going. [18:27:09] Aryte Vesperia: Promotions will be up tomorrow! I'll be back in an hour or so. :} Sim open, damage on. Have fun. [18:27:10] Aryte Vesperia snaps his fist to his chest, presenting a brief salute. [18:27:11] Christoph Batra salutes [18:27:12] Incognitustealthy Resident salutes. [18:27:12] Radryl Allen salutes. [18:27:14] Zero Itamae salutes! [18:27:14] Vain Composer places fist to shoulder, presenting a terse salute: "For life and death are one, even as the river and the sea are one." [18:27:15] Kasumi Quartz salutes, " Ruhm zu dem Imperator" [18:27:16] Riff Petrov salutes! [18:27:16] Disraeli Calderwood salutes. [18:27:16] Heavy666 Bolden salutes. [18:27:16] Shizzerk Kostolany salutes! [18:27:18] maddog Jonesford salutes! [18:27:18] Azimuth Summerwind salutes!
  5. [18:17] Aryte Vesperia: It's not a crap idea. [18:17] Marcus Tinamou: No [18:17] Marcus Tinamou: It is and I am a stupid sissy boy [18:17] Marcus Tinamou: who wears dresses [18:17] Marcus Tinamou: Just accept the truth [18:17] Aryte Vesperia: Wow. [18:17] Aryte Vesperia: Waht. [18:17] Marcus Tinamou: Wait [18:17] Marcus Tinamou: no [18:17] Marcus Tinamou: Don't quote that [18:17] Marcus Tinamou: fuck [18:17] Aryte Vesperia: uh
  6. It looks great. It seems to have JUST enough crazy Nazi to put to plot, but plenty of laughs to follow.
  7. Alike the Extended Service merit, I need a little help finding folks over two years of service. Fit the bill? Post here. :}
  8. ✠ Missing a PRF? Please refer to your unit lead; if you've already done so and said unit lead has not provided a remedy, feel free to notify me. I will remedy it. ✠ Curious why you have not received a promotion? First, consider if you have fulfilled the necessary minimum requirement exams. If you have, feel free to ask me: we can discuss it and provide direction. Otherwise, keep in mind there is always next week! Keep up the good work. ✠ Contact me if you're an [E-5] and are eligible for elevation to [E-6]. We need to figure out what'cha gotta do to get there! Same goes for [E-6] to [E-7]. ✠ [E-1]'s -- please remember to read "Life After Schola" and remember to take your promotion examinations if you wish to seek elevation! The E-2 examination is painless, I promise. Don’t let it pass you up. If you need help finding them, send me an IM. [PRFS] Conger Mint Digman Randt Dresden Xaris Hokusai Otsuka Kasumi Quartz Kiba Dreamscape Nivek Darkstone Robwolf Dragovar Rowlerz5 Resident Vipps Feden [Promotions] Aeriese Descenna – [E-3] Digman Randt – [E-3] Liam Macalroy – [E-7] Nightfall Foxclaw – [E-3] Vain Composer – [E-6] Wynand Doomdale – [E-3] [Merits] Achtai Coronet – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Addison Setzer – [Extended Service] * old! Burrwolf Qin – [Extended Service] * old! Carrious Darbyshire – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Disraeli Calderwood – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Incognitustealthy Resident – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Jeffery Wobridge – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Kasumi Quartz – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Kiba Dreamscape–[Combat Prowess] +25 * Exceptional combat skill shown during a defense against Ark, and previous assaults. Kiba Dreamscape–[Homeland Defense] +25 * Cited for exceptional defense performance during a defense against Ark. Larry Furlough–[Homeland Defense] +25 * Cited for exceptional defense performance during a defense against Ark. Nanki Lordhunter – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Nightfall Foxclaw – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Nivek Darkstone–[Combat Prowess MK2] +25* Exceptional combat skill performance against ARK. Rowlerz5 Resident – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Tomy Canis – [Homeland Defense] +25 * Cited for exceptional combat defense talents. Wynand Doomdale – [Homeland Defense] +25 * Cited for exceptional combat defense talents. [Misc] Azimuth Summerwind - 50QP Genesis Ronmark - 20QP Kurama Bingyi - 10 QP Nightfall Foxclaw - 80QP Riff Petrov - 40QP Shizzerk Kostolany - 20QP Vain Composer - 20QP [special] Huttser Ishelwood – [Warlord] Commissioned on the terms of consistent demonstration of outstanding combat leadership in the face of adverse odds. Repeatedly, Mr. Ishelwood has brought home outstanding victories against hardened enemy targets. Additionally, on the homefront, Mr. Ishelwood has provided steely, tactically sound decisions that have resulted in victories against assaults that would have threatened Titan gravely.
  9. [15:13] Marcus Tinamou: I have [15:13] Marcus Tinamou: uh [15:13] Marcus Tinamou: handcuffs [15:13] Marcus Tinamou: ;D
  10. [18:00:12] Aryte Vesperia: Good evening and welcome, everyone. Meeting start time: going forward please be certain to hold your comments and questions until given the opportunity to speak. Failure to do so will result in a dismissal from the meeting. [18:00:30] Aryte Vesperia: Statistics Members: 313 Cadets: 13 Applications New: 11 Accepted: 2 Denied: 4 Review: 5 Operations Defensive: 110 Offensive: 18 Allied Assist: 1 [18:01:05] Aryte Vesperia: Diplomatic notes: Combat remains steady. Late this week we saw a sudden spike of activity from ARK. Signs point to ARK fielding some sort of campaign against us. We will happily oblige and continue defending Titan against their assaults, while simultaneously launching crusades to take the fight to their shores. In other news, it looks as if the Alliance Navy is dusting off and preparing to rejoin the forefront. Major kudos to the AN. We look forward to facing them more often, both here and abroad. As a side note, SK seems to be ramping up their activity. It is shaping up to be a great spring season. [18:01:41] Aryte Vesperia: Unit reports this evening? [18:01:42] Ethan Schuman raises his hand for Astra. [18:01:43] BurrWolf Qin raises his hand for Terra [18:01:51] Aryte Vesperia: Mr. Schuman. [18:01:57] Ethan Schuman: Astra was slightly busy this week. Not so much as last week, but not completely quiet. Our flight leaders were occupied/sick this week, but that didn't stop members from participating in activities on our sim or others. Achtai notes that Reapers activity on base defense was up, so that's good to hear. Tactical Squadron command will be done with the regular roster update tomorrow, and will begin contacting pilots whose activity has been low. Palaestra's training queue is clear of Astra recruits, and the Chronus skylab has been redesigned. I'll end on Addison's report, where he states that Letalis responded quickly to an Ark assault, and stayed for the entire duration of the battle. Well done, guys. [18:02:06] Ethan Schuman: That's all from Astra. [18:02:57] Aryte Vesperia: Thank you. Mr. Qin? [18:03:01] BurrWolf Qin: COHORS A: > A-I, Invictus: From Pr0wer Miles: Let’s see, this week we got some raids out and we are doing art. A few things I want to retouch up from last Saturday’s Invictus meeting. First off going to be doing bimonthly meetings on the first and third Saturday of the month scheduled directly after this one. Secondly do more raids because if you don’t I will start giving Mexican parenting lessons to all of you which you will be my children and experience my childhood! [18:03:23] BurrWolf Qin: > A-II, Evalidus: From Kurama Bingyi: It's been a relatively active week for Evalidus. We've seen the inclusion of a new member (Welcome, Hokusai!) as well as the appointment of our new Squad Adjutant, Kurama Bingyi. If anyone's interested in joining Evalidus, please leave your soul at the door and check with Huttser Ishelwood or Awanken Wasp. A-II's always looking for fresh blood from those who like to use big weapons that explode a lot. [18:04:00] BurrWolf Qin: > A-III, Insidiae: From Ron Bleac: Insidiae has inducted a new member to the fold: Carrious Darbyshire. We look forward to working with him! Against all odds, Insidiae troops performed admirably during the final day of the raid count and showed steely conviction to defeat even the most stubborn of enemies. [18:04:35] BurrWolf Qin: COHORS B: > From thatguy Andel: SUP'. I'd like to first congratulate Genesis Ronmark on making CO of Rapax (B-II) and also congratulate George on having his first born child. Kind of slow week for Cohors B this past week, hoping to get some meets here and there with B COs and their troops. I'm also going to be holding a meeting for B Command in the near future as well as going through transfers this weekend. Looking forward to more activity and whatnot, have a great week! [18:04:57] BurrWolf Qin: This concludes Terra's reports. [18:05:27] Aryte Vesperia: Thank you. Additional reports? [18:05:29] Drasamax Python raises hand for the IEA. [18:05:42] Aryte Vesperia: Ms. Python. [18:05:47] Drasamax Python: From myself for The Imperial Education Administration: 16 Schola classes,13 Armatura classes, and 0 Ludi class held this week in the IEA. Armatura rewrite progressing more, B-1, and B-2 are now completed along with some of the remaining modules in B halfway done. If kept consistient with completing atleast one module a day to prevent biting too much off at once we should hopefully see the rewrite complete somewhere around after 2 weeks. That is all from the Imperial Education Administration. [18:06:57] Aryte Vesperia: Thank you. Anyone else? [18:07:25] Aryte Vesperia: Final call. [18:08:04] Aryte Vesperia: All righty. Moving on. [18:08:36] Aryte Vesperia: > Pursuing Upgrades [18:09:06] Aryte Vesperia: Despite many years of reluctance on my part, I have decided that it is time for the Ordo to pursue replacing our standard assault rifle—the SCAR L. The SCAR has served us incredibly well for a many years. After replacing the Adjudicator, it became the oldest weapon in our arsenal. Although it performs effectively, it is starting to show its age: the model and the scripting style are out of sync with the rest of our arsenal. [18:10:14] Aryte Vesperia: It is far too early to tell what exactly will be taking its place. The SCAR has rather large shoes to be filled. I am confident that we will develop something worthy of its legacy, which will fit the bill as the Ordo’s main battle rifle. What we can expect, however, is something a bit more versatile. I am keen on ensuring that our primary weapon be among the most potent of assault rifles, to ensure every Ordo infantryman is properly equipped. [18:11:24] Aryte Vesperia: Furthermore, the M11 (the dedicated marksman weapon) is also quite overdue for replacement. Until recently, it has been pretty difficult to create a “sniper” weapon that would be worth utilizing. Compliments of Mr. Xiao’s experimentation with raycasting, we have found an actual worthwhile method of creating an effective (albeit challenging) marksman weapon. [18:12:06] Shizzerk Kostolany: r [18:12:40] Aryte Vesperia: > OCA [18:12:52] Aryte Vesperia: While force streamlining persists, we will be temporarily halting any OCA interviews or processing. Please feel free to continue submitting OCA packets, but please keep in mind there may be an additional wait until you receive any feedback. We are preparing to make selections, but must first determine how many positions will be open after making adjustments to the command structure. [18:13:11] Krow Ames: Hi5! [18:13:13] Azimuth Summerwind: Hi5! [18:13:34] Aryte Vesperia: On that note, thank you to everyone who has taken the step forward and has submitted an OCA. Your ideas and commitment to growth is inspiring. I am generally impressed and find it rather awesome that we have such a large pool of individuals interested in making the step to officer. [18:14:46] Aryte Vesperia: > Consistent Terminology – Refresher [18:15:20] Aryte Vesperia: During the ART sessions, we enforce and promote the use of consistent shorthand. As ART continues to press further towards mandatory status, I would like to take the opportunity to do a group-wide lecture regarding the use of shorthand. The intent here is to refresh for those of us in ART and introduce the concept to those who have not yet had the opportunity to participate. [18:16:32] Aryte Vesperia: Short hand is a key element to ART and combat conducted by the Ordo. During situations in the field, Ordo Imperialis troops will encounter conditions whereupon combat communication is critical. Combat taking place inside four walls especially, where space is tight and a critical objective is near. It is also applicable to any and all combat situations where combat communication is absolutely critical to team success. [18:18:02] Aryte Vesperia: The most basic use of shorthand is the effective medic calls and the use of one’s name. At no time should the initial prefix of any sentence be “I.” Unless your name is “I.” For example, rather than saying “I am down, I need a TP.” It is critical to say: “Aryte is down.” [18:19:16] Aryte Vesperia: Further, keep in mind it is unnecessary to overcomplicate a call—in the above example, note that is unimportant to “request” a TP. Making the designation that “Aryte is down” should carry with it the assumption that a medic teleport is necessary. It saves time and air space to avoid adding the necessity for a TP in trail. It is, however, perfectly acceptable (when applicable; ex: multiple zones of operation and multiple medics) to add a location key. Again, using the above example: “Aryte is down, TP NE.” The inclusion of the additional piece limits the chance of Aryte being teleported to the SW, creating a manpower shortage on the NE. Et cetera. [18:20:44] Aryte Vesperia: Now, regarding target terms. To simply designation of enemy threats, we have developed and utilize a host of acronyms. They are as follows: [18:20:55] Aryte Vesperia: ET (Enemy tank.) EI (Enemy infantry.) EA (Enemy air) HT (Heavy Tank) EMG (Enemy Machine Gun) HMG (Heavy Machine Gun - A machine gun in a static, armored position.) EL (Enemy Launcher - An enemy launcher that lobs explosive projectiles, i.e an anti-tank weapon. Mobile or static.) EATG (Enemy Anti Tank Gun - A mobile or static anti-tank weapon that fires anti-tank munitions.) EDD (Enemy fleet asset.) EB (Enemy bomber craft.) EFRU (Enemy Frontal Resupply Unit*) *Medic point. DFRU (Defensive Frontal Resupply Unit*) *Friendly medic point. ESP (Enemy Spawn Point) [18:22:12] Aryte Vesperia: It is, for the most part, not necessary to really differentiate between some—example, ET vs HT. Probability is that we’d deal with either threat in the same manner. [18:23:32] Aryte Vesperia: In addition to designation terms, we also utilize “prefix comments.” They include (but are not limited to): [18:23:38] Aryte Vesperia: “FRAG!” A grenade is thrown AT the enemy; “GRENADE!” An enemy grenade is thrown AT you. “Roger/copy that.” Acknowledgement of last comment/order. “Be advised.” Call to attention prior to transmitting key information. [18:24:22] Aryte Vesperia: There are many others included in the short hand, but the above comprises the most common. I would encourage you all—especially if you intend to be ART prepared—to read the entirety of the materials at: http://forums.ordoim...t-rating-tiers/ [18:25:58] Aryte Vesperia: > Battle Buddies [18:26:26] Aryte Vesperia: I do believe we have covered this several times. But again, this is an ART level skill that should be mandatory at this point. As such, I would like to take the time to replace our keynote with a discussion around the proper use of battle buddies. [18:27:39] Aryte Vesperia: ART teaches: the buddy team concept ensures that every person has at least one other person looking out for them at all times in combat. It simply means that you always move with, watch out for, and fight with another person at your side. Buddy teams are standardized in raids and defenses, though raid leads can choose to change the pairings as the situation dictates in raids. In the event that a buddy is not assigned: grab the closest active person next to you and assume the role—stay in contact, keep together, and act as one. [18:28:47] Aryte Vesperia: Your basic responsibilities—all of which are critical, include: stick with your buddy. When they move, you should be with them. Together you are far more effective than apart. Communicate with your buddy. If it's important, let them know. If you're moving, say so, so that they can know to cover you. Good communication keeps everyone working together and aware of each other's status. Cover your buddy. Cue off of your buddy's movements, sector of observation, and so forth. If they're watching one way, cover the other way. If they're going to cross a danger area (ie: street), cover them as they move. If your buddy goes down, immediately teleport your buddy back to the action if you are permitted! Two guns are far more effective than one! [18:30:02] Aryte Vesperia: Operating in pairs, as battle buddies, must occur 100% of the time. No exception. If we fall under attack, form pairs, stick to your areas, and bring the pain. We have practiced and started sending out expectations during defense to form teams. At this point, I am going to up the ante and consider it to be mandatory performance. [18:32:02] Aryte Vesperia: During raids, there is /no leeway/. You must have battle buddy pairs before deployment. If I hop into a channel and ask you who your battle buddy is, mid raid, and you do not have one . . well, knees will be broken. During defense, you should have a battle buddy within sixty seconds. I will spot check and instruct officers/NCOs to do the same. [18:32:53] Aryte Vesperia: Our combat performance has increased exponentially due to ART. Now it is time to start pushing the ART materials out to all walks of the Ordo. [18:33:59] Aryte Vesperia: And that concludes our meeting this evening. Promotions will be up tomorrow. Sim will be open shortly. Go get dem raids out yo'. [18:34:02] Aryte Vesperia: Dismissed. [18:34:02] Aryte Vesperia snaps his fist to his chest, presenting a brief salute. [18:34:04] Disembodied Hand salutes! "Imperator et les dames!" [18:34:05] Kurama Bingyi pounds his fist in salute, "Imperium wihae!" [18:34:06] Drasamax Python salutes! "Fidelis ad Mortem." [18:34:07] Radryl Allen salutes. [18:34:07] Tonet Millar salutes!
  11. [05:50:20] Hollowmengitus Yifu: watch dis [05:50:23] [Ordo] Utility HUD - Collision: fuck-your-dad!RC Owned By: Hollowmengitus Yifu [05:50:32] Mickel Reed is online. [05:50:35] Aryte Vesperia: wow that's coo [05:50:39] Aryte Vesperia: don't mind me [05:50:41] Hollowmengitus Yifu: wow [05:50:47] Hollowmengitus Yifu: i fus ro dah u k? [05:50:56] Aryte Vesperia: no [05:50:57] Hollowmengitus Yifu: It may sting a little [05:50:58] Aryte Vesperia: i u [05:51:03] Aryte Vesperia shouts: ownedf. [05:51:05] Hollowmengitus Yifu shouts: OH FUCK
  12. ✠ Missing a PRF? Please refer to your unit lead; if you've already done so and said unit lead has not provided a remedy, feel free to notify me. I will remedy it. ✠ Curious why you have not received a promotion? First, consider if you have fulfilled the necessary minimum requirement exams. If you have, feel free to ask me: we can discuss it and provide direction. Otherwise, keep in mind there is always next week! Keep up the good work. ✠ Contact me if you're an [E-5] and are eligible for elevation to [E-6]. We need to figure out what'cha gotta do to get there! Same goes for [E-6] to [E-7]. ✠ [E-1]'s -- please remember to read "Life After Schola" and remember to take your promotion examinations if you wish to seek elevation! The E-2 examination is painless, I promise. Don’t let it pass you up. If you need help finding them, send me an IM. [PRF] Incognitustealthy Resident Liam Macalroy Maverick Garfield Riff Petrov Robwolf Dragovar Shizzerk Kostolany Stirn Aurotharius Tomy Canis Tonet Millar Tsukiyomi Yuhara Vain Composer [Merit] Altus Nirvana – [Extended Service] * old! George Reisman – [Extended Service] * old! Maddog Jonesford – [Extended Service] * old too! Morh Giffen – [Extended Service] * ancient! Turnip Darkfury – [Extended Service] * old! Vain Composer – [Architect of Unity] +25 * cited by command for contribution to group policy and division structure. [Promotions] Carrious Darbyshire – [E-3] Confiuzer Thor – [E-4] Hokusai Otsuka – [E-3] Incognitustealthy Resident – [E-2] Kasumi Quartz – [E-2] Radryl Allen – [E-6] Riff Petrov – [E-4] Vipps Feden – [E-4] [MISC] Achtai Coronet - 10QP Azimuth Summerwind – 20QP Carrious Darbyshire – 10 QP Confiuzer Thor – 20QP DaveyDarkStrider Oh – 50QP Eliza Yatsenko – 10QP Ghost Quihoxil – 10QP Hokusai Otsuka - 80QP Incognitustealthy Resident – 20QP Kasumi Quartz – 10QP Marc Gravois – 10QP Maverick Garfield – 10QP Nightfall Foxclaw – 50QP Nivek Darkstone – 10QP Pidelia Magic – 10QP Rhilowood Resident – 10QP Riff Petrov - 20QP Robwolf Dragovar - 10QP Shizzerk Kostolany – 10QP Snowean Avro - 10QP Tomy Canis – 10QP Tonet Millar – 10QP Vain Composer - 20QP Vipps Feden - 10QP WayneX Resident - 10QP piDelia Magic - 60QP
  13. I tended to kill people within the first 5 minutes, George. Long games bore me. Lmfao.
  14. ✠ Missing a PRF? Please refer to your unit lead; if you've already done so and said unit lead has not provided a remedy, feel free to notify me. I will remedy it. ✠ Curious why you have not received a promotion? First, consider if you have fulfilled the necessary minimum requirement exams. If you have, feel free to ask me: we can discuss it and provide direction. Otherwise, keep in mind there is always next week! Keep up the good work. ✠ Contact me if you're an [E-5] and are eligible for elevation to [E-6]. We need to figure out what'cha gotta do to get there! Same goes for [E-6] to [E-7]. ✠ [E-1]'s -- please remember to read "Life After Schola" and remember to take your promotion examinations if you wish to seek elevation! The E-2 examination is painless, I promise. Don’t let it pass you up. If you need help finding them, send me an IM. [PRF] Marc Gravois Vipps Feden Digman Randt Rhilowood Resident George Reisman Genesis Ronmark [Promotion] Tomy Canis – [E-2] [Merits] Eliza Yatsenko – [Alpha Contubernium] +25 * elite squad. Nightfall Foxclaw - [Marksman] +25 * completion of hawkeyes. Riff Petrov- [Alpha Contubernium] +25 * elite squad. Riff Petrov - [Marksman] +25 * completion of hawkeyes. Riff Petrov – [Combat Prowess MK2] +25 * cited for exemplary performance in battle. Vain Composer – [Combat Prowess MK2] +25 * cited for exemplary performance in battle. Vipps Feden - [Alpha Contubernium] +25 * elite squad. [Misc] Azimuth Summerwind (40 QP) Dascede Aluveaux (10QP) DaveyDarkStrider Oh (15 QP) George Reisman (20 QP) Kaska Czarny (10 QP) Kasumi Quartz (10QP) Liam Macalroy (40 QP) Marc Gravois (10QP) Nightfall Foxclaw (10QP) Riff Petrov (10 QP) Robwolf Dragovar (80 QP) Shizzerk Kostolany (50 QP) Snowean Avro (10 QP) Vain Composer (80 QP) Vipps Feden (60 QP)
  15. ;d Note the bodies everywhere. I evil. rofl.
  16. [21:00:40] Aryte Vesperia: Since Invictus apparently doesn't know what is going on, I'll prefix this by explaining why you are here. :) [21:01:13] Aryte Vesperia: I'd like to give everyone the opportunity to help me in the actual development of group advancements-- specifically, the Archetypes that we will be designing. [21:01:25] Aryte Vesperia: The notes on such are: [21:01:27] Aryte Vesperia: X Archetypes/Class Choices for Senior NCOs: - Extend options for individuals uninterested in officership; - Creation of multiple unique “archetypes” for NCOs with unique benefits. - Ex: Commissar, Psyker, Engiseer, Strom Trooper. - Direct relation of aforementioned to specific elite units; promote benefit of matching archetypes to units. [21:02:44] Aryte Vesperia: The idea being to give a sort of "class" feeling for upper NCOs who are looking for areas to put their attention to while either pursuing officer or . . simply staying NCO. [21:03:41] Aryte Vesperia: There is a whole lot to this. I am really interested in hearing the ideas that you may have. This will be relatively free form-- feel free to speak up. [21:03:56] Aryte Vesperia: However, avoid debate. I want ideas. I'll work out the details. :} [21:04:05] Snowean Avro raises hand [21:05:00] Aryte Vesperia: Yes? [21:05:20] The (snowean.avro): George pulls down hard on Snowean's ear causing Snowean to whine. [21:05:36] Aryte Vesperia: PS: remove that. [21:05:50] Disembodied Hand: Can I first start by asking how far you want these rolls to go? IE what will it encompass? Gear? "powers" ect? [21:06:29] Snowean Avro: I hav enoticed that there has been a lot of idle time on base. Not amny enemies to attack and not many lone wolfs that i have seen attacking. However i feel that these are perect times to hold training exercises. We held one earlier today and it went great. Got our blood pumping and got us workin together and ironing out a few things in defense of titan. [21:06:50] Aryte Vesperia: Cool. Well that's totally off topic. [21:06:52] Snowean Avro: I think that if we can when tehre is an extensive down time on sim we might be able to hold small training exercises [21:06:53] Aryte Vesperia: So let's move on. [21:07:42] BurrWolf Qin: NCO's Color Barrier http://www.oocities.org/eclipseartstudios/images/gallery1/creed/creed1small.jpg [21:08:24] Aryte Vesperia: Anywhoooo. [21:08:56] Azimuth Summerwind raises hand. [21:09:29] Tsukiyomi Yuhara: (speak freely means don't raise your hand <3) [21:09:30] Aryte Vesperia: OK. Two things. [21:09:34] Aryte Vesperia: 1: do not IM me questions. [21:09:37] Aryte Vesperia: 2: speak freely. [21:09:44] Aryte Vesperia: IE: don't raise your hand. [21:09:47] Azimuth Summerwind: Oh ok. Must have missed that one. x3 [21:10:55] Ethan Schuman: So you're wanting to go off of clustered task related achievement goals? [21:10:56] Aryte Vesperia: The idea behind the archetypes is to give NCOS (and officers) to have a specific area to focus on-- each would involve a series of educational programs tailored to the role, additionally, specialized items along with the completion of specific metrics. [21:11:25] Aryte Vesperia: For example. (And these are not actual . . archetypes in stone. Just using them for example sake.) [21:11:37] BurrWolf Qin: This is my idea for an NCO Archetype: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1950141a_99800105006_ColourSergeantKell01_873x627.jpg Color guard which would have the honors of carying a specific banner in battle [21:12:17] Aryte Vesperia: "Commissar." Political orientated educations. Upon completion, specific regalia to wear on attire. [21:12:48] Azimuth Summerwind: Would the "Commissar" archetype grant any special powers or privileges other than the special attire? [21:12:58] Azimuth Summerwind: Or any other archetype? [21:13:09] Aryte Vesperia: In theory, sure. But thus the presence of this discussion. :} [21:13:22] Aryte Vesperia: Foremost, I'd like to hear: what archetypes would you like to see? [21:13:30] Marc Gravois: Psyker [21:13:35] Incognitustealthy Resident: Enginseer. [21:13:43] Azimuth Summerwind: Is there a limit to the amount of archetypes we can implement? [21:13:46] Azimuth Summerwind: Within reason of course. [21:13:47] Addison Setzer: Storm Trooper [21:13:50] BurrWolf Qin: i think Commissar's should be Officers [21:13:52] Aryte Vesperia: Not specifically, no. [21:13:57] Ethan Schuman: Mechanic/Technician/Engineer/Mad Scientist? [21:14:14] Vain Composer: Are archetypes going to be specified towards Cohors/Wings? Is it specifically for A - will archetypes be for all ranges of assignment? And will some archetypes be specifically tailored for certain squads, such as archetype deference for A squads. (I.E. the Invictus Troll Trooper) [21:14:18] Ron Bleac: Engineer and Storm Trooper. Engineer with more fortification related tools, like an entrenching tool, a larger variety of barricades, bridges or ladders. Storm troopers with a larger variety of grenades. Small bombs, big bombs, all throwable. [21:14:25] Azimuth Summerwind: ^ [21:14:33] Azimuth Summerwind: I like that idea very much. [21:14:36] Ethan Schuman: You guys are thinking too much combat related. [21:14:49] Aryte Vesperia: Reminding the part about no debate. [21:15:24] Nightfall Foxclaw: Sorry for the tardiness. [21:15:37] Aryte Vesperia: @ Vain: no, but wings/cohors could, in theory, recruit out of X Archetype or require X Archetype for membership. [21:15:51] Azimuth Summerwind: Perhaps have different archetypes for close and long range combat. [21:16:13] Aryte Vesperia: Psyker, Enginseer, Storm Trooper. What else? [21:16:32] Ethan Schuman: Actually, I was using that as a spring off point. We should take a strong look at all the tasks we do off the field, and look at those for archetypes. For a Curia member, for instance, you could have a Morale person who focuses on corrective counseling and morale building. [21:16:41] Azimuth Summerwind: ^ [21:16:46] Krow Ames: Tech Marine? Could be like a... tech something or the other. [21:16:55] Marc Gravois: they .. sorta have that [21:16:57] Ethan Schuman: Where a more judicial/executive would focus on discipline. [21:17:02] Aryte Vesperia: Tech Marine. [21:17:10] Aryte Vesperia: Well, no, I don't want "jobs." [21:17:26] Aryte Vesperia: IE: Curia is a division, not an Archetype. [21:17:28] Aryte Vesperia: Lol. [21:17:44] BurrWolf Qin: Master at Arms [21:17:56] Disembodied Hand: Operative/Tactician/ someone who focuses on combat tactics both practical and theoretical. Best seen as combat leaders with special tools to be able to deal with a situation quickly and effectively. "comms pack" style airstrike or special mines ect [21:18:05] Aryte Vesperia: Thinking of like, CHAPLAIN? [21:18:07] Aryte Vesperia: Lol. [21:18:08] Incognitustealthy Resident: So it'd be like 'This guy's an NCO not because he can command and do paperwork, but because he's good at supporting our technicals - So he's a Techpriest'? [21:18:18] Krow Ames: omg, Chaplain would be so awesome [21:18:33] Addison Setzer: BOTHER-SERGEANT SO AND SO [21:18:40] Aryte Vesperia: Oo. :D [21:18:42] Kaska Czarny: A support archtype. One who can deploy a greater range of support features. (Mortars, MG emplacements, and such. A greater array than what the average soldier has.) [21:18:49] Ron Bleac: Driver - An individual who's pushing more towards the use of vehicles like tanks, jetbikes, or armored cars. Instead of having everyone able to take armor classes, why not gear it towards an archetype? [21:18:54] Vain Composer: You said that archetypes may be an extension of options for people who are uninterested in officership, does that mean if you're say an E-7 who's sobbing every day they still see WIP on their OIC - that they should not explore NCO archetypes? [21:18:55] Maverick Garfield: This is more so dealing with a certian skill people have yes? [21:19:02] Vain Composer: OCA* [21:19:02] Vain Composer: even [21:20:14] Aryte Vesperia: You could, in theory, make that choice, Vain. [21:20:19] Nightfall Foxclaw: Garrison Sergeant Major? [21:20:20] Nightfall Foxclaw: x: [21:20:23] Aryte Vesperia: EX: "Commissar" vs a "Commissar Lord." [21:20:29] Aryte Vesperia: the latter being the officer version. [21:20:45] Disembodied Hand: Apocethary, combat medics. [21:20:48] Tsukiyomi Yuhara: In a question, how would this be different than what we have with the current A-Cohors. Or rather how would this balance out to be more than just a universal sub-unit? [21:20:54] Aryte Vesperia: (Participation in an ARchetype would not hurt your officer attemppt.) [21:20:55] Marc Gravois: Sanction pysker, primus psyker :3 [21:20:55] Addison Setzer: @ Dis. Yes^ [21:20:59] Vain Composer: Does that mean there will be direct equivalences for archetypes from NCO to Officer? [21:21:03] Vain Composer: Like a chaplian, and a pope? [21:21:06] Ethan Schuman: <Insert Warhammer name for medic> an archetype that receives heavy training on infiltration and force summoning. Kind of like Letalis, but also with ground training. [21:21:07] Aryte Vesperia: (Possibly.) [21:21:12] Disembodied Hand: ethan thats just what i said lol [21:21:15] Disembodied Hand: apocethary [21:21:29] Marc Gravois: @ ethan : apothicary [21:21:31] Incognitustealthy Resident: Apothecary. [21:21:33] Marc Gravois: yeah [21:21:34] Marc Gravois: lol [21:21:39] Addison Setzer: Apothecary [21:21:39] Incognitustealthy Resident: Or Magos Medicus. [21:21:42] Aryte Vesperia: that's what we're here to build an idea of, Tsuki. [21:21:49] Incognitustealthy Resident: I like this idea! [21:21:58] Tsukiyomi Yuhara: Makes sense. [21:22:10] Azimuth Summerwind: Alright well lets start basic then. What are the more specific areas of expertise we have in the Ordo? [21:22:34] Azimuth Summerwind: Politics, medicing, close quarters, holding positions, etc. [21:22:40] Vain Composer: I think we need a Papermarine for those of us who are less useful with a gun. [21:22:46] Disembodied Hand: will we be doing this in trees? IE numerii start, NCO first advancement, Officer elite versions ? [21:22:47] Aryte Vesperia: Lol. [21:22:48] Digman Randt: Leadership, assault, support and medic. [21:22:50] Disembodied Hand: or just the one and dedicate [21:23:05] Aryte Vesperia: Likely NCO only, Dis. With an officer variant for officers who want to pursue it. [21:23:16] Azimuth Summerwind: Leadership and support are good ones. [21:23:18] Ron Bleac: Fobbit - A class that never comes on base. [21:23:25] Aryte Vesperia: lol [21:23:38] Maverick Garfield: assault support medic you just listed the A-units [21:23:58] Addison Setzer: Need more ideas for Administrative archtypes imo [21:24:20] Disembodied Hand: Librarian ;p [21:24:23] Marc Gravois: lol [21:24:24] Addison Setzer: P much [21:24:24] BurrWolf Qin: Paperus Pushus.. [21:24:25] Addison Setzer: lol [21:24:26] maddog Jonesford: lol [21:24:32] Digman Randt: Librarian's actually not bad o .o [21:24:33] Incognitustealthy Resident: Hold on, I've got something in a book for that. [21:24:36] Vain Composer: Okay so we get these cool things called QP - which I think stands for Qool Points, I'm not entirely sure. But anyways, I digress, is this going to be progressed like a "tech tree" or a "skill tree" - in which we can purchase archetype upgrades, archyetype-specific gear. [21:24:36] Digman Randt: Good suggestion [21:24:37] Vain Composer: Oh [21:24:41] Vain Composer: archetype vanity items [21:24:44] Vain Composer: me want [21:24:44] Aryte Vesperia: Inquisitor. :} [21:25:04] Teron Gray: Aelus already tries to the that archtype [21:25:22] Kaska Czarny: An expedient arms archtype. Not fancy plastic/polymer rifles or other top end weapons. Rather, a type that typically uses things like expedient devices. Possibly geared with a device that allows them to mix and match components to make explosives to match the situation? [21:25:29] Azimuth Summerwind: Are we keeping a list of these little niches? [21:25:30] Aryte Vesperia: LMFAO [21:25:48] Aryte Vesperia: List is being kept. [21:25:52] Addison Setzer: Oh Merc [21:25:55] Azimuth Summerwind: What do we have so far? [21:26:07] Aryte Vesperia: What we need to ensure is that this is a "specialization" and not a replacement for divisions. :} [21:26:14] Incognitustealthy Resident: Berserkers - Melee only, allowed to cross redline on occasion? [21:26:30] Aryte Vesperia: Psykers, Engiseer, Storm Troopers, Master at Warms, Operative, Chaplain, Apothecary, Inquisitor. [21:26:36] Marc Gravois: mm warms [21:26:44] Aryte Vesperia: Lmfao. [21:26:45] Aryte Vesperia: At warms. [21:26:46] Azimuth Summerwind: Perhaps something for the air division now? [21:26:46] Incognitustealthy Resident: Chef. Can we have a Chef? [21:26:51] Vain Composer: Master at WARMS oh yeah [21:27:08] Azimuth Summerwind: Such as bombing, dogfighting, dropship pilots, etc. [21:27:14] Nightfall Foxclaw: Kill you with my spatula >:| [21:27:17] Incognitustealthy Resident: Sign me up to pilot the flying meat-wagon. [21:27:22] Teron Gray: Door Gunner for Astra? [21:27:33] George Reisman: Aryte, why don't you lay down the ideas you have so far for the list you just gave? That way we can perhaps build on that. [21:27:38] Vain Composer: So, do we actually need to prove that we fit these archetypes to be them? Or can we just pick the one that we think sounds cool. [21:27:49] Aryte Vesperia: Sounds good. Let's work with what we have. [21:27:53] Incognitustealthy Resident: Actually, that's an awesome idea, Terry. [21:27:56] Ron Bleac: Kilgore - Receives specialized training in wearing cavalryhats and dropping people into extremely heated landing zones. [21:27:58] Aryte Vesperia: And education/qualification would be involved. [21:28:10] Vain Composer: As part of the IEA? Or independently like ART? [21:28:19] Kaska Czarny: Question: What are these roles supposed to focus on? Training, role, or equipment? I'm assuming that equipment will be, if anything, a very minor part of it? Something that will focus on extra training? [21:28:22] Aryte Vesperia: ART is IEa. :} I just teach it. [21:28:30] Vain Composer: Ah! Learn something new every day. [21:28:37] Aryte Vesperia: Equipment will be a reward for completion, Kaska. [21:29:00] Aryte Vesperia: So let's talk individual archetypes. [21:29:09] Vain Composer: So does that mean that within archetypes we may have senior brothers and sisters who have gained proficiency within their class (like a Myrmidon) - that would be responsible for trainings? [21:29:24] Aryte Vesperia: In theory! Yes. [21:29:42] Teron Gray: A possible example is Psyker, as we already have somethnig for that in the works, right? [21:29:47] Aryte Vesperia: Correct. [21:29:53] Aryte Vesperia: Let's go down each individually now [21:29:53] Aryte Vesperia: . [21:29:55] Aryte Vesperia: First: [21:29:59] Aryte Vesperia: (Inevitable to include.) [21:30:01] Aryte Vesperia: Commissar. Political courses/education would be obviously involved. What else? [21:30:08] Vain Composer: Leadership! [21:30:11] George Reisman: ^ [21:30:15] Addison Setzer: ^^ [21:30:19] maddog Jonesford: :) [21:30:30] Incognitustealthy Resident: Enginseers would be trained in how to safely follow an armored advance without getting themselves in the way and/or picked off immediately. [21:30:33] Teron Gray: Commisars are moreso Morale officers. They keep people fighting, not nessicaily directing [21:30:35] Azimuth Summerwind: Being able to keep morale up despite the situation at hand. [21:30:36] Incognitustealthy Resident: Can't support if you're dead. [21:30:43] Azimuth Summerwind: What Teron said. [21:30:55] Teron Gray: Kytec back in the day, would've been an excellent positive commisar [21:31:01] Teron Gray: He could kep a line together [21:31:02] Addison Setzer: yerp [21:31:08] Digman Randt: Librarians, according to 40k, are also psykers meant to support their fellow units [21:31:14] Marc Gravois: yes [21:31:15] Aryte Vesperia: Keep to the topic on hand. [21:31:20] Aryte Vesperia: Commissar. [21:31:38] Marc Gravois: would concentrate alot on leading [21:31:45] Marc Gravois: raids, or fire teams [21:31:46] Aryte Vesperia: Completion of political education -- > morale courses -- > leadership orientated. [21:31:55] Addison Setzer: takes out plenty of raids [21:31:57] Addison Setzer: ? [21:31:59] Ron Bleac: Commissars are a lot more than political advisors. A lot of them, historically where extremely competent in command as well. Commissars are there to ensure that the requirements of the /party/ i.e Titan and her administration are met during combat. Commissars should receive combat and special leadership education. At least, that's my suggestion. [21:32:10] Aryte Vesperia: Perfect. [21:32:17] Teron Gray thumbs up Ron [21:32:20] Aryte Vesperia: So what would be their reward for completion? [21:32:21] Vain Composer: I figure the Commissar should "ideally" be like what E-8 "should" be. [21:32:21] Addison Setzer: Hi5! [21:32:41] Ron Bleac: A little red Ordo logo pin on their formal uniform lapel. [21:32:42] Addison Setzer: I take offense Vain :( [21:32:45] Marc Gravois: reward should be comisar hat and cape [21:32:49] Teron Gray: Long Coat and a big hat, mebbe a sword [21:32:51] Aryte Vesperia: Hm. [21:32:52] Teron Gray: XD [21:32:52] Marc Gravois: and pistol/sword [21:32:55] maddog Jonesford: lol [21:33:05] Disembodied Hand: single shoulder cape [21:33:08] Disembodied Hand: :p [21:33:20] George Reisman: Let's make Commissars look like WH40K Commissars. [21:33:21] Aryte Vesperia: Shoulder cape and brimmed hat? [21:33:21] Azimuth Summerwind: Lol. I like the idea of a sword and a formal uniform pin. [21:33:24] Nightfall Foxclaw: ^ [21:33:29] Azimuth Summerwind: That works. [21:33:43] Ron Bleac: A megaphone and a 6 shot revolver. [21:33:50] Ron Bleac: And a little pin. [21:33:51] Addison Setzer: lmfao [21:33:53] Vain Composer: DUTY IS IT'S OWN REWARD [21:33:58] Vain Composer: VANITY IS A SIN OF PRIDE [21:34:01] Vain Composer: (says vain) [21:34:03] Marc Gravois: if you kill one of your men, everyones guns shoot twice as fast [21:34:06] Marc Gravois: and reload twice as fast [21:34:09] Aryte Vesperia: Lol. [21:34:14] Aryte Vesperia: Ok. Enginseer. Next. [21:34:35] Azimuth Summerwind: Slightly varied barricades that protect against different types of weaponry. [21:34:45] Incognitustealthy Resident: Can that be done? [21:34:46] Aryte Vesperia: Education portion first. [21:34:46] Azimuth Summerwind: Education could involve practicing defense against different forms of attack/assault. [21:34:50] BurrWolf Qin: heals Tyrants to full health quickly [21:34:51] Azimuth Summerwind: << [21:34:57] Aryte Vesperia: Defense -- > repair talents. [21:34:58] BurrWolf Qin: (w/o needing a shovel) [21:35:07] Azimuth Summerwind: ^ [21:35:11] Disembodied Hand: Technical knowledge of current armory, and how best to deploy ? [21:35:15] Azimuth Summerwind: ^^ [21:35:17] Aryte Vesperia: Technical knowledge. [21:35:17] Teron Gray: Very much supporting, both static emplacements and armor units [21:35:19] Vain Composer: Their education should be support based, they should be taught heavily in defensive emplacements and should know more then any the routes of battle and how to hold positions. [21:35:19] Aryte Vesperia: I like that. [21:35:19] Kaska Czarny: Enginseers should be trained in effective deployment of their wares. [21:35:27] Azimuth Summerwind: Yes. [21:35:29] Ron Bleac: Educated in fortification, how to effectively use or create cover. How to properly lay down explosives, mines or barbed wire to cause maximum harm to the enemy with minized harm to friendly troops. Able to effectively /hold/ those positions that have been created. [21:35:30] Marc Gravois: setting up emplacements to defend our points [21:35:35] Kaska Czarny: Rather than just *puts barricade in middle of road* [21:35:37] Addison Setzer: In general can throw up defenses like mines tank traps and keeps them live [21:35:41] Azimuth Summerwind: What Ron said. Utilizing our gear effectively. [21:35:49] Ookamiwulf Lemton: PUT DISPENSER OVER HERE! [21:36:00] Aryte Vesperia: Use of gear effectively. [21:36:09] Addison Setzer: Agreed [21:36:16] Aryte Vesperia: Reward? [21:36:25] Marc Gravois: epic repair stuff [21:36:26] Vain Composer: A really cool wrench. [21:36:26] Ron Bleac: A latrine you can burn poop in. [21:36:27] Incognitustealthy Resident: Red robes and a staff of Baller+1. [21:36:29] Addison Setzer: Upgrade from shovel to pick ax [21:36:31] Marc Gravois: wtf ron [21:36:35] Teron Gray: One sec [21:36:42] maddog Jonesford: a gold shovel [21:36:42] Ron Bleac: But seriously. A trench shotgun. [21:36:44] Azimuth Summerwind: Different types of barriers to defend against certain situations. [21:36:46] Kaska Czarny: At the least, the ability to make longer sections of barbed wire. Perhaps longer barricades, possibly an MG nest? [21:36:48] Incognitustealthy Resident: Omnissian Staff. I must have it. [21:36:56] Addison Setzer: Or a Drill that does repairs faster? [21:37:01] Digman Randt: I would actually like to suggest updating the shovel to a more long-range medium to aid them in their support role. [21:37:07] Incognitustealthy Resident: Oh! Or, a tank-repair station. Roll over it for automated repair? [21:37:17] Tsukiyomi Yuhara: While I like the idea, our repair whatchamacallit is already sketchy? It would be likely a good idea as to avoid that (imo) [21:37:17] Addison Setzer: We have plenty of shot guns imo [21:37:18] Ron Bleac: Pump action, 3 shell short shotgun with a wider spread for extremely short range engagement. [21:37:33] Marc Gravois: oh! [21:37:33] Ron Bleac: With a "throw" option to see if you can knock an enemy out after you run out of ammo. [21:37:41] Marc Gravois: a tank... emplacement [21:37:42] Ron Bleac: No reload. [21:37:43] Azimuth Summerwind: I.e, ones that are potentially thinner then current barriers, but provide greater area of effect. Or small emplacements designed to be thick and heavy to help defense of a certain point. [21:37:47] Aryte Vesperia: Tank repair station. [21:37:47] BurrWolf Qin: or a claw thats attached to your back that is like an arc welder [21:37:48] Marc Gravois: basicaly you can move a tank onto it [21:37:50] Marc Gravois: giving it more health [21:38:01] Disembodied Hand: Mechanical eye that tracks mechanical failures to improve repair ? :p [21:38:05] Azimuth Summerwind: What about air repair stations? [21:38:14] Azimuth Summerwind: Set up at high ground. [21:38:17] Addison Setzer: Nah [21:38:21] Addison Setzer: Malice can land [21:38:21] Incognitustealthy Resident: Anti-tank grenades? [21:38:24] Disembodied Hand: I think an auto-repair would get banned everywhere but Titan [21:38:28] Aryte Vesperia: Forecefields, maybe? [21:38:32] Addison Setzer: PH [21:38:33] Addison Setzer: oh [21:38:36] Disembodied Hand: umbrella shields? :D [21:38:38] Addison Setzer: Umbrella [21:38:38] Azimuth Summerwind: For the vehicles themselves? [21:38:40] Addison Setzer: YES [21:38:41] maddog Jonesford: yes [21:38:41] Addison Setzer: DAMN IT DIS [21:38:51] Ron Bleac: "Dug in" positions for vehicles. Barricades created for vehicles to drive into and take cover in. [21:38:55] Vain Composer: Repair gun. [21:38:56] Ron Bleac: Go "top down" and avoid enemy fire. [21:38:59] Azimuth Summerwind: ^ [21:39:01] Aryte Vesperia: That is cool. [21:39:02] Kaska Czarny: ^ [21:39:16] Azimuth Summerwind: I like the idea of the force fields / dug-in ability for vehicles. [21:39:17] Digman Randt: Repair gun <--- longer range repair device [21:39:23] Aryte Vesperia: Cool. [21:39:25] Incognitustealthy Resident: A special engineering vehicle that allows them to repair while in an unarmored APC-thing? [21:39:26] Aryte Vesperia: Storm Trooper. [21:39:26] Huttser Ishelwood: With the nature of jetpacking anti-tank grenade hostiles a stantionary tank is a dead one [21:39:30] Aryte Vesperia: Storm Trooper~ [21:39:35] Addison Setzer: underslugs [21:39:36] Aryte Vesperia: Education: ART. lol. [21:39:39] Marc Gravois: lol [21:39:44] maddog Jonesford: lol [21:39:49] Aryte Vesperia: In essence. [21:39:52] Addison Setzer: M320 like nade launcher [21:40:08] Marc Gravois: fast, deadly soldier, emphisize quick reactions, going in first, being very aggressive [21:40:12] Teron Gray: Stormtroopers- Invictus without the drop pods. [21:40:13] Vain Composer: During their indoctrination they will feast on the flesh and blood of our enemies. [21:40:20] Vain Composer: Their mouths will foam at the sight of war. [21:40:21] Azimuth Summerwind: Education would involve utilizing weaponry in close-quarters quickly and effectively. Work with team mates to ensure proper use and coverage of ground for shock-and-awe type operations, i.e,. quickly clearing a point without having a trickle stream of soldiers filing in and dying. [21:40:23] Ron Bleac: More grenades, fast firing weapons with small magazines. Re-introduce sticky grenades. Gas grenades, damage over time, etc. Asset denial. [21:40:25] Vain Composer: And they WILL make enemies tremble. [21:40:27] Addison Setzer: Concistant with raids, ART and defense [21:40:27] Incognitustealthy Resident: Overcharged lasguns that can be toggled between ridiculous RoF for AI, or single-shot, blows-your-whole-mag anti-tank? [21:40:29] Ron Bleac: Education would involve, well. FIghting people. [21:40:42] Addison Setzer: Gas isnt allowed for ordo use, Ron. [21:40:48] Tsukiyomi Yuhara: Education: Hanging out in the hood until accepted by the general populace and dubbed 'Gangster'. [21:40:54] Huttser Ishelwood: So we change that~ [21:41:04] Incognitustealthy Resident: With a secondary class on how to hold a rocket-launcher sideways. [21:41:06] Vain Composer: I think it should be more then just fighting, I think the ST should be given additional training in ground pounding, full forward, take no prisoners combat. [21:41:18] Aryte Vesperia: Highly aggressive. [21:41:20] Aryte Vesperia: ARt. [21:41:22] Aryte Vesperia: Etc. [21:41:23] Aryte Vesperia: Yes. [21:41:24] Vain Composer: ART is for everyone, the ST should especially be trained in a, yes, highly agressive shit. [21:41:36] Vain Composer: We will send them to Parris Island. [21:41:37] Aryte Vesperia: ART is going to be base line soon, so yeah. [21:41:38] Addison Setzer: [21:40] Addison Setzer: Concistant with raids, ART and defense. [21:41:50] Aryte Vesperia: Reward? [21:41:54] George Reisman: http://wh40k.lexicanum.com/wiki/File:Krieg_Guardsman.jpg#.TyTcA1yCl5Y [21:41:58] Addison Setzer: M320 like nade launcher [21:42:00] BurrWolf Qin: death mask [21:42:01] George Reisman: Looking like a storm trooping bad-ass [21:42:03] Marc Gravois: special grenades [21:42:04] Ron Bleac: A "sprint" tool that allows the Storm Trooper to perform a charge with their weapon, bayonet affixed, allowing for 10 seconds of faster running. [21:42:14] Kaska Czarny: ^^^^^ [21:42:15] Vain Composer: A blood stained sword for on-field beheadings, and a masquerading helmet. [21:42:16] Digman Randt: I like that [21:42:21] Marc Gravois: lol [21:42:22] Digman Randt: Mikael's note there [21:42:25] Digman Randt: That's nifty o .o [21:42:28] Disembodied Hand: Special chest plate, and potentially something that allows for dynamic entry. Flashbangs and breaches are traditional exampes... but better somehow :p [21:42:30] maddog Jonesford: lol [21:42:33] Incognitustealthy Resident: Riot shields? [21:42:39] Addison Setzer: ^ [21:42:41] Disembodied Hand: examples* [21:42:42] maddog Jonesford: :) [21:42:43] Marc Gravois: some kind of weapon that can effecitvly be bounced around corners [21:42:48] Marc Gravois: to kill enemies in choke points [21:42:52] Vain Composer: I think we should not see the Shock Troopers face in combat, I think they should have a scary looking mask that people will be like "oh shit check out this guy." [21:42:54] Incognitustealthy Resident: "Barricades are for defenders, YOU DON'T STOP RUNNING." [21:42:55] Marc Gravois: that normally would be highly difficult to overcome [21:43:13] Ron Bleac: Bouncy grenades, shock charges created out of an elastic material that have a smaller radius but greater velocity and well.. bounciness. [21:43:31] Nightfall Foxclaw: Riot shield with special spear with silver and gold embriodery able to be used in battle. [21:43:34] Aryte Vesperia: Mandatory masks? [21:43:38] Vain Composer: I think so. [21:43:39] Addison Setzer: YES [21:43:39] Tsukiyomi Yuhara: No? [21:43:40] Digman Randt: If you could manage to make a mobile barricade, for Twitchy's riot shield, that'd also be pretty awesome. [21:43:41] maddog Jonesford: yes [21:43:41] Addison Setzer: YES [21:43:41] Huttser Ishelwood: That'd be pretty baller. [21:43:41] Tsukiyomi Yuhara: ;c [21:43:41] Vain Composer: Really, really, scary one. [21:43:48] Disembodied Hand: maybe mandatory for their elite versions [21:43:54] Vain Composer: On offensive ops. [21:43:54] Ron Bleac: Or a really, really big hat. [21:43:55] Incognitustealthy Resident: It CAN be done, Digman. With interceptors and the like, but it's not perfect. [21:43:55] Disembodied Hand: not standard nco stormtroopers [21:44:04] Aryte Vesperia: Cool beans. [21:44:09] Aryte Vesperia: Psykers. [21:44:11] Ron Bleac: I.E Coldstream guard. [21:44:12] Incognitustealthy Resident: But man, imagine a line of stormtroopers advancing with shields held high. [21:44:36] Disembodied Hand: the only thing I can think of for psychers is "im here to blow shit up with magic" [21:44:40] Marc Gravois: supportive, possibly concentrating on medicing, being an additive force to forward troops [21:44:41] Disembodied Hand: psykers* [21:44:46] Digman Randt: I dislike the forced-mask concept, unless there was a broad area for modification. You could mandate it for raids, that would be pretty win, but being forced to wear it constantly would seem off. =c [21:44:54] Aryte Vesperia: What would Psyker be education wise? [21:45:02] Teron Gray: High-Risk, High-Return combat options, a battlefield loosecannon that is devastating but dangerous to both sides. [21:45:03] Vain Composer: Miss Cleo 24/7 [21:45:04] Incognitustealthy Resident: How to disrupt the enemy line. [21:45:07] Disembodied Hand: ^ [21:45:11] Disembodied Hand: Disruption [21:45:15] Disembodied Hand: "wild cards" [21:45:21] Teron Gray: Would need some serious descretion and know what to use, and what not to use [21:45:23] Marc Gravois: trying to split enemy fire [21:45:33] Ron Bleac: Area denial education and combat ethics, because wizards are nice. [21:45:34] Nightfall Foxclaw: Bait and switch disruption. [21:45:36] Digman Randt: Support role, I'd assume [21:45:41] Incognitustealthy Resident: You send these guys in, and they fire off these massive bolts of fire that either kill you, or make DAMN sure you put your head down for a solid fifteen seconds of 'What in the dithering fuck was that' [21:45:44] BurrWolf Qin: maybe sniper-ish? [21:45:53] Marc Gravois: ^ [21:46:02] Marc Gravois: without a rifle [21:46:03] Marc Gravois: lol [21:46:08] BurrWolf Qin: nods [21:46:14] Aryte Vesperia: Reward is obvious. [21:46:17] Aryte Vesperia: Psyker staff, etc. [21:46:19] Marc Gravois: robes [21:46:19] Marc Gravois: <3 [21:46:28] Vain Composer: Robes and my wizard hat. [21:46:28] Digman Randt: Possibility for a wider-than-normal psychic barricate that you can rez for your team, making you imobile while it's rezzed? (click while not in first person, perhaps?) [21:46:33] Teron Gray: Training would be basically making sure they know their tools of their trade, and how to use it reponsibly. [21:46:36] Incognitustealthy Resident: YES. [21:46:45] BurrWolf Qin: Digmans [21:46:53] Aryte Vesperia: Master at Arms? [21:46:55] Incognitustealthy Resident: A wider barricade that regenerates a bit faster than the standard one while they're immobile. [21:47:03] Incognitustealthy Resident: Or can be rezzed and starts losing health rapidly if you move. [21:47:15] Nightfall Foxclaw: One man Army. [21:47:35] Vain Composer: I think Master at Arms should be versatile to an extent, perhaps a little taste of all ATs (archetypes) [21:47:43] Ron Bleac: Ensuring proficiency in all general tools of the Ordo across all divisions. I.E Covalent, Scar-L, Verutum, grenades, basic barricades and detpacks. [21:47:45] Disembodied Hand: similar to shock trooper, heavier focus on accuracy by volume [21:47:49] Marc Gravois: knowledge of weapons (not just "smg" "assult rifle") but more relvent things like spread, velocity, rate of fire, diameter of explosives etc [21:47:54] Vain Composer: Consider them a battlefield resourceman, who the OIC can go for advise on our peoples. [21:48:06] Aryte Vesperia: MoA is one I am unsure on. [21:48:12] Ron Bleac: The Master of Arms is a teacher, not a warrior. [21:48:22] Nightfall Foxclaw: Proficient in the use of all general weapons and explicit weapons, able to take on multiple opponents with ease. Jack of all trades? [21:48:22] Nightfall Foxclaw: x: [21:48:29] BurrWolf Qin: ron said [21:48:38] Disembodied Hand: it could be used as a tactic position, the go-to OIC's who use supportive weapons [21:48:39] Vain Composer: Yeah I'd agree I think it'd be cool to have them have a general wide based education and have them focus on being a resource overall. [21:48:49] Aryte Vesperia: Hm. [21:48:52] Disembodied Hand: focus on combat control [21:48:56] Teron Gray: Yeah this is a fuzzy one. They would need to know how to use everything, and how to use it well, so they can provide and train, as well as be able to use it themselves if needed; possibly. [21:48:59] Aryte Vesperia: Not sure where that'd fit in. [21:49:01] Vain Composer: Combat control support, I think. [21:49:01] Incognitustealthy Resident: What could you do for equipment, though? [21:49:07] Vain Composer: Consider the MoA the right hand of the Commissar? [21:49:19] Ron Bleac: His position isn't in the trenches getting smashed appart by orbital howitzers, he's back in the classroom where he's needed the most. He teaches students to be resourceful with what they have, ensures basic proficiency and well being. I don't know, maybe he could get like, green tea? [21:49:28] Aryte Vesperia: LOL [21:49:31] Vain Composer: I do like green tea. [21:49:45] Vain Composer: But I think they have a place on the field. [21:49:46] Disembodied Hand: Master at arms, not master at study :p [21:49:47] Digman Randt: As do I O: [21:49:49] Ron Bleac: Kinda like Jarate in TF2, except with less piss. [21:49:56] Vain Composer: They'll be the one who sits there and tries to tell people things whilst people yell over him. [21:50:05] Aryte Vesperia: We'll come back to it. [21:50:06] Disembodied Hand: the title suggests master -at arms- in combat ect :p [21:50:08] Marc Gravois: concentrates on teaching others, leads trainings alot [21:50:08] Aryte Vesperia: Operative. [21:50:19] Marc Gravois: get in [21:50:22] Marc Gravois: get the job done [21:50:27] Marc Gravois: find weaknesses as fast as possible [21:50:28] Addison Setzer: General bad ass [21:50:31] Marc Gravois: and exploit them [21:50:31] BurrWolf Qin: SMG [21:50:32] Azimuth Summerwind: Schooling in being quick and adaptable on the field. Changes tactics with ease based on varying situations and tactical problems. [21:50:32] Teron Gray: What Insidiae wanted to be. Sneak in, fuck shit up, complete the job. [21:50:34] maddog Jonesford: yush [21:50:38] Aryte Vesperia: Education on 1 man fighting? [21:50:45] Marc Gravois: yes [21:50:46] Addison Setzer: ART [21:50:47] Addison Setzer: lol [21:50:55] Shizzerk Kostolany: Taking advantage of enemy weak points [21:50:58] Disembodied Hand: Infiltration tacitcs, not in the "sneaky" way so much as how to LOS targets and get far into the base [21:51:02] Marc Gravois: basicaly "ookami" [21:51:03] Marc Gravois: lol [21:51:04] Addison Setzer: Required ART [21:51:04] Disembodied Hand: tactics* [21:51:06] Nightfall Foxclaw: AIT with Insidiae. 8D [21:51:08] Teron Gray: I would focus on them being able to do the most to assist the greater effort [21:51:08] Ron Bleac: I believe the Operator should be more Forward AIr Control oriented. The 1 man army shit doesn't work. If you want to ensure success, you equip him with the tools to do his job from range. [21:51:08] Huttser Ishelwood: One man fighting has no place in SL. You risk breaking up cohesion of fireteams and raid teams [21:51:28] Aryte Vesperia: Reward? [21:51:35] Vain Composer: sunglasses [21:51:37] Incognitustealthy Resident: It could be used as a designated floater. One guy who swaps from fireteam to fireteam to keep the enemy on their toes. [21:51:38] Vain Composer: that you wear all day [21:51:40] Vain Composer: no matter what time it is [21:51:40] Addison Setzer: Enhacned Comm pack [21:51:42] Teron Gray: They could the the guy you task to a job you can't spare a fireteam for [21:51:44] Disembodied Hand: ^ [21:51:47] Aryte Vesperia: I was considering even a stealth suit. [21:51:49] Disembodied Hand: enhanced comm pack style [21:51:50] George Reisman: I think Ron is goign the right ay. [21:51:55] Incognitustealthy Resident: Variable weapon, can be toggled between shotgun mode, AR mode, or AT mode. [21:52:04] Maverick Garfield: whats [21:52:05] Nightfall Foxclaw: Stealth suit \o/ [21:52:05] Aryte Vesperia: Like a 50% transparent outfit. [21:52:07] Disembodied Hand: Stealth doesnt exist in SL, its more about situational awareness [21:52:09] Teron Gray: Possible [21:52:09] Vain Composer: They should be trained in marking shit on the map. [21:52:10] George Reisman: way* Perhaps they can designate targets with markers that Astra can home in on [21:52:10] Ron Bleac: Give him the tools to point out targets, point out routes. Small flares, signs. I imagine the operator as a more "pathfinder" type of soldier. [21:52:15] Teron Gray: Solid Snake :P [21:52:24] Vain Composer: Like you know how you can create beacons on the map for aircrafts, tanks, infantary? [21:52:28] Vain Composer: They should be a beaconmaker. [21:52:38] Vain Composer: And be like, "over here guys, let's bomb this" [21:52:46] Vain Composer: "Let me put my beacon on it" [21:52:49] Vain Composer: woop [21:52:49] Addison Setzer: @ George, why the Enhanced com pack would work better because what if the enemy dont allow air [21:52:50] Nightfall Foxclaw: 50% transparent | drop signal only Astra can see for air strike. [21:52:50] Maverick Garfield: make one called Spear head...like deals with breaching with a 12ga [21:52:50] Digman Randt: A trip-wire sensor that does NOT damage enemies, but signifies that they've passed a certain point. Good for knowing when to blow a det-pack [21:53:00] Azimuth Summerwind: ^^ [21:53:09] Teron Gray: More useful to just have a claymore there [21:53:13] Addison Setzer: ^ [21:53:16] maddog Jonesford: :) [21:53:24] Disembodied Hand: enhanced comms pack is still my fav, maybe a multi - strike ability [21:53:25] BurrWolf Qin: trip wire claymore [21:53:35] Ron Bleac: Ice axes / brick axes to climb buildings? [21:53:35] Aryte Vesperia: Chaplain? [21:53:38] Marc Gravois: ^ digman insidiae detpacks work sorta like that [21:53:46] Digman Randt: I utilize claymores as well, but sometimes you need them in different locations for coverage sake. [21:53:58] Ron Bleac: Combat ethics, for real. [21:54:00] Ron Bleac: It's a chaplain. [21:54:00] Digman Randt: Ah, I did not know this. O: [21:54:19] Aryte Vesperia: Imperial cult. [21:54:20] Aryte Vesperia: lol. [21:54:25] Vain Composer: I think the Chaplain should be versed in diplomacy and should per Imperial order, be properly spayed or neutered before service. [21:54:27] Nightfall Foxclaw: A huge diamond encrusted cross with a sharp end you could beat people with. [21:54:27] Teron Gray: Kinda like Commisar, but more aggressive. On the front line, inspiring allies as they shout Imperial Doctrine [21:54:50] DaveyDarkStrider Oh: The Chaplain is Dragonborn, it wields a hammer/mace weapon, is angry and yells at everything [21:54:51] Digman Randt: Imperial cult... should probably be decked out in Ordo Bling? [21:54:57] Incognitustealthy Resident: So they're the 'positive' version of the commissar. [21:54:58] BurrWolf Qin: Palidin aura :D [21:55:06] Incognitustealthy Resident: Less "Fight or I'll kill you", more "Fight because I'm with you"? [21:55:27] Digman Randt: Custom warhammer cheer gestures? [21:55:39] Marc Gravois: so true mercury [21:55:55] Teron Gray: I retract prior comparison. Kytec definitely was a Chaplain. XD [21:56:17] Digman Randt: HUD attachment to play said cheer gestures on click? [21:56:20] Ron Bleac: A Chaplain refers to Priest. Priests are dudes of peace. Priests are advisors, the ones who take the jobs no-one else wants to take. You remember those nights you were the only one on Titan and had to take OIC? A chaplain would be there and be like "lemme take dat bro go 2 bed" or "Hey, I'll calculate your raid times and make sure everyone gets PRFs." Or, "hey I'm a really nice guy tell me all that you're worried about." [21:56:42] Nightfall Foxclaw: Chaplin - Trained hardcore combat medic able to bring a large force to the front line quickly. Knows which points to medic in to turn the tide in complete Ordo favor. [21:57:01] Kaska Czarny: Ron has a closer idea of what a Chaplain does. [21:57:08] Digman Randt: I've got nothing for combat roles for the cultist, though, as they're bullet fodder in the 40k-verse o__o' [21:57:16] Aryte Vesperia: I like the Warhammer idea of Chaplain more than the real Chaplain idea. Lmao. [21:57:28] Vain Composer: Vain Composer for Pope [21:57:33] Digman Randt: Lol [21:57:34] Aryte Vesperia: We'll mull on Chaplain. [21:57:35] maddog Jonesford: lol [21:57:37] Incognitustealthy Resident: Chaplain - Sits behind cover, reads propaganda over spots where allies got shot? [21:57:38] Aryte Vesperia: Apothecary? [21:57:39] Teron Gray: Nightfall's isn't too bad of a way to approach. Closer to the Space Wolf 'Wolfpriest' kind of Chaplain, healer of the body and soul. XD [21:57:44] Teron Gray: Medic [21:58:05] Azimuth Summerwind: Development of a medicing system. [21:58:05] Aryte Vesperia: Training obvious: speed medicing. [21:58:09] Teron Gray: Super medic, but that is really it in whole [21:58:13] Digman Randt: A quicker means of establishing medic gestures, if it's even possible? [21:58:14] Ron Bleac: Damage over time/poison gas. Troop recovery. [21:58:14] Incognitustealthy Resident: Medic, trained and geared to protect the HELL out of his medic-point. [21:58:32] Azimuth Summerwind: Something more effective than using viewer-based teleportation. [21:58:35] Teron Gray: I would say not just speed, but knowing what is the best place to medic from, when to move [21:58:41] Incognitustealthy Resident: Along with some sort of area-denial weapon that can be tossed out to hold back the enemy tide while bringing troops in. [21:58:47] Teron Gray: They would actually need good battlefield awareness [21:58:48] Marc Gravois: ^ poison gas could definatly help defend a medic point [21:58:48] Disembodied Hand: ^ [21:58:50] Nightfall Foxclaw: Training would entail aggressive 3 on 1 combat training with theory and practical training of medicing and knowing where, how and when to medic. [21:58:52] Ron Bleac: An Apothecary has the knowledge to create poisons/lethal combinations of materials. Area denial with poisons. [21:59:00] Ron Bleac: While focusing on troop recovery. [21:59:01] Incognitustealthy Resident: Gas isn't allowed, though. [21:59:04] Disembodied Hand: apocethary should be able to be a walking safe zone :p [21:59:18] Marc Gravois: it could be vapor, rather than gas [21:59:19] Marc Gravois: :D [21:59:31] Digman Randt: Semantics, but good try. :3 [21:59:33] Azimuth Summerwind: "I'mma vapor you, heretic. :l" [21:59:33] Ron Bleac: Could be a little small "mine" but just with a needle. You step on it, you get poisoned. [21:59:35] Incognitustealthy Resident: For gear, he gets a special barricade that covers all but one side, so it's a walking medic-shack. [21:59:48] Ron Bleac: Doesn't just go away either, you have to destroy it to get rid of it. [21:59:48] Digman Randt: Flamethrower? [21:59:55] Eliza Yatsenko: ^ make that happen [21:59:56] Nightfall Foxclaw: Gives "Stims" [21:59:58] Ron Bleac: Multiple enemies running through a corridor? Sure put a poison mine there. [22:00:10] Ron Bleac: Let them all get holes in their footsies. [22:00:14] Ron Bleac: .. feet* [22:00:21] Nightfall Foxclaw: Has a pack of "Buffering" equipment to give small little boosts to Ordo Personnel? [22:00:57] Azimuth Summerwind: A medicing system would work better than a "medic shack." [22:01:04] Digman Randt: Flamethrower would be almost like a swinging killprim, enabling quick defensive mop-ups of small areas? [22:01:05] Marc Gravois: exodus :X [22:01:06] Incognitustealthy Resident: Dart-launcher that tags an enemy, acts like a sticky grenade [22:01:10] Aryte Vesperia: Next. [22:01:13] Aryte Vesperia: Inquisitor. :) [22:01:15] Huttser Ishelwood: We already have enough issues with Exodus/gesture TPs [22:01:17] Incognitustealthy Resident: Only, when detonated, pops out into dart-shrapnel that poisons them. [22:01:21] Marc Gravois: force lightning! [22:01:22] Marc Gravois: xD [22:01:50] Digman Randt: Calls air-based napalm strikes? [22:02:19] Nightfall Foxclaw: "Mechanized Unit Elite" [22:02:28] Teron Gray: Perceptive, able to keep tabs on everything on both sides of the 'line'? [22:02:31] Aryte Vesperia: Information security trainin'. [22:02:37] Marc Gravois: flamethrowers, with underslung incidiary grenades [22:02:39] Eliza Yatsenko: http://wh40k.lexicanum.com/wiki/Inquisitor#.TyTguVy0zy0 A few ideas below. [22:03:13] Nightfall Foxclaw: Which one was administrative specific? [22:03:18] Ron Bleac: Information security training and a bottle of "holy water" that can be laid out in any pattern he wishes. Then he throws a lighter into it and it catches fire, killing anyone who tries to get through from a spot where the fire is particularly thick. [22:03:36] Aryte Vesperia: Lmfao. [22:03:37] Ron Bleac: Or. Stuff to throw on tanks. [22:03:40] Ron Bleac: And it just kinda burns them. [22:03:44] Ron Bleac: Molotov cocktails. [22:03:51] Aryte Vesperia: Napalm water. [22:04:04] Ron Bleac: Something to do with fire. [22:04:07] Marc Gravois: greek fire [22:04:08] Marc Gravois: :D [22:04:10] Aryte Vesperia: Haha. [22:04:18] Digman Randt: One bitching super-soaker. [22:04:35] Ron Bleac: I imagine the Inquisitor as a more of a defensive class. [22:04:39] Aryte Vesperia: Exterminatus. [22:04:42] Aryte Vesperia: >:D [22:04:46] Ron Bleac: His job isn't to make the enemy suffer, his job is to ensure that his own troops remain faithful. [22:04:50] Ron Bleac: So, defense of territory comes with that. [22:05:00] Incognitustealthy Resident: "I'm gonna move from my assigned point in Center to the southwest." [22:05:03] Incognitustealthy Resident: SUDDENLY, INQUISITOR. [22:05:04] Ron Bleac: "NO" [22:05:18] Ron Bleac: suddenly, fire everywhere [22:05:44] Eliza Yatsenko: This seems like we'd need a hud for all of this.. [22:05:46] Digman Randt: First thing that comes to mind is nuclear amaments, which is... no good. Would focus primarily on explosive firearms? [22:05:48] Incognitustealthy Resident: >Napalm strike wipes out whole defensive line [22:05:49] Eliza Yatsenko: Err modified. [22:06:01] Digman Randt: Perhaps a more rapid-fire high capacity rocket system? [22:06:01] Incognitustealthy Resident: "Burn the whole world to kill a heretic,. Mission accomplished." [22:06:11] Incognitustealthy Resident: Like a 2m explosive instead of a 5, though? [22:06:20] Digman Randt: Too imbalanced, I would assume . __ .' [22:06:24] Aryte Vesperia: OK then. Any other ideas? [22:06:55] Digman Randt wracks his brain [22:07:04] Nightfall Foxclaw: http://fantasyinspiration.com/wp-content/uploads/2011/11/sevencore-10.jpg [22:07:04] Incognitustealthy Resident: Grenadier? [22:07:05] Nightfall Foxclaw: :D [22:07:08] Digman Randt: Vindicare? [22:07:13] Incognitustealthy Resident: Shorter cooldown, harder-toss grenades? [22:07:16] Nightfall Foxclaw: Inquisitor ^ [22:07:17] Kaska Czarny: Battlefield deception Archtype. A roletype focused on manipulating the foe to wherever we want them. The ability to pull them to wherever we want them to go. Towards, or away from a point. Into or away from a choke point. These soldiers are rewarded with devices such as a fougass, shotgun mines, and EFP (Explosively Formed Penetrator) charges to attack armour. [22:08:03] Digman Randt: Eversore Assassin, focus on melee combat? [22:08:10] Zerowinged Vasiliev: mmmn~ [22:08:21] Vain Composer: Methinks, in all my glorious feigned wisdom, that rather then add on more archetypes to a highly theoretical list ... that we focus on a few of our strongest ideas and work upon them to make an excelled small group of excellence (IE excellence) rather then have a long list of overlaps and frills. [22:08:32] Azimuth Summerwind: ^ [22:08:39] Teron Gray: Marksman/Assassin. Sniper Rifle preference, with special munitions for different needs, IE AT rounds, incendiary area-denial rounds? [22:08:45] Aryte Vesperia: This will definitely be cut down. [22:08:48] Aryte Vesperia: Likely 3 to 4. [22:08:54] Kaska Czarny: AT roletype: These soldiers are trained in how to engage armour effectively. How to draw armour into choke points, tight spaces, and other locations unfavorable to armour. These soldiers are equipped with small scale tank obstacles. (Dragon's teeth, Belgian gates, etc.) Also equipped with AT mines and limited damage AT grenades. [22:08:59] Disembodied Hand: hes just idea farming right now [22:09:13] Digman Randt: I like Terry's role for a Vindicare armament. =o Classy support rifle. [22:09:35] Nightfall Foxclaw: Psyker - > http://fantasyinspiration.com/wp-content/uploads/2011/10/masseffect3-6.jpg [22:09:36] Teron Gray: If we can't have proper railguns, supersniper ftw. :D [22:10:00] Zerowinged Vasiliev: raycast railguns [22:10:21] Nightfall Foxclaw: Rail guns? :\ [22:10:24] Digman Randt: I agree, and that's something I've always though was a good idea for sniper rifles. Makes them more useful than normal. [22:10:25] Teron Gray: Would love, but always critiqued as being impossible. [22:11:58] Incognitustealthy Resident: Let's not bring up the 'raycast' thing, it'll end badly. D: [22:12:10] Ethan Schuman: RAYCAST! [22:12:25] Incognitustealthy Resident: Suddenly, Tsume busts through the ceiling with a bat and a lecture. [22:12:29] Aryte Vesperia: Interesting ideas. :} This will help. [22:12:32] Aryte Vesperia: PS: TERMINATOR HONORS.
  17. * NOTE: Insidiae was on a 2 hour raid right when the data for the challenge was being compiled. As such, it was not included in the record. However, if it was, Insidiae would have tipped over Evalidus in TOTAL TIME spent. Insidiae would be the actual victors in that case. So kudos to them!
  18. [18:03:27] Aryte Vesperia: Good evening and welcome, everyone. Meeting start time: going forward, please be certain to hold your comments and questions until given the opportunity to speak. Failure to do so will result in a dismissal from the meeting. [18:04:08] Aryte Vesperia: Statistics Members: 313 Cadets: 11 Applications New: 7 Accepted: 0 Denied: 0 Review: 7 Operations Defensive: 134 Offensive: 35 Allied Assist: 0 [18:05:09] Aryte Vesperia: Diplomatic notes: outstanding week for interactions. Foremost, early week, combat with ARK provided Ordo the opportunity to demonstrate excellence abroad. Three raids were held back to back by Mr. Ishelwood, resulting in solid (two of which were flawless) victories. Unfortunately, despite receiving warm reception from ARK personnel during the interactions—including kudos for our combat—the aftermath and the latter raid essentially turned into “what Ordo gear can we ban to ensure it’s difficult for them to repeat their victories.” Regardless, we faced them the third time—on their terms—and still pulled a victory. We hope that the banning of our technology will cease, as we finally opted to give ARK another shot after the last poor reception we received months ago. [18:06:19] Aryte Vesperia: Otherwise, I will cover other elements of the week during the main discussion: we have a lot to celebrate regarding combat activity! [18:06:30] Aryte Vesperia: Unit reports this evening? [18:06:41] Ethan Schuman raises his hand for Astra [18:06:41] BurrWolf Qin Raises his hand for Terra [18:06:42] Aryte Vesperia: Mr. Qin. [18:06:57] BurrWolf Qin: COHORS A: > A-I, Invictus: From Pr0wer Miles: Invictus had a very eventful week! For starters I would to announce formally that we have two new additions to the titanium insurance plan for height induced injures Eliza Yatsenko and Riff Petrov of which have been thoroughly screened for previous medical injuries. Secondly I would like to thank everyone this week for being raid active! We should keep this week as a reminder that if we keep goals in mind anything is possible so with that being said I hope to see that we keep this raiding spirit carried on throughout the future. Finally as I always close off with as of recent, attend ART tomorrow! Last week had a large turnout and I hope to see it again this week. [18:07:11] BurrWolf Qin: > A-II, Evalidus: From Huttser Ishelwood: Amazing week for all of us, I'm proud of you all. High raid counts mixed with two new members, Robwolf Dragovar and Digman Randt. Stellar work all of you. As for the Ordo in general, we have a few spots open, so if a fire support group sounds like your your kind of unit, contact Huttser Ishelwood or Awanken Wasp today! [18:07:46] BurrWolf Qin: > A-III, Insidiae: From Mackenzie Macbain: Insidiae continues to stay highly active. Every member hit their raid quotas and then some! We added yet another new member (2 for January). Invictus FTW!COHORS A: > A-I, Invictus: From Pr0wer Miles: Invictus had a very eventful week! For starters I would to announce formally that we have two new additions to the titanium insurance plan for height induced injures Eliza Yatsenko and Riff Petrov of which have been thoroughly screened for previous medical injuries. Secondly I would like to thank everyone this week for being raid active! We should keep this week as a reminder that if we keep goals in mind anything is possible so with that being said I hope to see that we keep this raiding spirit carried on throughout the future. Finally as I always close off with as of recent, attend ART tomorrow! Last week had a large turnout and I hope to see it again this week. [18:07:56] BurrWolf Qin: > A-III, Insidiae: From Mackenzie Macbain: Insidiae continues to stay highly active. Every member hit their raid quotas and then some! We added yet another new member (2 for January). Invictus FTW! [18:08:13] BurrWolf Qin: > A-IV, Praescius: From Liam Macalroy: Activity is up! Definitely, considering the fight for raid counts this week! However, not having as many members, we didn't get near as many numbers as some. THIS BEING SAID, WE ARE ALWAYS RECRUITING. IM Afevis Sodertelge or Liam Macalroy if you're interested or just want to learn more about us! Also, Gonna say it again here, ask for those PRFs guys.. easy way to get QP points! Looking forward to more raids next week! (Dictated- via Siri on ShepPhone 4s- but not read.) [18:08:41] BurrWolf Qin: COHORS B: > From George Reisman:An overall good week for Cohors B, good raid counts and levels of participation in group activities. Don't forget to request those PRF's and unlock all those tasty QP points! [18:09:20] BurrWolf Qin: This concludes Terra reports [18:09:35] Aryte Vesperia: Thank you. Mr. Schuman? [18:10:08] Ethan Schuman: Writing quickly as I lost track of time and was in a sandbox up until a few minutes ago. I'm back from my bit of inactivity, and Astra staff is ready and active as well. All seats were filled at the staff meeting, so that was a pleasant surprise. This week has focused mostly on recruiting and pushing activity back up. With the temporary suspension of time requirements for alpha squads, Letalis is picking up a couple people. Activity for Aquila was very good this week, and Reapers didn't do so bad either. [18:10:17] Ethan Schuman: Due to the increasing frequency of Malice deployments, Palaestra will be working on developing a stronger course that will be required for EVERYONE who gets a Malice to undergo, as well as harsh penalties for those who abuse it. This shouldn't ever be an issue, as Ordo members are held to such a high standard, but said penalties do need to be there, if only for the sake of formality. In addition, the increased need for the Malice has presented an obvious necessity for a larger number of pilots who have access to it, so we've begun discussing a number of methods for pilots to unlock it faster. [18:10:25] Ethan Schuman: That's all from Astra for this week. [18:11:40] Aryte Vesperia: Awesome. Thank you. Any additional reports? [18:11:43] Drasamax Python raises hand for the IEA. [18:11:51] Radryl Allen raises his hand for Adstutia. [18:11:53] Aryte Vesperia: Ms. Python? [18:11:57] Drasamax Python: From myself for The Imperial Education Administration: 7 Schola classes, 28 Armatura modules (individual ones), and 0 Ludi classes held this week in the IEA. Armatura walkthrough is still a WIP and hasn't gotten too far since last week. Mainly because I've been really busy with other tasks on hand that I hope I can get out of the way soon so I can work on this as they seem to never end. That is all from the Imperial Education Administration. [18:12:22] Aryte Vesperia: Thank you. Any additional? [18:12:36] Aryte Vesperia: Mr. Allen. [18:12:50] Radryl Allen: Good Evening everyone, we have some pretty surprising news this week thanks to someone who gave us some important information before denying to give more becaue he wanted to "keep his head safe", but most will not be mentioned here, anyway moving on. [18:12:56] Radryl Allen: We already have people trying to find out if Afo Wolfpack still active as it looks like they lost their sim and we have not seen any of them in a while, and CATI said that they woud open soon and about Megiddo, their sim is already open, it just needs to be updated on the Board. Once more we will begin by Megiddo, we got a confirmation about those negociations and there is indeed a plan going on here, even their attack shifts changed on this week, we had attacks from them during the night shifts, and they are not really used to stay up that late and to make it worst they close their sim after these attacks, so be warned, so gentlemen, keep your eyes open. From what we heard, they are doing it by phases, but well, we still need to check it out, even UBC is not aware about it. [18:13:20] Radryl Allen: As second news Some new groups are coming up, but we are not certain if they are indeed going to grow or if it is going to stay as a small group. Also looks like UBC is already growing as a alliance group, they already began to bring people into it, on other words, they might call for assistance on that group now. About the revenge squad we still looking for informations, for now what we found out is that they had been doing assaults at Rose Petal. [18:13:38] Radryl Allen: Also we still looking for members! The requirements are right here. Be at least a E-3; Be able to speak more than one language OR be able to handle paperwork and difficult situations. Be able to run really fast incase they decide to open fire. [18:13:44] Radryl Allen: That is all. [18:14:01] Aryte Vesperia: Thank you. :} [18:14:06] Aryte Vesperia: Final call for reports this evening. [18:14:48] Aryte Vesperia: All righty. Moving on. [18:15:51] Aryte Vesperia: > Outcome of Combat Challenge [18:16:18] Aryte Vesperia: First and foremost, it is really necessary to send out a big hell yeah to all of the participants of this week’s challenge. Determining a winner is actually incredibly difficult. By raw numbers, Cohors A contributed a total of 158 raid credits. Invictus claimed 47, Evalidus 45, and Insidiae 44. By actual time spent, Evalidus comes ahead on account of Mr. Ishelwood’s focus on ARK and Mercz. But there was a great amount of cross-unit participation on all of those major raids. Additionally, Praescius managed a strong 22—with half the manpower of the other units. [18:18:03] Aryte Vesperia: As such: fuck it, you all won. I will be distributing QP to all of the units. Astra included. Not as a cheap “omg yay we work together all winners!” but as a genuine expression of just how badass you all did. It was a testament to our ability as a group and the ability of our combat forces to get out there and bring home a victory. There was hardly a group left untouched this week. I am honestly not sure if there /is/ a group (VG excluded) we didn’t hit. [18:19:08] Aryte Vesperia: To say in the very least, I am super impressed. I definitely won’t expect you to do this every week, but I do want to point out that you all just proved there /are/ targets and if you strive for it, you /can/ massively blow your goals out of the water. [18:20:04] Aryte Vesperia: Your QP awards will be handed out as soon as possible. They will be done automatically via the server and not listed on the promotions. [18:21:07] Aryte Vesperia: Congratulations to you all. [18:21:22] Maverick Garfield: Hi5! [18:21:23] Heavy666 Bolden: 'OORAH [18:21:28] Marc Gravois: rawr! [18:21:28] Ethan Schuman: *SMASH* OH YEAH!!! [18:21:34] Aryte Vesperia: > Archetype Discussion [18:21:51] Aryte Vesperia: Now that life is starting to sort itself back out after my job change, I would really like to dig in and start working heavily on our revision projects. As part of such, I want to invite anyone interested to partake in a round-table discussion this evening regarding the “Archetypes” that we’ve been murmuring about. [18:22:31] Aryte Vesperia: I am looking for feedback/ideas from /anyone/. For those curious, the Archetypes are going to be special designations for personnel to focus on after achieving the NCO level. These specific niches will be sort of “class” types that have specific educational allotments tied to them, with achievements and end-tier items involved upon reaching the top designation. Additionally, the Archetypes will follow individuals to officer status, permitting officers to have somethin’ to work on to differentiate them. [18:23:05] Aryte Vesperia: We will be gathering in the moonbase at 9:00 PM SLT tonight. This will give folks time to get the typical post-meeting raids out before we unwind. [18:24:10] Aryte Vesperia: > Day Off (Yay) [18:24:22] Aryte Vesperia: Per our normal schedule, tomorrow will be our monthly “day off.” Casual dress is approved and the sim will be secured. Feel free to goof off (harmlessly) and enjoy yourselves. For those new to the group: the last Sunday of each month is our routine free day. Unless major holidays pop up during the month (ex: Christmas). [18:25:33] Aryte Vesperia: > Keynote [18:25:56] Aryte Vesperia: For this evening’s keynote, we will be discussing perception and conflict. Specifically, as to how conflict is created out of misinformation or a lack of information. I believe it was last October that we touched on a matter close to this, but I certainly feel it is pertinent to elaborate on the topic. [18:26:50] Aryte Vesperia: Foremost, it is important that we cover the reality of conflict. Most of the time—and this is said out of experience—a “conflict,” a disagreement, drama (whatever you wish to call it), arises based upon the perception of an issue’s existence. And I say perception because, for the most part, it is only that: a perceived, intangible reason for escalation into a dispute between any numbers of individuals. [18:28:14] Aryte Vesperia: Regardless if one is conscious of the phenomena, the tendency to find offense and take offense to a matter is axiomatic. When a conflict is perceived, the gravity or investment of our concern can most often be connected to the individuals in question. For example, we are taught through experience that X individual (or individuals) are prone to Y behaviors, thus we will find ourselves quickly jumping aboard the train of believing Y behavior occurs. Additionally, it is natural to take a defensive posture on someone else’s behalf if any sort of connection exists: friends, family, etc. [18:29:11] Aryte Vesperia: Let’s approach the idea from a scenario standpoint. We will go over a couple. [18:30:23] Aryte Vesperia: Situation 1: Bob and Joe are in separate channels on TS3. Bob hears off hand that Joe has made some sort of comment regarding Bob that is inflammatory. Joe is in a rival unit to Bob. As such, Bob promptly approaches a friend of his who happens to be in the same channel as Joe. Bob asks his friend: “Is anyone talking about me in that channel?” Bob’s friend goes “Yeah. Joe said something or another, but I was not listening.” Bob takes this as validation, based upon the facts he has: Bob originally heard something bad was said, Bob is a rival to Joe, Bob got affirmation “something” was said. Bob connects the dots: Joe clearly must be talking bad about him. A conflict builds—EVEN if Bob does not confront Joe directly, a conflict can fester and spread if Bob decides to /tell other people/ about what Joe says. [18:32:07] Aryte Vesperia: The aforementioned situation is a real scenario that occurred. Bob did tell other people. Bob shared with his friends that Joe was apparently slandering him. Bob’s friends became mad and rallied around Bob. The problem? Joe never said anything inflammatory about Bob. Bob’s friend who confirmed “something was said” confirmed he /heard Bob’s name/, not that “Joe is shit talking you.” As an end result, all the involved parties have to be brought together by an outside party and the sequence of events recreated in order for the puzzle pieces to be reassembled correctly. [18:33:03] Aryte Vesperia: The entire matter could have been avoided in several ways. Bob could have simply shrugged off the hearsay at the beginning. Bob could have asked more probing questions of his friend. Or, Bob could have simply approached Joe and ask if something was said. Involving outside parties was totally unnecessary and could have resulted in a lot of bad blood, by several people, toward Joe. [18:34:26] Aryte Vesperia: As a general rule of thumb: get the facts in line. Ensure that information is confirmed and validated before making an accusatory move. Additionally, unless outside parties are required to deal with something on an official level: there is no reason for outside parties /to be involved/. Even if Joe really did say something—involving other individuals only permeates the cycle by creating a perception of Joe for what could be an isolated matter. [18:35:41] Aryte Vesperia: Situation 2: John is /furious/. He has had so many problems with members of the group. He reports them, but nothing happens. He feels like all of his complaints are being ignored and that certain members of the group, like Manuel, are being protected. As such, John is sure to inform all of his friends about how bias and unfair the judicial process is. His friends are all unhappy and concur with him: it is definitely unfair, the system is broke, and there are obvious favorites. Especially that Manuel guy. It seems like Manuel can get away with /everything/. [18:36:21] Aryte Vesperia: Another /real/ scenario. The problem? John has no idea about what the “whole” picture is. Disciplinary notes are private in most cases. Individuals are dealt with confidentially if they are being punished or reprimanded: we do not typically permit public rebuking of any sort. As such, all of John’s complaints /appear/ to be ignored after he sends them in . . . but in reality, every one of John’s concerns are being noted, answered, and dealt with. Simply, for privacy sake, he isn’t being informed of any outcomes that result in punishment. Manuel actually gets away with pretty much nothing. Manuel has a history of corrective action and responds well to the feedback he receives. [18:37:48] Aryte Vesperia: This scenario is particularly tricky—but it happens. The only individuals privy to the whole picture are those in the highest stations of power. The Ordo believes heavily in due process and confidentiality, unless an issue is so grand that it requires publicity. However, every complaint, if properly filed, is addressed. [18:39:29] Aryte Vesperia: Avoiding the aforementioned is a bit tougher: it takes faith in those entrusted with order, but further, it stresses the importance of documentation. By that, I mean: keep track of things. If a matter pops up, write it down, collect the pertinent evidence, and use it as necessary. Do not, however, take complaints and use them as reason to vent or use uninvolved individuals as a sounding board. You only extend/create a problem by doing so. You can /certainly/ vent to an individual responsible, who will use the information to handle the situation. [18:40:31] Aryte Vesperia: In closing, I remind everyone the importance of treating conflict appropriately. One of my favorite people, Marcus Aurelius, once said: if you don’t want something to offend you, it won’t offend you. I believe that entirely. There’s a lot of people out there that’d do anything to get under our skins, so it’s crucial we don’t let /each other/ get under our skin by accident or by misunderstanding. [18:41:34] Aryte Vesperia: That said. You are dismissed. Thank you all for coming. [18:41:35] Aryte Vesperia snaps his fist to his chest, presenting a brief salute. [18:41:38] Shizzerk Kostolany salutes! [18:41:39] Riff Petrov salutes! [18:41:40] Radryl Allen salutes. [18:41:41] Huttser Ishelwood salutes, "Victory needs no explanation, defeat allows none." [18:41:41] Mackenzie Macbain salutes! "Ultio et Virtus!" [18:41:42] BurrWolf Qin salutes! "For the Glory of the Imperium!" [18:41:43] Eliza Yatsenko salutes! [18:41:43] Kurama Bingyi pounds his fist in salute, "Imperium wihae!" [18:41:43] Pr0wer Miles salutes! [18:41:44] Tonet Millar salutes! [18:41:45] Tala Spingflower salutes :} [18:41:45] Liam Macalroy stands at attention and salutes "Ehre und Ruhm im Namen des Imperator!" [18:41:47] Hokusai Otsuka salutes! o7 [18:41:47] Achtai Coronet salutes! [18:41:48] Azimuth Summerwind salutes! [18:41:51] Marc Gravois salutes! [18:41:53] maddog Jonesford salutes! [18:41:57] piDelia Magic salutes! [18:42:00] Heavy666 Bolden salutes.
  19. Hollowmenphobia: I do not want bro bro no no bro BROS DON'T PAWN GAY DRUNK GUYS OFF ON OTHER BROS, BRO
  20. ✠ Missing a PRF? Please refer to your unit lead; if you've already done so and said unit lead has not provided a remedy, feel free to notify me. I will remedy it. ✠ Curious why you have not received a promotion? First, consider if you have fulfilled the necessary minimum requirement exams. If you have, feel free to ask me: we can discuss it and provide direction. Otherwise, keep in mind there is always next week! Keep up the good work. ✠ Contact me if you're an [E-5] and are eligible for elevation to [E-6]. We need to figure out what'cha gotta do to get there! Same goes for [E-6] to [E-7]. ✠ [E-1]'s -- please remember to read "Life After Schola" and remember to take your promotion examinations if you wish to seek elevation! The E-2 examination is painless, I promise. Don’t let it pass you up. If you need help finding them, send me an IM. [PRFS] Conger Mint Digman Randt Eliza Yatsenko Ghost Quixhoil Heavy666 Bolden Kurama Bingyi Nightfall Foxclaw PiDelia Magic Radryl Allen Riff Petrov Shizzerk Kostolany Tsukiyomi Yuhara Vain Composer [Merits] Digman Randt – [Homeland Defense] +25 * cited by command for excellence in the defense of Titan. Ghost Quixhoil – [Armatura] +25 * cited for completion of program. Riff Petrov – [Mechanized] +25 * completion of tank training. Shizzerk Kostolany – [Corona Obsidonalis] +100 * cited by command for feats in the heat of battle resulting in Ordo victory. Vipps Feden – [Homeland Defense] +25 * cited by command for excellence in the defense of Titan. WayneX Resident – [Mechanized] +25 * completion of tank training. Xoza Tyron – [Mechanized] +25 * completion of tank training. [Promotions] Azimuth Summerwind –[E-4] Nightfall Foxclaw – [E-2] Nivek Darkstone – [E-3] [Misc] Azimuth Summerwind (40 QP) Kaska Czarny (20 QP) Mackenzie Macbain (10 QP) Shizzerk Kostolany (40 QP) Vain Composer (60 QP)
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